public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = Vector2.zero; PC.ChangeColliderSize(new Vector2(1f, 1f)); PC.ChangeLayer2Squat(); playeranimator.JumpRollinged = 0; }
public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = new Vector2(rb.velocity.x, rb.gravityScale * PC.PP.JumpPower); PC.ChangeLayer2Squat(); }
public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { PC.ChangeColliderSize(new Vector2(3, 3)); PC.ChangeLayer2Squat(); rb.velocity = Vector2.zero; }
public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { playeranimator.HasDoubleJumped = true; rb.velocity = new Vector2(rb.velocity.x, rb.gravityScale * PC.PP.SecondJumpPower); PC.ChangeLayer2Squat(); }
public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { PC.ColliderEnable((int)PlayerAttackColliders.JumpAttack); playeranimator.JumpAttacked = true; PC.ChangeLayer2Squat(); }
public override void Execute(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { rb.velocity = velo; PC.ChangeLayer2Squat(); }