コード例 #1
0
        private IMongoClient MakeMongoClient(OutputConfig importOptions)
        {
            MongoClientSettings settings = MongoClientSettingsFactory.CreateMongoClientSettings(importOptions);

            return(new MongoClient(settings));
        }
コード例 #2
0
    public bool LoadInfoConfig(string ConfigFileName, int PadIndex)
    {
        string[]      array = File.ReadAllLines(ConfigFileName);
        List <string> list  = new List <string>();
        List <string> list2 = new List <string>();
        List <string> list3 = new List <string>();
        List <string> list4 = new List <string>();
        List <string> list5 = new List <string>();

        for (int i = 0; i < array.Length; i++)
        {
            string   text   = "";
            string   text2  = "";
            string   text3  = "";
            string   text4  = "";
            string   text5  = "";
            string[] array2 = array[i].Split(new char[]
            {
                '$'
            });
            for (int j = 0; j < array2.Length; j++)
            {
                if (array2[j].StartsWith("G:"))
                {
                    string input = array2[j].Remove(0, 2);
                    Regex  regex = new Regex("[^0-9, ,\\-,^a-z,^A-Z]");
                    text2 += regex.Replace(input, string.Empty);
                }
                else if (array2[j].StartsWith("B:"))
                {
                    Regex regex2 = new Regex("[^0-9, ]");
                    text3 += regex2.Replace(array2[j], string.Empty);
                }
                else if (array2[j].StartsWith("A:"))
                {
                    Regex regex3 = new Regex("[^0-9, ]");
                    text4 += regex3.Replace(array2[j], string.Empty);
                }
                else if (array2[j].StartsWith("D:"))
                {
                    Regex regex4 = new Regex("[^0-9, ]");
                    text5 += regex4.Replace(array2[j], string.Empty);
                }
                else
                {
                    text += array2[j];
                }
            }
            text = text.TrimStart(new char[]
            {
                ' '
            });
            text = text.TrimEnd(new char[]
            {
                ' '
            });
            text2 = text2.TrimStart(new char[]
            {
                ' '
            });
            text2 = text2.TrimEnd(new char[]
            {
                ' '
            });
            if (text != "")
            {
                list.Add(text);
            }
            if (text2 != "")
            {
                list2.Add(text2);
            }
            if (text3 != "")
            {
                list3.Add(text3);
            }
            if (text4 != "")
            {
                list4.Add(text4);
            }
            if (text5 != "")
            {
                list5.Add(text5);
            }
        }
        for (int k = 0; k < list2.Count; k++)
        {
            string[] array3 = list2[k].Split(new char[]
            {
                '-'
            });
            if (array3.Length != 5 || array3[0].Length != 8 || array3[1].Length != 4 || array3[2].Length != 4 || array3[3].Length != 4 || array3[4].Length != 12)
            {
                list2.Remove(list2[k]);
                list.Remove(list[k]);
                list3.Remove(list3[k]);
                list4.Remove(list4[k]);
                list5.Remove(list5[k]);
            }
        }
        int num = 0;

        int[] array4        = new int[18];
        int[] array5        = array4;
        int[] array6        = new int[4];
        int[] array7        = array6;
        int   mDeadZone     = 0;
        byte  mMovementType = 0;

