/// <summary> /// 客户端发送拒绝解散房间 /// </summary> private void ClientSendRefuseDisbandRoom() { PAIGOW_ROOM_DISMISS_GET proto = new PAIGOW_ROOM_DISMISS_GET(); proto.isDismiss = false; NetWorkSocket.Instance.Send(proto.encode(), PAIGOW_ROOM_DISMISS_GET.CODE, GameCtrl.Instance.SocketHandle); }
/// <summary> /// 客户端发送请求解散房间 /// </summary> private void ClientSendApplyDisbandRoom() { //OP_ROOM_DISMISS_GET proto = new OP_ROOM_DISMISS_GET(); //proto.isDismiss = true; //NetWorkSocket.Instance.Send(proto.encode(), OP_ROOM_DISMISS.CODE); PAIGOW_ROOM_DISMISS_GET proto = new PAIGOW_ROOM_DISMISS_GET(); proto.isDismiss = true; NetWorkSocket.Instance.Send(proto.encode(), PAIGOW_ROOM_DISMISS_GET.CODE, GameCtrl.Instance.SocketHandle); }