public static float GetScaleFactor(this OverallPopulation population) { switch (population) { case OverallPopulation.AlmostNone: return(0.1f); case OverallPopulation.Little: return(0.4f); case OverallPopulation.LittleBitLess: return(0.7f); case OverallPopulation.Normal: return(1f); case OverallPopulation.LittleBitMore: return(1.5f); case OverallPopulation.High: return(2f); case OverallPopulation.VeryHigh: return(2.75f); default: return(1f); } }
public void Reset() { seedString = GenText.RandomSeedString(); planetCoverage = ((!Prefs.DevMode || !UnityData.isEditor) ? 0.3f : 0.05f); rainfall = OverallRainfall.Normal; temperature = OverallTemperature.Normal; population = OverallPopulation.Normal; }
public void Reset() { _seedString = GenText.RandomSeedString(); _planetCoverage = Prefs.DevMode && UnityData.isEditor ? 0.05f : 0.3f; _intCoverage = Prefs.DevMode && UnityData.isEditor ? 5 : 30; _rainfall = OverallRainfall.Normal; _temperature = OverallTemperature.Normal; _population = OverallPopulation.Normal; }
public WorldPreset(string name, WorldType worldType, AxialTilt axialTilt, RainfallModifier rainfallModifier, OverallTemperature temperature, OverallPopulation population) { Name = name ?? throw new ArgumentNullException(nameof(name)); WorldType = worldType; AxialTilt = axialTilt; RainfallModifier = rainfallModifier; Temperature = temperature; Population = population; }
public PagePreciseWorldGeneration(float planetCoverage, string seedString, OverallRainfall rainFall, OverallTemperature temperature, OverallPopulation population, Dictionary <FactionDef, int> factionCounts) { _planetCoverage = planetCoverage; _seedString = seedString; _rainfall = rainFall; _temperature = temperature; _population = population; _factionCounts = factionCounts; }
public void Reset() { this.seedString = GenText.RandomSeedString(); this.planetCoverage = 0.3f; this.CurrentWorldPreset = "Planets.Vanilla"; Planets_GameComponent.axialTilt = AxialTilt.Normal; Planets_GameComponent.worldType = WorldType.Vanilla; Planets_GameComponent.subcount = 10; this.rainfallMod = RainfallModifier.Normal; this.temperature = OverallTemperature.Normal; this.population = OverallPopulation.Normal; }
private void DoPopulationSlider(float single) { Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetPopulation".Translate()); Rect rect = new Rect(200f, single, 200f, 30f); var populationCheck = this.population; this.population = (OverallPopulation)Mathf.RoundToInt(Widgets.HorizontalSlider(rect, (float)this.population, 0f, (float)(OverallPopulationUtility.EnumValuesCount - 1), true, "PlanetPopulation_Normal".Translate(), "PlanetPopulation_Low".Translate(), "PlanetPopulation_High".Translate(), 1f)); if (this.population != populationCheck) { this.CurrentWorldPreset = "Planets.Custom"; } }
private void ApplyWorldPreset(WorldPreset worldPreset) { this.CurrentWorldPreset = worldPreset.Name; if (this.CurrentWorldPreset != "Planets.Custom") { Planets_GameComponent.worldType = worldPreset.WorldType; Planets_GameComponent.axialTilt = worldPreset.AxialTilt; this.rainfallMod = worldPreset.RainfallModifier; this.temperature = worldPreset.Temperature; this.population = worldPreset.Population; } }
public static float GetScaleFactor(this OverallPopulation population) { return(population switch { OverallPopulation.AlmostNone => 0.1f, OverallPopulation.Little => 0.4f, OverallPopulation.LittleBitLess => 0.7f, OverallPopulation.Normal => 1f, OverallPopulation.LittleBitMore => 1.5f, OverallPopulation.High => 2f, OverallPopulation.VeryHigh => 2.75f, _ => 1f, });