        foreach (string text6 in list2)
        {
            string[] array8 = list3[num].Split(new char[]
            {
                ' '
            });
            int l;
            for (l = 0; l < array8.Length; l++)
            {
                if (l >= 18)
                {
                    break;
                }
                if (array8[l] != "")
                {
                    array5[l] = Convert.ToInt32(array8[l]);
                }
                else
                {
                    array5[l] = 0;
                }
            }
            while (l < 18)
            {
                array5[l] = 0;
                l++;
            }
            int num2 = array8.Length - 1;
            while (array8[num2] == "" && num2 >= 0)
            {
                num2--;
            }
            mMovementType = Convert.ToByte(array8[num2]);
            string[] array9 = list4[num].Split(new char[]
            {
                ' '
            });
            for (l = 0; l < array9.Length; l++)
            {
                if (l >= 4)
                {
                    break;
                }
                if (array9[l] != "")
                {
                    array7[l] = Convert.ToInt32(array9[l]);
                }
                else
                {
                    array7[l] = 0;
                }
            }
            while (l < 4)
            {
                array7[l] = 0;
                l++;
            }
            if (list5[num] != "")
            {
                mDeadZone = Convert.ToInt32(list5[num]);
            }
            else
            {
                mDeadZone = 0;
            }
            bool flag = false;
            if (PadIndex < 0)
            {
                foreach (OutputConfig outputConfig in GlobalDefs.OutputConfigList)
                {
                    Guid guid = new Guid("00000000-0000-0000-0000-000000000000");
                    if (text6 == guid.ToString())
                    {
                        flag = true;
                        break;
                    }
                    if (text6 == outputConfig.mProductGuid.ToString())
                    {
                        array5.CopyTo(outputConfig.mButtonMap, 0);
                        array7.CopyTo(outputConfig.mAxisMap, 0);
                        outputConfig.mDeadZone     = mDeadZone;
                        outputConfig.mMovementType = mMovementType;
                        flag = true;
                        break;
                    }
                }
                if (!flag)
                {
                    OutputConfig outputConfig2 = new OutputConfig();
                    outputConfig2.mProductGuid = new Guid(text6);
                    outputConfig2.mProductName = list[num];
                    array5.CopyTo(outputConfig2.mButtonMap, 0);
                    array7.CopyTo(outputConfig2.mAxisMap, 0);
                    outputConfig2.mDeadZone     = mDeadZone;
                    outputConfig2.mMovementType = mMovementType;
                    GlobalDefs.OutputConfigList.Add(outputConfig2);
                }
            }
            else
            {
                if (PadIndex >= GlobalDefs.OutputConfigList.Count <OutputConfig>())
                {
                    return(false);
                }
                if (text6 == GlobalDefs.OutputConfigList[PadIndex].mProductGuid.ToString())
                {
                    array5.CopyTo(GlobalDefs.OutputConfigList[PadIndex].mButtonMap, 0);
                    array7.CopyTo(GlobalDefs.OutputConfigList[PadIndex].mAxisMap, 0);
                    GlobalDefs.OutputConfigList[PadIndex].mDeadZone     = mDeadZone;
                    GlobalDefs.OutputConfigList[PadIndex].mMovementType = mMovementType;
                    return(true);
                }
            }
            num++;
        }
        return(PadIndex == -1);
    }
コード例 #3
0
        /// <summary>
        /// Create and set the output for a giving output config, output object, input object and a given farmer.
        /// If the farmer is not passed, the default one will be used.
        /// </summary>
        /// <param name="outputConfig">The output config</param>
        /// <param name="output">The output to load the name on</param>
        /// <param name="input">The input used</param>
        /// <param name="who">The farmer to be used</param>
        public static void LoadOutputName(OutputConfig outputConfig, Object output, Object input, Farmer who = null)
        {
            string outputName = null;
            bool   inputUsed  = false;

