コード例 #1
0
        private static void MergeFile(string filePath)
        {
            DirectoryInfo direcotryInfo = Directory.CreateDirectory(filePath);

            FileInfo[] fileInfoArr = direcotryInfo.GetFiles("*.bytes", SearchOption.TopDirectoryOnly);

            List <PBConfigWriteFile> fileList = new List <PBConfigWriteFile>();

            for (int i = 0; i < fileInfoArr.Length; ++i)
            {
                string fullName = fileInfoArr[i].FullName;

                BehaviorReadWrite readWrite        = new BehaviorReadWrite();
                BehaviorTreeData  behaviorTreeData = readWrite.ReadJson(fullName);
                behaviorTreeData = RemoveInvalidParameter(behaviorTreeData);

                string content  = LitJson.JsonMapper.ToJson(behaviorTreeData);
                byte[] byteData = System.Text.Encoding.Default.GetBytes(content);

                string fileName = System.IO.Path.GetFileNameWithoutExtension(fullName);
                if (byteData.Length <= 0)
                {
                    Debug.LogError("无效得配置文件");
                    return;
                }

                PBConfigWriteFile skillConfigWriteFile = new PBConfigWriteFile();
                skillConfigWriteFile.filePath = filePath;
                skillConfigWriteFile.byteData = byteData;
                fileList.Add(skillConfigWriteFile);

                Debug.Log("end mergeFile:" + filePath);
            }

            ByteBufferWrite bbw = new ByteBufferWrite();

            bbw.WriteInt32(fileList.Count);

            int start = 4 + fileList.Count * (4 + 4);

            for (int i = 0; i < fileList.Count; ++i)
            {
                PBConfigWriteFile skillConfigWriteFile = fileList[i];
                bbw.WriteInt32(start);
                bbw.WriteInt32(skillConfigWriteFile.byteData.Length);
                start += skillConfigWriteFile.byteData.Length;
            }

            for (int i = 0; i < fileList.Count; ++i)
            {
                PBConfigWriteFile skillHsmWriteFile = fileList[i];
                bbw.WriteBytes(skillHsmWriteFile.byteData, skillHsmWriteFile.byteData.Length);
            }

            {
                string mergeFilePath = string.Format("{0}/StreamingAssets/Bina/BehaviorTreeConfig.bytes", Application.dataPath);

                if (System.IO.File.Exists(mergeFilePath))
                {
                    System.IO.File.Delete(mergeFilePath);
                    AssetDatabase.Refresh();
                }
                byte[] byteData = bbw.GetBytes();
                FileReadWrite.Write(mergeFilePath, byteData);
            }

            AssetDatabase.Refresh();
        }
コード例 #2
0
        public static void BeatchMergeAllFile()
        {
            string        filePath = HSMManager.Instance.FilePath;
            DirectoryInfo dInfo    = new DirectoryInfo(filePath);

            FileInfo[] fileInfoArr = dInfo.GetFiles("*.txt", SearchOption.TopDirectoryOnly);

            List <PBConfigWriteFile> fileList = new List <PBConfigWriteFile>();

            for (int i = 0; i < fileInfoArr.Length; ++i)
            {
                string       fullName  = fileInfoArr[i].FullName;
                HSMReadWrite readWrite = new HSMReadWrite();
                SkillHsmConfigHSMTreeData skillHsmData = readWrite.ReadJson(fullName);
                skillHsmData = FormatData(skillHsmData);

                HSMManager.Instance.CheckData(skillHsmData);

                string fileName = System.IO.Path.GetFileNameWithoutExtension(fullName);
                //skillHsmData.FileName = fileName;

                byte[] byteData = ProtoDataUtils.ObjectToBytes <SkillHsmConfigHSMTreeData>(skillHsmData);
                if (byteData.Length <= 0)
                {
                    Debug.LogError("无效得配置文件");
                    return;
                }

                PBConfigWriteFile skillConfigWriteFile = new PBConfigWriteFile();
                skillConfigWriteFile.filePath = filePath;
                skillConfigWriteFile.byteData = byteData;
                fileList.Add(skillConfigWriteFile);

                Debug.Log("end mergeFile:" + filePath);
            }

            ByteBufferWrite bbw = new ByteBufferWrite();

            bbw.WriteInt32(fileList.Count);

            int start = 4 + fileList.Count * (4 + 4);

            for (int i = 0; i < fileList.Count; ++i)
            {
                PBConfigWriteFile skillConfigWriteFile = fileList[i];
                bbw.WriteInt32(start);
                bbw.WriteInt32(skillConfigWriteFile.byteData.Length);
                start += skillConfigWriteFile.byteData.Length;
            }

            for (int i = 0; i < fileList.Count; ++i)
            {
                PBConfigWriteFile skillHsmWriteFile = fileList[i];
                bbw.WriteBytes(skillHsmWriteFile.byteData, skillHsmWriteFile.byteData.Length);
            }

            {
                string mergeFilePath = Extend.GameUtils.CombinePath(Application.dataPath, "StreamingAssets", "Bina", "SkillHsmConfig.bytes"); //string.Format("{0}/StreamingAssets/Bina/SkillHsmConfig.bytes", Application.dataPath);   // string.Format("{0}/MergeFile/SkillConfig.txt", path);

                if (System.IO.File.Exists(mergeFilePath))
                {
                    System.IO.File.Delete(mergeFilePath);
                    AssetDatabase.Refresh();
                }
                byte[] byteData = bbw.GetBytes();
                FileReadWrite.Write(mergeFilePath, byteData);
            }
        }