// Use this for initialization void Start() { playerDataArray = new List <PlayerStruct> (); P1Field = GameObject.Find("P1").GetComponent <InputField>(); P2Field = GameObject.Find("P2").GetComponent <InputField>(); P3Field = GameObject.Find("P3").GetComponent <InputField>(); P4Field = GameObject.Find("P4").GetComponent <InputField>(); //if (!isClient) { roomName = tempName; } P1Field.text = playerOneField; P2Field.text = playerTwoField; P3Field.text = playerThreeField; P4Field.text = playerFourField; P1Field.GetComponentInParent <GameDataHolder>().isSelected = playerStructure1.selected; P2Field.GetComponentInParent <GameDataHolder>().isSelected = playerStructure2.selected; P3Field.GetComponentInParent <GameDataHolder>().isSelected = playerStructure3.selected; P4Field.GetComponentInParent <GameDataHolder>().isSelected = playerStructure4.selected; }
// Use this for initialization void Start() { //print("From lobby : " + SelectPlayField.whichBoard); if (!isServer) { CoinManager.DeductCoins(JoinAmount); CoinManager.justDeductedCoins = JoinAmount; } playerDataArray = new List <PlayerStruct> (); P1Field = GameObject.Find("P1").GetComponent <InputField>(); P2Field = GameObject.Find("P2").GetComponent <InputField>(); P3Field = GameObject.Find("P3").GetComponent <InputField>(); P4Field = GameObject.Find("P4").GetComponent <InputField>(); //if (!isClient) { roomName = tempName; } P1Field.text = playerOneField; P2Field.text = playerTwoField; P3Field.text = playerThreeField; P4Field.text = playerFourField; P1Field.GetComponentInParent <GameDataHolder>().isSelected = playerStructure1.selected; P2Field.GetComponentInParent <GameDataHolder>().isSelected = playerStructure2.selected; P3Field.GetComponentInParent <GameDataHolder>().isSelected = playerStructure3.selected; P4Field.GetComponentInParent <GameDataHolder>().isSelected = playerStructure4.selected; GameObject.Find("AudioManager").GetComponent <LudoLoader>().LevelLoadScreen = loadingScreen; //Display which board was chosen in the lobby scene if (!isServer) { BoardName.text = SelectPlayField.SelectedBoardName; print("Selected board : " + SelectPlayField.SelectedBoardName.Length + "yyyy" + BoardName.text + "KKKKK"); if (SelectPlayField.SelectedBoardName == "Classic") { print("00000"); SelectedBoardImage.sprite = boardImages [0]; } else if (SelectPlayField.SelectedBoardName == "Ruins") { print("11111"); SelectedBoardImage.sprite = boardImages [1]; } } else { SelectedBoardImage.sprite = boardImages [SelectPlayField.whichBoard]; BoardName.text = boardNames[SelectPlayField.whichBoard]; } }