private void CountDown() { int i = CountdownSeconds; while (true) { outputView.PrintMap(i); i--; Thread.Sleep(500); if (i == 0) { i = CountdownSeconds; game.playGameTick(); } } }
private void CountDown() { int i = CountdownSeconds; while (true) { outputView.PrintMap(i); i--; Thread.Sleep(500); if (i == 0) { i = CountdownSeconds; game.playGameTick(); } } }