public void Randomize() { this.seedString = GenText.RandomSeedString(); Planets_GameComponent.axialTilt = Planets_Random.GetRandomAxialTilt(); Planets_GameComponent.worldType = Planets_Random.GetRandomWorldType(); this.rainfallMod = Planets_Random.GetRandomRainfallModifier(); this.temperature = Planets_Random.GetRandomTemperature(); this.population = Planets_Random.GetRandomPopulation(); this.CurrentWorldPreset = "Planets.Custom"; Controller.Settings.randomPlanet = true; if (this.CanDoNext()) { this.DoNext(); } }
public static World GenerateWorld(float planetCoverage, string seedString, OverallRainfall overallRainfall, OverallTemperature overallTemperature, OverallPopulation population) { DeepProfiler.Start("GenerateWorld"); Rand.PushState(); int seed = (Rand.Seed = GetSeedFromSeedString(seedString)); try { Current.CreatingWorld = new World(); Current.CreatingWorld.info.seedString = seedString; Current.CreatingWorld.info.planetCoverage = planetCoverage; Current.CreatingWorld.info.overallRainfall = overallRainfall; Current.CreatingWorld.info.overallTemperature = overallTemperature; Current.CreatingWorld.info.overallPopulation = population; Current.CreatingWorld.info.name = NameGenerator.GenerateName(RulePackDefOf.NamerWorld); tmpGenSteps.Clear(); tmpGenSteps.AddRange(GenStepsInOrder); for (int i = 0; i < tmpGenSteps.Count; i++) { DeepProfiler.Start("WorldGenStep - " + tmpGenSteps[i]); try { Rand.Seed = Gen.HashCombineInt(seed, GetSeedPart(tmpGenSteps, i)); tmpGenSteps[i].worldGenStep.GenerateFresh(seedString); } catch (Exception arg) { Log.Error("Error in WorldGenStep: " + arg); } finally { DeepProfiler.End(); } } Rand.Seed = seed; Current.CreatingWorld.grid.StandardizeTileData(); Current.CreatingWorld.FinalizeInit(); Find.Scenario.PostWorldGenerate(); return(Current.CreatingWorld); } finally { Rand.PopState(); DeepProfiler.End(); Current.CreatingWorld = null; } }
public WorldPresetBuilder Population(OverallPopulation value) { this.population = value; return(this); }
public override void DoWindowContents(Rect rect) { DrawPageTitle(rect); GUI.BeginGroup(GetMainRect(rect)); Text.Font = GameFont.Small; var num = 0f; Widgets.Label(new Rect(0f, num, 200f, 30f), "WorldSeed".Translate()); var rect2 = new Rect(200f, num, 200f, 30f); _seedString = Widgets.TextField(rect2, _seedString); num += 40f; var rect3 = new Rect(200f, num, 200f, 30f); if (Widgets.ButtonText(rect3, "RandomizeSeed".Translate())) { SoundDefOf.Tick_Tiny.PlayOneShotOnCamera(); _seedString = GenText.RandomSeedString(); } num += 40f; /* * Our own planet coverage */ Text.Font = GameFont.Tiny; var textAnchorBackup = Text.Anchor; Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(new Rect(0, num, rect3.xMax, 20f), "[Prepare Landing] Precise World Generation %"); Text.Font = GameFont.Small; Text.Anchor = textAnchorBackup; num += 20f; Widgets.Label(new Rect(0f, num, 200f, 30f), $"{"PlanetCoverage".Translate()} [1,100]%"); var rect4 = new Rect(200f, num, 200f, 30f); TextFieldNumericCoverage(rect4.LeftHalf()); ButtonCoverage(rect4.RightHalf()); // end of specific private code TooltipHandler.TipRegion(new Rect(0f, num, rect4.xMax, rect4.height), "PlanetCoverageTip".Translate()); num += 40f; Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetRainfall".Translate()); var rect5 = new Rect(200f, num, 200f, 30f); _rainfall = (OverallRainfall)Mathf.RoundToInt(Widgets.HorizontalSlider(rect5, (float)_rainfall, 