internal Account Add(string name, int id, ServerName server) { OutwarHttpSocket socket = new OutwarHttpSocket(); Account a = new Account(socket, name, id, server); Accounts.Add(a); return a; }
internal Account Add(string name, int id, ServerName server) { OutwarHttpSocket socket = new OutwarHttpSocket(); Account a = new Account(socket, name, id, server); Accounts.Add(a); return(a); }
internal Mover(Account account, OutwarHttpSocket socket) { Socket = socket; Account = account; Location = new Room(this, 0); mTrainRoomStart = -1; MobsAttacked = 0; ExpGained = 0; ReturnToStartHandler = new ReturnToStartHandler(Account); }
internal Account(OutwarHttpSocket socket, string name, int id, ServerName server) { Socket = socket; Socket.Account = this; Name = name; Id = id; Server = server; mRage = -1; mLevel = -1; mExp = -1; mGold = -1; NeedsLevel = false; Socket = socket; Mover = new Mover(this, Socket); //DropHandlers = new List<DropHandler>(); }