            who = who ?? Game1.player;
            if (outputConfig.PreserveType.HasValue)
            {
                string inputName = input?.Name ?? outputConfig.OutputGenericParentName ?? "";
                if (outputConfig.KeepInputParentIndex)
                {
                    if (input?.preservedParentSheetIndex.Value == -1)
                    {
                        inputName = outputConfig.OutputGenericParentName;
                    }
                    else if (input?.preservedParentSheetIndex.Value > 0 && Game1.objectInformation.ContainsKey(input.preservedParentSheetIndex.Value))
                    {
                        inputName = ObjectUtils.GetObjectParameter(Game1.objectInformation[input.preservedParentSheetIndex.Value], (int)ObjectParameter.Name);
                    }
                }
                else if (input?.preservedParentSheetIndex.Value > 0 && Game1.objectInformation.ContainsKey(input.ParentSheetIndex))
                {
                    inputName = ObjectUtils.GetObjectParameter(Game1.objectInformation[input.ParentSheetIndex], (int)ObjectParameter.Name);
                }
                outputName            = ObjectUtils.GetPreserveName(outputConfig.PreserveType.Value, inputName);
                output.preserve.Value = outputConfig.PreserveType;
                inputUsed             = true;
            }
            else if (output.parentSheetIndex == 340)
            {
                outputName = $"{input?.Name ?? "Wild"} Honey";
                inputUsed  = true;
            }
            else if (outputConfig.OutputName != null)
            {
                string inputName = input?.Name ?? outputConfig.OutputGenericParentName ?? "";

                if (outputConfig.KeepInputParentIndex)
                {
                    if (input?.preservedParentSheetIndex.Value == -1)
                    {
                        inputName = outputConfig.OutputGenericParentName;
                    }
                    else if (input?.preservedParentSheetIndex.Value > 0 && Game1.objectInformation.ContainsKey(input.preservedParentSheetIndex.Value))
                    {
                        inputName = ObjectUtils.GetObjectParameter(Game1.objectInformation[input.preservedParentSheetIndex.Value], (int)ObjectParameter.Name);
                    }
                }
                else if (input?.preservedParentSheetIndex.Value > 0 && Game1.objectInformation.ContainsKey(input.ParentSheetIndex))
                {
                    inputName = ObjectUtils.GetObjectParameter(Game1.objectInformation[input.ParentSheetIndex], (int)ObjectParameter.Name);
                }

                outputName = outputConfig.OutputName
                             .Replace("{inputName}", inputName)
                             .Replace("{outputName}", output.Name)
                             .Replace("{farmerName}", who.Name)
                             .Replace("{farmName}", who.farmName.Value);

                inputUsed = outputConfig.OutputName.Contains("{inputName}");
            }

            if (outputName != null)
            {
                Regex regex = new Regex("[ ]{2,}", RegexOptions.None);
                output.Name = regex.Replace(outputName, " ").Trim();
            }

            if (inputUsed)
            {
                output.preservedParentSheetIndex.Value = input == null ? -1 : outputConfig.KeepInputParentIndex && input.preservedParentSheetIndex.Value != 0 ? input.preservedParentSheetIndex.Value : input.ParentSheetIndex;
            }

            if (outputName != null)
            {
                output.AddCustomName(outputConfig);
                output.AddGenericParentName(outputConfig);
                output.AddContentPackUniqueID(outputConfig);
            }

            //Called just to load the display name.
            string loadingDisplayName = output.DisplayName;
        }
コード例 #4
0
        /// <summary>
        /// Choose and an output config from a list of output configs.
        /// </summary>
        /// <param name="producerRuleOutputConfig">The list of outputConfigs to choose from</param>
        /// <param name="random">The random object that should be used if necessary</param>
        /// <param name="fuelSearch">Function to search the fuel for the production. Receive the fuel id and stack amount. Should return true if there is enough fuel.</param>
        /// <param name="location">The location of the producer.</param>
        /// <param name="input">The input Object</param>
        /// <returns>The chosen output config</returns>
        /// <exception cref="RestrictionException">If there is no output config option, an exception is throw with the restriction message.</exception>
        public static OutputConfig ChooseOutput(List <OutputConfig> producerRuleOutputConfig, Random random, Func <int, int, bool> fuelSearch, GameLocation location, Object input = null)
        {
            List <OutputConfig> filteredOutputConfigs = FilterOutputConfig(producerRuleOutputConfig, o => o.RequiredInputQuality.Count == 0 || o.RequiredInputQuality.Any(q => q == input?.Quality), "Quality");

