/// <summary> /// Wrap Unity's method /// </summary> /// <param name="inputName"></param> /// <returns></returns> public static float GetAxis(string inputName, OuyaSDK.OuyaPlayer player) { #if !UNITY_EDITOR && !UNITY_STANDALONE_OSX && !UNITY_STANDALONE_WIN && !UNITY_STANDALONE_LINUX switch (inputName) { case "LT": return(OuyaInputManager.getPlayerKeyState(player).m_axisLeftTrigger); case "RT": return(OuyaInputManager.getPlayerKeyState(player).m_axisRightTrigger); case "RX": return(OuyaInputManager.getPlayerKeyState(player).m_axisRightStickX); case "RY": return(OuyaInputManager.getPlayerKeyState(player).m_axisRightStickY); case "LX": return(OuyaInputManager.getPlayerKeyState(player).m_axisLeftStickX); case "LY": return(-OuyaInputManager.getPlayerKeyState(player).m_axisLeftStickY); } return(0f); #else string axisName = string.Empty; int invertFactor = GetInvertedFactor(GetControllerType(player), inputName); switch (inputName) { case "LT": axisName = OuyaInputManager.GetInput(player, AxisTypes.Horizontal, AnalogTypes.LTRT); break; case "RT": axisName = OuyaInputManager.GetInput(player, AxisTypes.Vertical, AnalogTypes.LTRT); break; case "RX": axisName = OuyaInputManager.GetInput(player, AxisTypes.Horizontal, AnalogTypes.Right); break; case "RY": axisName = OuyaInputManager.GetInput(player, AxisTypes.Vertical, AnalogTypes.Right); break; case "LX": axisName = OuyaInputManager.GetInput(player, AxisTypes.Horizontal, AnalogTypes.Left); break; case "LY": axisName = OuyaInputManager.GetInput(player, AxisTypes.Vertical, AnalogTypes.Left); break; } if (!string.IsNullOrEmpty(axisName)) { return(invertFactor * Input.GetAxis(axisName)); } return(0f); #endif }
/// <summary> /// Get Devices /// </summary> /// <returns>List<Device></returns> public static void HandleAxisEvent(OuyaSDK.InputAxisEvent inputEvent) { switch (inputEvent.getAxisCode()) { case OuyaSDK.AxisEnum.AXIS_LSTICK_X: OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisLeftStickX = inputEvent.getAxis(); break; case OuyaSDK.AxisEnum.AXIS_LSTICK_Y: OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisLeftStickY = inputEvent.getAxis(); break; case OuyaSDK.AxisEnum.AXIS_RSTICK_X: OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisRightStickX = inputEvent.getAxis(); break; case OuyaSDK.AxisEnum.AXIS_RSTICK_Y: OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisRightStickY = inputEvent.getAxis(); break; case OuyaSDK.AxisEnum.AXIS_LTRIGGER: OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisLeftTrigger = inputEvent.getAxis(); break; case OuyaSDK.AxisEnum.AXIS_RTRIGGER: OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisRightTrigger = inputEvent.getAxis(); break; } }
/// <summary> /// Wrap Unity's method /// </summary> /// <param name="inputName"></param> /// <returns></returns> public static bool GetButton(string inputName, OuyaSDK.OuyaPlayer player) { switch (inputName) { case "SYS": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonSystem); case "DPC": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonDPadCenter); case "DPD": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonDPadDown); case "DPL": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonDPadLeft); case "DPR": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonDPadRight); case "DPU": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonDPadUp); case "O": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonO); case "U": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonU); case "Y": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonY); case "A": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonA); case "LT": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonLT); case "RT": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonRT); case "LB": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonLB); case "RB": //arbitrary name and mapping return(OuyaInputManager.getPlayerKeyState(player).m_buttonRB); case "L3": return(OuyaInputManager.getPlayerKeyState(player).m_buttonL3); case "R3": return(OuyaInputManager.getPlayerKeyState(player).m_buttonR3); } return(false); }
public static void SetButton(string inputName, OuyaSDK.OuyaPlayer player, bool state) { switch (inputName) { case "SYS": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonSystem = state; break; case "DPC": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonDPadCenter = state; break; case "DPD": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonDPadDown = state; break; case "DPL": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonDPadLeft = state; break; case "DPR": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonDPadRight = state; break; case "DPU": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonDPadUp = state; break; case "O": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonO = state; break; case "U": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonU = state; break; case "Y": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonY = state; break; case "A": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonA = state; break; case "LT": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonLT = state; break; case "RT": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonRT = state; break; case "LB": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonLB = state; break; case "RB": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonRB = state; break; case "L3": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonL3 = state; break; case "R3": //arbitrary name and mapping OuyaInputManager.getPlayerKeyState(player).m_buttonR3 = state; break; } }
public static void HandleButtonEvent(OuyaSDK.InputButtonEvent inputEvent) { OuyaInputManager.OuyaKeyState keyState = OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()); if (null == keyState) { return; } switch (inputEvent.getKeyAction()) { case OuyaSDK.InputAction.KeyDown: case OuyaSDK.InputAction.KeyUp: switch (inputEvent.getKeyCode()) { case OuyaSDK.KeyEnum.BUTTON_O: keyState.m_buttonO = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_U: keyState.m_buttonU = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_Y: keyState.m_buttonY = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_A: keyState.m_buttonA = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_LB: keyState.m_buttonLB = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_LT: keyState.m_buttonLT = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_L3: keyState.m_buttonL3 = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_RB: keyState.m_buttonRB = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_RT: keyState.m_buttonRT = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_R3: keyState.m_buttonR3 = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_SYSTEM: keyState.m_buttonSystem = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_DPAD_DOWN: keyState.m_buttonDPadDown = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_DPAD_LEFT: keyState.m_buttonDPadLeft = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_DPAD_RIGHT: keyState.m_buttonDPadRight = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; case OuyaSDK.KeyEnum.BUTTON_DPAD_UP: keyState.m_buttonDPadUp = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown; break; default: return; } OuyaButtonEvent.buttonPressEvent(inputEvent.getPlayer(), inputEvent.getKeyCode(), inputEvent.getKeyAction()); break; } }