0f, OverallRainfallUtility.EnumValuesCount - 1, true, "PlanetRainfall_Normal".Translate(), "PlanetRainfall_Low".Translate(), "PlanetRainfall_High".Translate(), 1f)); num += 40f; Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetTemperature".Translate()); var rect6 = new Rect(200f, num, 200f, 30f); _temperature = (OverallTemperature)Mathf.RoundToInt(Widgets.HorizontalSlider(rect6, (float)_temperature, 0f, OverallTemperatureUtility.EnumValuesCount - 1, true, "PlanetTemperature_Normal".Translate(), "PlanetTemperature_Low".Translate(), "PlanetTemperature_High".Translate(), 1f)); num += 40f; Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetPopulation".Translate()); var rect7 = new Rect(200f, num, 200f, 30f); _population = (OverallPopulation)Mathf.RoundToInt(Widgets.HorizontalSlider(rect7, (float)_population, 0f, (float)(OverallPopulationUtility.EnumValuesCount - 1), true, "PlanetPopulation_Normal".Translate(), "PlanetPopulation_Low".Translate(), "PlanetPopulation_High".Translate(), 1f)); GUI.EndGroup(); DoBottomButtons(rect, "WorldGenerate".Translate(), "Reset".Translate(), Reset); }
public override void DoWindowContents(Rect rect) { DrawPageTitle(rect); GUI.BeginGroup(GetMainRect(rect)); Text.Font = GameFont.Small; float num = 0f; Widgets.Label(new Rect(0f, num, 200f, 30f), "WorldSeed".Translate()); Rect rect2 = new Rect(200f, num, 200f, 30f); seedString = Widgets.TextField(rect2, seedString); num += 40f; if (Widgets.ButtonText(new Rect(200f, num, 200f, 30f), "RandomizeSeed".Translate())) { SoundDefOf.Tick_Tiny.PlayOneShotOnCamera(); seedString = GenText.RandomSeedString(); } num += 40f; Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetCoverage".Translate()); Rect rect3 = new Rect(200f, num, 200f, 30f); if (Widgets.ButtonText(rect3, planetCoverage.ToStringPercent())) { List <FloatMenuOption> list = new List <FloatMenuOption>(); float[] array = Prefs.DevMode ? PlanetCoveragesDev : PlanetCoverages; foreach (float coverage in array) { string text = coverage.ToStringPercent(); if (coverage <= 0.1f) { text += " (dev)"; } FloatMenuOption item = new FloatMenuOption(text, delegate { if (planetCoverage != coverage) { planetCoverage = coverage; if (planetCoverage == 1f) { Messages.Message("MessageMaxPlanetCoveragePerformanceWarning".Translate(), MessageTypeDefOf.CautionInput, historical: false); } } }); list.Add(item); } Find.WindowStack.Add(new FloatMenu(list)); } TooltipHandler.TipRegionByKey(new Rect(0f, num, rect3.xMax, rect3.height), "PlanetCoverageTip"); num += 40f; Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetRainfall".Translate()); Rect rect4 = new Rect(200f, num, 200f, 30f); rainfall = (OverallRainfall)Mathf.RoundToInt(Widgets.HorizontalSlider(rect4, (float)rainfall, 0f, OverallRainfallUtility.EnumValuesCount - 1, middleAlignment: true, "PlanetRainfall_Normal".Translate(), "PlanetRainfall_Low".Translate(), "PlanetRainfall_High".Translate(), 1f)); num += 40f; Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetTemperature".Translate()); Rect rect5 = new Rect(200f, num, 200f, 30f); temperature = (OverallTemperature)Mathf.RoundToInt(Widgets.HorizontalSlider(rect5, (float)temperature, 0f, OverallTemperatureUtility.EnumValuesCount - 1, middleAlignment: true, "PlanetTemperature_Normal".Translate(), "PlanetTemperature_Low".Translate(), "PlanetTemperature_High".Translate(), 1f)); num += 40f; Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetPopulation".Translate()); Rect rect6 = new Rect(200f, num, 200f, 30f); population = (OverallPopulation)Mathf.RoundToInt(Widgets.HorizontalSlider(rect6, (float)population, 0f, OverallPopulationUtility.EnumValuesCount - 1, middleAlignment: true, "PlanetPopulation_Normal".Translate(), "PlanetPopulation_Low".Translate(), "PlanetPopulation_High".Translate(), 1f)); num += 40f; Widgets.Label(new Rect(0f, num, 200f, 30f), "AAAA".Translate()); Rect rect7 = new Rect(200f, num, 200f, 30f); GUI.EndGroup(); DoBottomButtons(rect, "WorldGenerate".Translate(), "Reset".Translate(), Reset); }
