// Use this for initialization void Start() { OutroCutsceneAudio.singleton = this; DontDestroyOnLoad(this); this.audioSource = this.gameObject.GetComponent <AudioSource> (); this.audioSource.clip = AudioManagerUtility.StraussOrchestraClip; this.audioSource.Play(); }
// Use this for initialization void Start() { OutroCutsceneAudio.singleton = this; DontDestroyOnLoad (this); this.audioSource = this.gameObject.GetComponent<AudioSource> (); this.audioSource.clip = orchestralMusic; this.audioSource.Play (); }
// Use this for initialization void Start() { OutroCutsceneAudio.singleton = this; DontDestroyOnLoad(this); this.audioSource = this.gameObject.GetComponent <AudioSource> (); this.audioSource.clip = orchestralMusic; this.audioSource.Play(); }