コード例 #1
0
ファイル: P3Util.cs プロジェクト: stangelandcl/piccolo2d.net
        /// <summary>
        /// Creates a basic PiccoloDirect3D scene graph.
        /// </summary>
        /// <returns>The main camera node in the new scene graph.</returns>
        /// <remarks>
        /// The scene graph will consist of  root node with two children, a layer and a
        /// camera.  Additionally, The camera will be set to view the layer.  Typically,
        /// you will want to add new nodes to the layer.
        /// </remarks>
        public static P3Camera CreateBasicScenegraph()
        {
            PRoot    r = new PRoot();
            PLayer   l = new PLayer();
            P3Camera c = new P3Camera();

            r.AddChild(c);
            r.AddChild(l);
            c.AddLayer(l);

            return(c);
        }
コード例 #2
0
ファイル: P3Util.cs プロジェクト: malacandrian/Piccolo.NET
		/// <summary>
		/// Creates a basic PiccoloDirect3D scene graph.
		/// </summary>
		/// <returns>The main camera node in the new scene graph.</returns>
		/// <remarks>
		/// The scene graph will consist of  root node with two children, a layer and a
		/// camera.  Additionally, The camera will be set to view the layer.  Typically,
		/// you will want to add new nodes to the layer.
		/// </remarks>
		public static P3Camera CreateBasicScenegraph() {
			PRoot r = new PRoot();
			PLayer l = new PLayer();
			P3Camera c = new P3Camera();
		
			r.AddChild(c); 
			r.AddChild(l); 
			c.AddLayer(l);
		
			return c;
		}