            filteredOutputConfigs = FilterOutputConfig(filteredOutputConfigs, o => !o.RequiredInputStack.HasValue || input.stack >= o.RequiredInputStack.Value, "InputStack");
            filteredOutputConfigs = FilterOutputConfig(filteredOutputConfigs, o => o.FuelList.All(f => fuelSearch(f.Item1, f.Item2)), "Fuel");
            filteredOutputConfigs = FilterOutputConfig(filteredOutputConfigs, o => o.RequiredSeason.Count == 0 || o.RequiredSeason.Any(q => q == location.GetSeasonForLocation()), "Season");
            filteredOutputConfigs = FilterOutputConfig(filteredOutputConfigs, o => o.RequiredWeather.Count == 0 || o.RequiredWeather.Any(q => q == GameUtils.GetCurrentWeather()), "Weather");
            filteredOutputConfigs = FilterOutputConfig(filteredOutputConfigs, o => o.RequiredLocation.Count == 0 || o.RequiredLocation.Any(q => q == location.Name), "Location");
            filteredOutputConfigs = FilterOutputConfig(filteredOutputConfigs, o => o.RequiredMail.Count == 0 || o.RequiredMail.Any(q => Game1.player.mailReceived.Contains(q)), "Mail");
            filteredOutputConfigs = FilterOutputConfig(filteredOutputConfigs, o => o.RequiredEvent.Count == 0 || o.RequiredEvent.Any(q => Game1.player.eventsSeen.Contains(q)), "Event");
            filteredOutputConfigs = FilterOutputConfig(filteredOutputConfigs, o => o.RequiredOutdoors == null || o.RequiredOutdoors == location.IsOutdoors, "Location");
            if (input != null)
            {
                Object parent = null;
                if (input.preservedParentSheetIndex.Value > 0)
                {
                    parent = new Object(input.preservedParentSheetIndex.Value, 1);
                }
                filteredOutputConfigs = FilterOutputConfig(
                    filteredOutputConfigs
                    , o => o.RequiredInputParentIdentifier.Count == 0 ||
                    o.RequiredInputParentIdentifier.Any(
                        q => q == input.preservedParentSheetIndex.Value.ToString() ||
                        q == parent?.Name ||
                        q == parent?.Category.ToString() ||
                        parent?.HasContextTag(q) == true)
                    , "InputParent", input);
            }


            List <OutputConfig> outputConfigs = filteredOutputConfigs.FindAll(o => o.OutputProbability > 0);
            Double       chance        = random.NextDouble();
            Double       probabilities = 0;
            OutputConfig result        = null;

            foreach (OutputConfig outputConfig in outputConfigs)
            {
                probabilities += outputConfig.OutputProbability;
                if (chance - probabilities < 0)
                {
                    result = outputConfig;
                    break;
                }
            }
            if (result == null)
            {
                outputConfigs = filteredOutputConfigs.FindAll(o => o.OutputProbability <= 0);
                double increment = (1 - probabilities) / outputConfigs.Count;
                foreach (OutputConfig outputConfig in outputConfigs)
                {
                    probabilities += increment;
                    if (chance - probabilities < 0)
                    {
                        result = outputConfig;
                        break;
                    }
                }
            }
            result = result ?? filteredOutputConfigs.FirstOrDefault();
            if (result != null && result.ReplaceWithInputParentIndex && input != null && input.preservedParentSheetIndex.Value > 0)
            {
                result             = result.Clone();
                result.OutputIndex = input.preservedParentSheetIndex.Value;
            }
            return(result);
        }
コード例 #5
0
    //Switch between 180 210 and 230°
    void SwitchConfig(OutputConfig c)
    {
        switch (c)
        {
        case OutputConfig.dome_180:
            SetActiveRecursive(stitcher180_back, true);
            SetActiveRecursive(stitcher180_front, true);
            SetActiveRecursive(stitcher180_One, true);
            SetActiveRecursive(stitcher210_back, false);
            SetActiveRecursive(stitcher210_front, false);
            SetActiveRecursive(stitcher210_One, false);
            SetActiveRecursive(stitcher230_back, false);
            SetActiveRecursive(stitcher230_front, false);
            SetActiveRecursive(stitcher230_One, false);
            break;

