private void Start() { pcMovement = this.GetComponent <PCMovementController>(); playerRotation = Utilities.GetObjectZWorldRotation(this.transform); playerPosition = this.transform.position; FindClosestNode(); }
private void Start() { //Get Components pcMovementController = PCPathFindingHandler.Instance.GetComponent <PCMovementController>(); mainCamera = this.GetComponent <Camera>(); inputAudio = this.GetComponent <AudioSource>(); //Set Cursor Sprite Vector2 hotSpot = new Vector2(cursorImage.width * 0.5f, cursorImage.height * 0.5f); Cursor.SetCursor(cursorImage, hotSpot, CursorMode.Auto); }
protected void OnTriggerEnter(Collider other) { if (other.tag.Equals("Player")) { //Debug.Log("Parented " + this.gameObject.name); //other.transform.parent = this.transform; if (pcMovementController == null) { pcMovementController = other.GetComponent <PCMovementController>(); } hasPlayerOnPlatform = true; } }