public static void CompleteQuest(NWPlayer player, NWObject questOwner, int questID, ItemVO selectedItem) { if (!player.IsPlayer) { return; } Quest quest = DataService.Single <Quest>(x => x.ID == questID); PCQuestStatus pcState = DataService.Single <PCQuestStatus>(x => x.PlayerID == player.GlobalID && x.QuestID == questID); QuestState finalState = DataService.GetAll <QuestState>().Where(x => x.QuestID == questID).OrderBy(o => o.Sequence).Last(); if (finalState == null) { player.SendMessage("Could not find final state of quest. Please notify an admin this quest is bugged. (QuestID: " + questID + ")"); return; } pcState.CurrentQuestStateID = finalState.ID; pcState.CompletionDate = DateTime.UtcNow; if (selectedItem == null) { var rewardItems = DataService.Where <QuestRewardItem>(x => x.QuestID == questID); foreach (QuestRewardItem reward in rewardItems) { _.CreateItemOnObject(reward.Resref, player.Object, reward.Quantity); } } else { _.CreateItemOnObject(selectedItem.Resref, player.Object, selectedItem.Quantity); } if (quest.RewardGold > 0) { _.GiveGoldToCreature(player.Object, quest.RewardGold); } if (quest.RewardKeyItemID != null) { KeyItemService.GivePlayerKeyItem(player, (int)quest.RewardKeyItemID); } if (quest.RemoveStartKeyItemAfterCompletion && quest.StartKeyItemID != null) { KeyItemService.RemovePlayerKeyItem(player, (int)quest.StartKeyItemID); } if (!string.IsNullOrWhiteSpace(quest.MapNoteTag)) { MapPinService.DeleteMapPin(player, "QST_MAP_NOTE_" + questID); } if (quest.RewardFame > 0) { PCRegionalFame fame = DataService.SingleOrDefault <PCRegionalFame>(x => x.PlayerID == player.GlobalID && x.FameRegionID == quest.FameRegionID); DatabaseActionType action = DatabaseActionType.Update; if (fame == null) { fame = new PCRegionalFame { PlayerID = player.GlobalID, FameRegionID = quest.FameRegionID, Amount = 0 }; action = DatabaseActionType.Insert; } fame.Amount += quest.RewardFame; DataService.SubmitDataChange(fame, action); } player.SendMessage("Quest '" + quest.Name + "' complete!"); DataService.SubmitDataChange(pcState, DatabaseActionType.Update); _.RemoveJournalQuestEntry(quest.JournalTag, player, FALSE); if (!string.IsNullOrWhiteSpace(quest.OnCompleteRule) && questOwner != null) { var rule = GetQuestRule(quest.OnCompleteRule); string[] args = null; if (!string.IsNullOrWhiteSpace(quest.OnCompleteArgs)) { args = quest.OnCompleteArgs.Split(','); } rule.Run(player, questOwner, questID, args); } MessageHub.Instance.Publish(new QuestCompletedMessage(player, questID)); }
public void AcceptQuest(NWPlayer oPC, int questID) { if (!oPC.IsPlayer) { return; } PCQuestStatus status = _db.PCQuestStatus.Single(x => x.PlayerID == oPC.GlobalID && x.QuestID == questID); if (status != null) { if (status.CompletionDate != null) { oPC.SendMessage("You have already completed this quest."); return; } else { oPC.SendMessage("You have already accepted this quest."); return; } } Quest quest = _db.Quests.Single(x => x.QuestID == questID); if (!DoesPlayerMeetPrerequisites(oPC, quest.QuestPrerequisites)) { oPC.SendMessage("You do not meet the prerequisites necessary to accept this quest."); return; } if (!DoesPlayerHaveRequiredKeyItems(oPC, quest.QuestStates.ElementAt(0).QuestRequiredKeyItemLists)) { oPC.SendMessage("You do not have the required key items to accept this quest."); return; } PCRegionalFame fame = _db.PCRegionalFames.Single(x => x.PlayerID == oPC.GlobalID && x.FameRegionID == quest.FameRegionID); if (fame.Amount < quest.RequiredFameAmount) { oPC.SendMessage("You do not have enough fame to accept this quest."); return; } status = new PCQuestStatus(); foreach (QuestState state in quest.QuestStates) { if (state.Sequence == 1) { status.CurrentQuestStateID = state.QuestStateID; break; } } if (status.CurrentQuestState == null) { oPC.SendMessage("There was an error accepting the quest '" + quest.Name + "'. Please inform an admin this quest is bugged. (QuestID: " + questID + ")"); return; } // Give temporary key item at start of quest. if (quest.StartKeyItemID != null) { _keyItem.GivePlayerKeyItem(oPC, (int)quest.StartKeyItemID); } if (!string.IsNullOrWhiteSpace(quest.MapNoteTag)) { _mapPin.AddWaypointMapPin(oPC, quest.MapNoteTag, quest.Name, "QST_MAP_NOTE_" + questID); } status.QuestID = quest.QuestID; status.PlayerID = oPC.GlobalID; _db.PCQuestStatus.Add(status); _db.SaveChanges(); CreateExtendedQuestDataEntries(status, questID, 1); _.AddJournalQuestEntry(quest.JournalTag, 1, oPC.Object, FALSE); oPC.SendMessage("Quest '" + quest.Name + "' accepted. Refer to your journal for more information on this quest."); }
