void Update() { //new button press detection //upPressed = OuyaExampleCommon.GetButtonDown (OuyaSDK.KeyEnum.BUTTON_DPAD_UP, Index); upPressed = OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_DPAD_UP, Index); if (!lastUpPressed && upPressed) { //if it wasnt pressed last time but it is now lastUpPressed = true; //log that it is pressed now for the next cycle upPressed = true; //signal new button press } else { lastUpPressed = upPressed; //log the current state for next cycle upPressed = false; //signal no new button press } //downPressed = OuyaExampleCommon.GetButtonDown (OuyaSDK.KeyEnum.BUTTON_DPAD_DOWN, Index); downPressed = OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_DPAD_DOWN, Index); if (!lastDownPressed && downPressed) { //if it wasnt pressed last time but it is now lastDownPressed = true; //log that it is pressed now for the next cycle downPressed = true; //signal new button press } else { lastDownPressed = downPressed; //log the current state for next cycle downPressed = false; //signal no new button press } //new joystick tilt detection //get the raw tilts to bools if (OuyaExampleCommon.GetAxisRaw(OuyaSDK.KeyEnum.AXIS_LSTICK_Y, Index) < -L_STICK_DEADZONE) { lJoyUp = true; } else { lJoyUp = false; } if (OuyaExampleCommon.GetAxisRaw(OuyaSDK.KeyEnum.AXIS_LSTICK_Y, Index) > L_STICK_DEADZONE) { lJoyDown = true; } else { lJoyDown = false; } //evaluate new tilts if (!lastLJoyUp && lJoyUp) { //if it wasnt up last time but it is now lastLJoyUp = true; //log that it is up now for the next cycle lJoyUp = true; //signal new up tilt } else { lastLJoyUp = lJoyUp; //log the current state for next cycle lJoyUp = false; //signal no new joystick tilt } if (!lastLJoyDown && lJoyDown) { //if it wasnt up last time but it is now lastLJoyDown = true; //log that it is up now for the next cycle lJoyDown = true; //signal new joystick tilt } else { lastLJoyDown = lJoyDown; //log the current state for next cycle lJoyDown = false; //signal no new joystick tilt } //select button //selectPressed = OuyaExampleCommon.GetButtonDown (OuyaSDK.KeyEnum.BUTTON_O, Index); selectPressed = OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_O, Index); //exit shortcut if (OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_A, Index)) { Application.LoadLevel("Main Menu"); } //what to do if a choice is selected if (selectPressed) { OuyaSDK.Purchasable toBeBought = new OuyaSDK.Purchasable(); switch (selectedChoice) { case 0: toBeBought.productId = "1"; OuyaSDK.requestPurchase(toBeBought); break; case 1: toBeBought.productId = "2"; OuyaSDK.requestPurchase(toBeBought); break; case 2: toBeBought.productId = "5"; OuyaSDK.requestPurchase(toBeBought); break; case 3: Application.LoadLevel("Main Menu"); break; default: break; } } //handling choice movement if ((upPressed || lJoyUp) && (selectedChoice > 0)) { selectedChoice -= 1; } if ((downPressed || lJoyDown) && (selectedChoice < (choices.Length - 1))) { selectedChoice += 1; } }
void Update() { //new button press detection //rightPressed = OuyaExampleCommon.GetButtonDown (OuyaSDK.KeyEnum.BUTTON_DPAD_UP, Index); rightPressed = (Input.GetKey(KeyCode.LeftArrow) || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_DPAD_LEFT, Index)); if (!lastRightPressed && rightPressed) { //if it wasnt pressed last time but it is now lastRightPressed = true; //log that it is pressed now for the next cycle rightPressed = true; //signal new button press } else { lastRightPressed = rightPressed; //log the current state for next cycle rightPressed = false; //signal no new button press } //leftPressed = OuyaExampleCommon.GetButtonDown (OuyaSDK.KeyEnum.BUTTON_DPAD_DOWN, Index); leftPressed = (Input.GetKey(KeyCode.RightArrow) || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_DPAD_RIGHT, Index)); if (!lastLeftPressed && leftPressed) { //if it wasnt pressed last time but it is now lastLeftPressed = true; //log