        case OutputConfig.dome_210:
            SetActiveRecursive(stitcher180_back, false);
            SetActiveRecursive(stitcher180_front, false);
            SetActiveRecursive(stitcher180_One, false);
            SetActiveRecursive(stitcher210_back, true);
            SetActiveRecursive(stitcher210_front, true);
            SetActiveRecursive(stitcher210_One, true);
            SetActiveRecursive(stitcher230_back, false);
            SetActiveRecursive(stitcher230_front, false);
            SetActiveRecursive(stitcher230_One, false);
            break;

        case OutputConfig.dome_230:
            SetActiveRecursive(stitcher180_back, false);
            SetActiveRecursive(stitcher180_front, false);
            SetActiveRecursive(stitcher180_One, false);
            SetActiveRecursive(stitcher210_back, false);
            SetActiveRecursive(stitcher210_front, false);
            SetActiveRecursive(stitcher210_One, false);
            SetActiveRecursive(stitcher230_back, true);
            SetActiveRecursive(stitcher230_front, true);
            SetActiveRecursive(stitcher230_One, true);
            break;

        case OutputConfig.dome_18015:
            SetActiveRecursive(stitcher180_back, true);
            SetActiveRecursive(stitcher180_front, true);
            SetActiveRecursive(stitcher180_One, true);
            SetActiveRecursive(stitcher210_back, false);
            SetActiveRecursive(stitcher210_front, false);
            SetActiveRecursive(stitcher210_One, false);
            SetActiveRecursive(stitcher230_back, false);
            SetActiveRecursive(stitcher230_front, false);
            SetActiveRecursive(stitcher230_One, false);
            break;

        case OutputConfig.dome_18025:
            SetActiveRecursive(stitcher180_back, true);
            SetActiveRecursive(stitcher180_front, true);
            SetActiveRecursive(stitcher180_One, true);
            SetActiveRecursive(stitcher210_back, false);
            SetActiveRecursive(stitcher210_front, false);
            SetActiveRecursive(stitcher210_One, false);
            SetActiveRecursive(stitcher230_back, false);
            SetActiveRecursive(stitcher230_front, false);
            SetActiveRecursive(stitcher230_One, false);
            break;
        }

        currentConfig = c;
    }
コード例 #6
0
    public OutputConfig GetConfig(float borderHeight)
    {
        var rb = GetComponent <Rigidbody2D>();

        OutputConfig cfg = new OutputConfig()
        {
            type = shapeType.ToString(), physicType = rb.bodyType.ToString(), name = name
        };

        cfg.init          = new InitConfig();
        cfg.init.position = new float[] { FixFloat(tran.position.x * 100 / Factor), FixFloat(borderHeight - tran.position.y * 100 / Factor) };
        switch (shapeType)
        {
        case DynamicObjectType.box:
            cfg.init.width  = FixFloat(tran.lossyScale.x * 100 / Factor);
            cfg.init.height = FixFloat(tran.lossyScale.y * 100 / Factor);
            break;

        case DynamicObjectType.circle:
        case DynamicObjectType.triangle:
        case DynamicObjectType.hexagon:
        case DynamicObjectType.star:
            cfg.init.radius = FixFloat(tran.lossyScale.x * 100 / Factor);
            break;

        case DynamicObjectType.cross:
        {
            var cross = GetComponent <CrossDetails>();
            cfg.init.width      = FixFloat(cross.LRWidth * 100 / Factor);
            cfg.init.height     = FixFloat(cross.TDHeight * 100 / Factor);
            cfg.init.thickness  = FixFloat(cross.LRHeight * 100 / Factor);
            cfg.init.thickness2 = FixFloat(cross.TDWidth * 100 / Factor);
        }
        break;