public void CompleteQuest(NWPlayer player, int questID, ItemVO selectedItem) { if (!player.IsPlayer) { return; } Quest quest = _db.Quests.Single(x => x.QuestID == questID); PCQuestStatus pcState = _db.PCQuestStatus.Single(x => x.PlayerID == player.GlobalID && x.QuestID == questID); QuestState finalState = null; foreach (QuestState questState in quest.QuestStates) { if (questState.IsFinalState) { finalState = questState; break; } } if (finalState == null) { player.SendMessage("Could not find final state of quest. Please notify an admin this quest is bugged. (QuestID: " + questID + ")"); return; } pcState.CurrentQuestStateID = finalState.QuestStateID; pcState.CompletionDate = DateTime.UtcNow; if (selectedItem == null) { foreach (QuestRewardItem reward in quest.QuestRewardItems) { _.CreateItemOnObject(reward.Resref, player.Object, reward.Quantity); } } else { _.CreateItemOnObject(selectedItem.Resref, player.Object, selectedItem.Quantity, ""); } if (quest.RewardGold > 0) { _.GiveGoldToCreature(player.Object, quest.RewardGold); } if (quest.RewardXP > 0) { // TODO: Skill-related exp rewards?? } if (quest.RewardKeyItemID != null) { _keyItem.GivePlayerKeyItem(player, (int)quest.RewardKeyItemID); } if (quest.RemoveStartKeyItemAfterCompletion && quest.StartKeyItemID != null) { _keyItem.RemovePlayerKeyItem(player, (int)quest.StartKeyItemID); } if (!string.IsNullOrWhiteSpace(quest.MapNoteTag)) { _mapPin.DeleteMapPin(player, "QST_MAP_NOTE_" + questID); } if (quest.RewardFame > 0) { PCRegionalFame fame = _db.PCRegionalFames.Single(x => x.PlayerID == player.GlobalID && x.FameRegionID == quest.FameRegionID); fame.Amount += quest.RewardFame; } player.SendMessage("Quest '" + quest.Name + "' complete!"); _db.SaveChanges(); }
/// <summary> /// Returns true if player can accept a quest with the given ID. /// Returns false if player cannot accept the quest. /// </summary> /// <param name="oPC">The player to check</param> /// <param name="quest">The quest to check.</param> /// <param name="sendMessage">If true, a message will be sent to player about why they can't accept the quest.</param> /// <returns>true if player can accept quest. false otherwise.</returns> public static bool CanAcceptQuest(NWPlayer oPC, Quest quest, bool sendMessage) { // Retrieve the player's current quest status for this quest. // If they haven't accepted it yet, this will be null. PCQuestStatus status = DataService.SingleOrDefault <PCQuestStatus>(x => x.PlayerID == oPC.GlobalID && x.QuestID == quest.ID); // If the status is null, it's assumed that the player hasn't accepted it yet. if (status != null) { // If the quest isn't repeatable, prevent the player from accepting it after it's already been completed. if (status.CompletionDate != null) { // If it's repeatable, then we don't care if they've already completed it. if (!quest.IsRepeatable) { if (sendMessage) { oPC.SendMessage("You have already completed this quest."); } return(false); } } // If the player already accepted the quest, prevent them from accepting it again. else { if (sendMessage) { oPC.SendMessage("You have already accepted this quest."); } return(false); } } // Check whether the player meets all necessary prerequisites. if (!DoesPlayerMeetPrerequisites(oPC, quest.ID)) { if (sendMessage) { oPC.SendMessage("You do not meet the prerequisites necessary to accept this quest."); } return(false); } // Retrieve the first state of the quest. var questState = DataService.Where <QuestState>(x => x.QuestID == quest.ID).First(); // If this quest requires key items, ensure player has acquired them. if (!DoesPlayerHaveRequiredKeyItems(oPC, questState.ID)) { if (sendMessage) { oPC.SendMessage("You do not have the required key items to accept this quest."); } return(false); } // Retrieve the player's fame information. Treat a missing record as having 0 fame for this region. PCRegionalFame fame = DataService.SingleOrDefault <PCRegionalFame>(x => x.PlayerID == oPC.GlobalID && x.FameRegionID == quest.FameRegionID); int fameAmount = fame == null ? 0 : fame.Amount; // Ensure player has necessary fame for accepting this quest. if (fameAmount < quest.RequiredFameAmount) { if (sendMessage) { oPC.SendMessage("You do not have enough fame to accept this quest."); } return(false); } return(true); }