public override void DoWindowContents(Rect rect) { base.DrawPageTitle(rect); GUI.BeginGroup(base.GetMainRect(rect, 0f, false)); Text.Font = GameFont.Small; // // PLANET SEED // float single = 0f; Widgets.Label(new Rect(0f, single, 200f, 30f), "WorldSeed".Translate()); Rect rect1 = new Rect(200f, single, 200f, 30f); this.seedString = Widgets.TextField(rect1, this.seedString); single += 40f; Rect rect2 = new Rect(200f, single, 200f, 30f); if (Widgets.ButtonText(rect2, "RandomizeSeed".Translate(), true, false, true)) { SoundDefOf.Tick_Tiny.PlayOneShotOnCamera(null); this.seedString = GenText.RandomSeedString(); } // // PLANET SIZE (IF "MY LITTLE PLANET" IS IN USE) // if (ModsConfig.ActiveModsInLoadOrder.Any(mod => mod.Name.Contains("My Little Planet"))) { single += 80f; Widgets.Label(new Rect(0f, single, 200f, 30f), "MLPWorldPlanetSize".Translate()); Rect rect7 = new Rect(200f, single, 200f, 30f); Planets_GameComponent.subcount = Mathf.RoundToInt(Widgets.HorizontalSlider(rect7, Planets_GameComponent.subcount, 6f, 10f, true, null, "MLPWorldTiny".Translate(), "MLPWorldDefault".Translate(), 1f)); } // // PLANET COVERAGE // single += 80f; Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetCoverage".Translate()); Rect rect3 = new Rect(200f, single, 200f, 30f); if (Widgets.ButtonText(rect3, this.planetCoverage.ToStringPercent(), true, false, true)) { List <FloatMenuOption> floatMenuOptions = new List <FloatMenuOption>(); float[] singleArray = Planets_CreateWorldParams.PlanetCoverages; for (int i = 0; i < (int)singleArray.Length; i++) { float single1 = singleArray[i]; string stringPercent = single1.ToStringPercent(); FloatMenuOption floatMenuOption = new FloatMenuOption(stringPercent, () => { if (this.planetCoverage != single1) { this.planetCoverage = single1; if (this.planetCoverage < 0.15f) { Messages.Message("Planets.MessageLowPlanetCoverageWarning".Translate(), MessageTypeDefOf.CautionInput, false); } if (this.planetCoverage > 0.7f) { Messages.Message("MessageMaxPlanetCoveragePerformanceWarning".Translate(), MessageTypeDefOf.CautionInput, false); } } }, MenuOptionPriority.Default, null, null, 0f, null, null); floatMenuOptions.Add(floatMenuOption); } Find.WindowStack.Add(new FloatMenu(floatMenuOptions)); } TooltipHandler.TipRegion(new Rect(0f, single, rect3.xMax, rect3.height), "PlanetCoverageTip".Translate()); // // WORLD TYPE PRESETS // single += 80f; Widgets.Label(new Rect(0f, single, 200f, 30f), "Planets.WorldPresets".Translate()); Rect rect8 = new Rect(200f, single, 200f, 30f); if (Widgets.ButtonText(rect8, this.WorldPreset.Translate(), true, false, true)) { List <FloatMenuOption> floatMenuOptions = new List <FloatMenuOption>(); string[] singleArray = Planets_CreateWorldParams.WorldPresets; for (int i = 0; i < (int)singleArray.Length; i++) { string single1 = singleArray[i]; string single1Translated = single1.Translate(); FloatMenuOption floatMenuOption = new FloatMenuOption(single1Translated, () => { if (this.WorldPreset != single1) { this.WorldPreset = single1; #region Presets if (this.WorldPreset == "Planets.Vanilla") { Planets_GameComponent.worldType = WorldType.Vanilla; Planets_GameComponent.axialTilt = AxialTilt.Normal; this.rainfallMod = RainfallModifier.Normal; this.temperature = OverallTemperature.Normal; this.population = OverallPopulation.Normal; } else if (this.WorldPreset == "Planets.Desert") { Planets_GameComponent.worldType = WorldType.Dry; Planets_GameComponent.axialTilt = AxialTilt.Normal; this.rainfallMod = RainfallModifier.LittleBitLess; this.temperature = OverallTemperature.LittleBitWarmer; this.population = OverallPopulation.LittleBitLess; } else if (this.WorldPreset == "Planets.Frozen") { Planets_GameComponent.worldType = WorldType.VeryDry; Planets_GameComponent.axialTilt = AxialTilt.Normal; this.rainfallMod = RainfallModifier.LittleBitLess; this.temperature = OverallTemperature.Cold; this.population = OverallPopulation.LittleBitLess; } else if (this.WorldPreset == "Planets.Earthlike") { Planets_GameComponent.worldType = WorldType.Earthlike; Planets_GameComponent.axialTilt = AxialTilt.Normal; this.rainfallMod = RainfallModifier.Normal; this.temperature = OverallTemperature.Normal; this.population = OverallPopulation.Normal; } else if (this.WorldPreset == "Planets.Forest") { Planets_GameComponent.worldType = WorldType.Vanilla; Planets_GameComponent.axialTilt = AxialTilt.Normal; this.rainfallMod = RainfallModifier.LittleBitMore; this.temperature = OverallTemperature.LittleBitColder; this.population = OverallPopulation.LittleBitMore; } else if (this.WorldPreset == "Planets.Iceball") { Planets_GameComponent.worldType = WorldType.Vanilla; Planets_GameComponent.axialTilt = AxialTilt.Normal; this.rainfallMod = RainfallModifier.Normal; this.temperature = OverallTemperature.VeryCold; this.population = OverallPopulation.Little; } else if (this.WorldPreset == "Planets.Jungle") { Planets_GameComponent.worldType = WorldType.Earthlike; Planets_GameComponent.axialTilt = AxialTilt.Normal; this.rainfallMod = RainfallModifier.LittleBitMore; this.temperature = OverallTemperature.LittleBitWarmer; this.population = OverallPopulation.High; } else if (this.WorldPreset == "Planets.Ocean") { Planets_GameComponent.worldType = WorldType.Waterworld; Planets_GameComponent.axialTilt = AxialTilt.Normal; this.rainfallMod = RainfallModifier.Normal; this.temperature = OverallTemperature.Normal; this.population = OverallPopulation.AlmostNone; } else { } #endregion } }, MenuOptionPriority.Default, null, null, 0f, null, null); floatMenuOptions.Add(floatMenuOption); } Find.WindowStack.Add(new FloatMenu(floatMenuOptions)); } TooltipHandler.TipRegion(new Rect(0f, single, rect8.xMax, rect8.height), "Planets.WorldPresetsTip".Translate()); { single += 80f; DoSeaLevelSlider(single); single += 40f; DoRainfallSlider(single); single += 40f; DoTemperatureSlider(single); single += 40f; DoAxialTiltSlider(single); // Faction Control will override population, so disable this slider if Faction Control is enabled if (Controller.FactionControlSettingsMI == null) { single += 40f; DoPopulationSlider(single); } } GUI.EndGroup(); // // BOTTOM BUTTONS // if (Controller.FactionControlSettingsMI != null) { Text.Font = GameFont.Small; if (Widgets.ButtonText(new Rect(0, rect.yMax - 78f, 150, 32), "RFC.FactionControlName".Translate())) { Controller.FactionControlSettingsMI.Invoke(null, null); } } base.DoBottomButtons(rect, "WorldGenerate".Translate(), "Planets.Random".Translate(), new Action(this.Randomize), true, true); }