/// <summary> /// Handles "find" button action, refresh the UI /// </summary> public void FindGame() { networkDiscovery = FindObjectOfType <OxyniteNetworkDiscovery>(); networkDiscovery.StartListening(); networkDiscovery.CleanEntries(); CleanLANServersList(); RefreshRoomList(); Debug.Log("List cleared"); }
/// <summary> /// Begin listening when client is disconnected /// </summary> public override void OnStopClient() { base.OnStopClient(); networkDiscovery.StartListening(); }