コード例 #1
0
    /// <summary>
    /// 服务器广播选庄
    /// </summary>
    private void OnServerChooseBanker(byte[] obj)
    {
        AppDebug.Log("服务器广播选庄");
        PAIGOW_ROOM_CHOOSEBANKER proto = PAIGOW_ROOM_CHOOSEBANKER.decode(obj);

        RoomPaiJiuProxy.Instance.OnServerChooseBanker(proto);
        if (PaiJiuSceneCtrl.Instance != null)
        {
            PaiJiuSceneCtrl.Instance.ChooseBanker();
        }
    }
コード例 #2
0
    public void OnServerChooseBanker(PAIGOW_ROOM_CHOOSEBANKER proto)
    {
        AppDebug.Log(string.Format("通知选庄 座位号:{0}", proto.pos));
        for (int i = 0; i < CurrentRoom.SeatList.Count; i++)
        {
            if (CurrentRoom.SeatList[i] != null && CurrentRoom.SeatList[i].IsBanker)
            {
                CurrentRoom.SeatList[i].IsBanker = false;
            }
        }


        Seat seat = GetSeatBySeatId(proto.pos);

        if (proto.hasIsBanker())
        {
            //说明选庄成功
            CurrentRoom.roomStatus       = ROOM_STATUS.IDLE;
            BankerSeat                   = seat;
            seat.IsBanker                = true;
            CurrentRoom.ChooseBankerSeat = null;
        }
        else
        {
            //否则就是通知谁在选庄
            BankerSeat                   = null;
            CurrentRoom.roomStatus       = ROOM_STATUS.CHOOSEBANKER;
            CurrentRoom.ChooseBankerSeat = seat;
            //设置由谁选庄 UIScenePaiJiuView
        }

        for (int i = 0; i < CurrentRoom.SeatList.Count; i++)
        {
            if (CurrentRoom.SeatList[i].PlayerId > 0)
            {
                //显示庄
                TransferData data = new TransferData();
                data.SetValue("seat", CurrentRoom.SeatList[i]);
                ModelDispatcher.Instance.Dispatch(ConstDefine_PaiJiu.ObKey_SetBankerAni, data);
            }
        }


        SendRoomInfoChangeNotify();
    }