private void OnMouseOver() { if (Input.GetMouseButtonDown(0) && overallManager.checkInteractMenu()) { if (goesToScene) { SceneManager.LoadScene(whereTo); } else { popUp.SetActive(true); overallManager.setInteractMenu(false); } } }
private void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { if (type == 0) { overallManager.setInteractMenu(true); transform.parent.gameObject.SetActive(false); } else if (type == 1) { overallManager.toggleMute(); } else if (type == 2) { overallManager.toggleColorblind(); } } }