that it is pressed now for the next cycle leftPressed = true; //signal new button press } else { lastLeftPressed = leftPressed; //log the current state for next cycle leftPressed = false; //signal no new button press } //new joystick tilt detection //get the raw tilts to bools if (OuyaExampleCommon.GetAxisRaw(OuyaSDK.KeyEnum.AXIS_LSTICK_X, Index) < -L_STICK_DEADZONE) { lJoyRight = true; } else { lJoyRight = false; } if (OuyaExampleCommon.GetAxisRaw(OuyaSDK.KeyEnum.AXIS_LSTICK_X, Index) > L_STICK_DEADZONE) { lJoyLeft = true; } else { lJoyLeft = false; } //evaluate new tilts if (!lastLJoyRight && lJoyRight) { //if it wasnt up last time but it is now lastLJoyRight = true; //log that it is up now for the next cycle lJoyRight = true; //signal new up tilt } else { lastLJoyRight = lJoyRight; //log the current state for next cycle lJoyRight = false; //signal no new joystick tilt } if (!lastLJoyLeft && lJoyLeft) { //if it wasnt up last time but it is now lastLJoyLeft = true; //log that it is up now for the next cycle lJoyLeft = true; //signal new joystick tilt } else { lastLJoyLeft = lJoyLeft; //log the current state for next cycle lJoyLeft = false; //signal no new joystick tilt } //select button //selectPressed = OuyaExampleCommon.GetButtonLeft (OuyaSDK.KeyEnum.BUTTON_O, Index); //controllerShare button if (OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_U, Index)) { controllerShareOn = !controllerShareOn; } //exit shortcut if (OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_A, Index) || Input.GetKeyDown(KeyCode.Backspace)) { Application.LoadLevel("Main Menu"); } //what to do if a choice is selected switch (selectedChoice) { case 3: break; case 2: break; case 1: break; default: break; } //bird renderers if (playersReady [1]) { bird2.renderer.enabled = true; } else { bird2.renderer.enabled = false; } if (playersReady [2]) { bird3.renderer.enabled = true; } else { bird3.renderer.enabled = false; } if (playersReady [3]) { bird4.renderer.enabled = true; } else { bird4.renderer.enabled = false; } numberOfPlayers = selectedChoice + 1; setPlayers(numberOfPlayers); PlayerPrefs.SetInt("numberOfPlayers", numberOfPlayers); //handling choice movement if ((rightPressed || lJoyRight) && (selectedChoice > 0)) { selectedChoice -= 1; } if ((leftPressed || lJoyLeft) && (selectedChoice < (choices.Length - 1))) { selectedChoice += 1; } //p1 O button to start game if (Input.GetKeyDown("space") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_O, Index) || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_RT, Index) || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_RB, Index)) { print("got it"); //everybody in if (compare4Bools()) { //save controllerShare options if (controllerShareOn) { PlayerPrefs.SetInt("controllerShare", 1); } else { PlayerPrefs.SetInt("controllerShare", 0); } PlayerPrefs.SetInt("numberOfPlayers", numberOfPlayers); PlayerPrefs.Save(); Application.LoadLevel("Game Level"); } } //ready up buttons if (controllerShareOn) { //yes controller share ready up //p2 ready up if (Input.GetKeyDown("a") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_LB, Index) || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_LT, Index)) { if (playersOn[1]) { playersReady[1] = true; } } //p3 ready up if (Input.GetKeyDown("'") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_O, Index2) || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_RT, Index2) || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_RB, Index2)) { if (playersOn[2]) { playersReady[2] = true; } } //p4 ready up if (Input.GetKeyDown("5") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_LB, Index2) || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_LT, Index2)) { if (playersOn[3]) { playersReady[3] = true; } } } else { //no controller share ready up //p2 ready up if (Input.GetKeyDown("a") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_O, Index2)) { if (playersOn[1]) { playersReady[1] = true; } } //p3 ready up if (Input.GetKeyDown("'") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_O, Index3)) { if (playersOn[2]) { playersReady[2] = true; } } //p4 ready up if (Input.GetKeyDown("5") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_O, Index4)) { if (playersOn[3]) { playersReady[3] = true; } } } //controllerShareState catcher if ((controllerShareOn != controllerShareLastState) && controllerShareLastState) { //if state changed and it used to be on controllerShareJustOn = true; //controllerShare was just turned off so set players to one to avoid dummy players signed in selectedChoice = 0; } else { controllerShareJustOn = false; } //auto move to 2 player when turning on controllershare if ((controllerShareOn != controllerShareLastState) && !controllerShareLastState) { //controllerShare was just turned on so set the game to two player selectedChoice = 1; } controllerShareLastState = controllerShareOn; //log current state as last } //end void Update()
void Update() { //new button press detection //upPressed = OuyaExampleCommon.GetButtonDown (OuyaSDK.KeyEnum.BUTTON_DPAD_UP, Index); upPressed = (Input.GetKey("up") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_DPAD_UP, Index)); if (!lastUpPressed && upPressed) { //if it wasnt pressed last time but it is now lastUpPressed = true; //log that it is pressed now for the next cycle upPressed = true; //signal new button press } else { lastUpPressed = upPressed; //log the current state for next cycle upPressed = false; //signal no new button press } //downPressed = OuyaExampleCommon.GetButtonDown (OuyaSDK.KeyEnum.BUTTON_DPAD_DOWN, Index); downPressed = (Input.GetKey("down") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_DPAD_DOWN, Index)); if (!lastDownPressed && downPressed) { //if it wasnt pressed last time but it is now lastDownPressed = true; //log that it is pressed now for the next cycle downPressed = true; //signal new button press } else { lastDownPressed = downPressed; //log the current state for next cycle downPressed = false; //signal no new button press } //new joystick tilt detection //get the raw tilts to bools if (OuyaExampleCommon.GetAxisRaw(OuyaSDK.KeyEnum.AXIS_LSTICK_Y, Index) < -L_STICK_DEADZONE) { lJoyUp = true; } else { lJoyUp = false; } if (OuyaExampleCommon.GetAxisRaw(OuyaSDK.KeyEnum.AXIS_LSTICK_Y, Index) > L_STICK_DEADZONE) { lJoyDown = true; } else { lJoyDown = false; } //evaluate new tilts if (!lastLJoyUp && lJoyUp) { //if it wasnt up last time but it is now lastLJoyUp = true; //log that it is up now for the next cycle lJoyUp = true; //signal new up tilt } else { lastLJoyUp = lJoyUp; //log the current state for next cycle lJoyUp = false; //signal no new joystick tilt } if (!lastLJoyDown && lJoyDown) { //if it wasnt up last time but it is now lastLJoyDown = true; //log that it is up now for the next cycle lJoyDown = true; //signal new joystick tilt } else { lastLJoyDown = lJoyDown; //log the current state for next cycle lJoyDown = false; //signal no new joystick tilt } //select button //selectPressed = OuyaExampleCommon.GetButtonDown (OuyaSDK.KeyEnum.BUTTON_O, Index); selectPressed = (Input.GetKeyDown("space") || OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_O, Index)); //back shortcut if (OuyaExampleCommon.GetButtonDown(OuyaSDK.KeyEnum.BUTTON_A, Index)) { saveAndGoBack(); } //what to do if a choice is selected if (selectPressed) { switch (selectedChoice) { case 0: toggles[0] = flipInt(toggles[0]); break; case 1: toggles[1] = flipInt(toggles[1]); break; case 2: toggles[2] = flipInt(toggles[2]); break; case 3: saveAndGoBack(); break; default: break; } } //handling choice movement if ((upPressed || lJoyUp) && (selectedChoice > 0)) { selectedChoice -= 1; } if ((downPressed || lJoyDown) && (selectedChoice < (choices.Length - 1))) { selectedChoice += 1; } }