        case DynamicObjectType.concave:
        {
            var concave = GetComponent <ConcaveDetails>();
            cfg.init.width     = FixFloat(concave.Bottom_Width * 100 / Factor);
            cfg.init.height    = FixFloat(concave.Wall_Height * 100 / Factor);
            cfg.init.thickness = FixFloat(concave.Thickness * 100 / Factor);
        }
        break;

        case DynamicObjectType.rope:
        {
            var rope = GetComponent <RopeDetails>();
            cfg.init.thickness = FixFloat(rope.LineThickness * 100 / Factor);
            cfg.special        = new SpecialConfig
            {
                ropeHang      = rope.Hang,
                lineLength    = FixFloat(rope.LineLength * 100 / Factor),
                ropeBallCount = rope.BallCount,
                ballRadius    = FixFloat(rope.BallRadius * 100 / Factor)
            };
        }
        break;

        case DynamicObjectType.diamond:
            cfg.init.width  = FixFloat(tran.lossyScale.x * 174 / Factor);
            cfg.init.height = FixFloat(tran.lossyScale.y * 300 / Factor);
            break;

        case DynamicObjectType.balloon:
            break;

        case DynamicObjectType.garland:
            cfg.init.radius = FixFloat(tran.lossyScale.x * 150 / Factor);
            break;

        case DynamicObjectType.windmill:
        {
            var windmill = GetComponent <WindmillDetails>();
            cfg.init.thickness = FixFloat(windmill.Thickness * 100 / Factor);
            cfg.special        = new SpecialConfig
            {
                gap        = FixFloat(windmill.Gap * 100 / Factor),
                lineLength = FixFloat(windmill.LineWidth * 100 / Factor),
                ballRadius = FixFloat(windmill.Radius * 100 / Factor)
            };
        }
        break;

        case DynamicObjectType.snow:
            cfg.init.radius = FixFloat(tran.lossyScale.x * 50 / Factor);
            break;

        case DynamicObjectType.arrow:
        {
            var arrow = GetComponent <ArrowDetails>();
            cfg.init.thickness = FixFloat(arrow.Thickness * 100 / Factor);
            cfg.special        = new SpecialConfig
            {
                lineLength = FixFloat(arrow.LineLenght * 100 / Factor),
                ballRadius = FixFloat(arrow.HeadRadius * 100 / Factor)
            };
        }
        break;

        case DynamicObjectType.triangle2:
            cfg.init.width  = FixFloat(tran.lossyScale.x * 150 / Mathf.Cos(Mathf.PI / 6) / Factor);
            cfg.init.height = FixFloat(tran.lossyScale.y * 150 / Factor);
            break;

        case DynamicObjectType.dandelion:
            cfg.init.width  = FixFloat(tran.lossyScale.x * 100 / Factor);
            cfg.init.height = FixFloat(tran.lossyScale.y * 200 / Factor);
            break;

        case DynamicObjectType.bird:
            cfg.init.width  = FixFloat(tran.lossyScale.x * 200 / Factor);
            cfg.init.height = FixFloat(tran.lossyScale.y * 100 / Factor);
            break;

        case DynamicObjectType.pendulum:
        {
            var pendulum = GetComponent <PendulumDetails>();
            cfg.init.thickness = FixFloat(pendulum.LineThickness * 100 / Factor);
            cfg.special        = new SpecialConfig
            {
                lineLength = FixFloat(pendulum.LineLength * 100 / Factor),
                ballRadius = FixFloat(pendulum.BallRadius * 100 / Factor)
            };
        }
        break;
        }
        if (Mathf.Abs(tran.rotation.eulerAngles.z) > Mathf.Epsilon)
        {
            cfg.init.rotation = FixFloat(-tran.rotation.eulerAngles.z);
        }
        cfg.init.mass = FixFloat(rb.mass);
        //cfg.init.velocity = new float[] { initialVelocity.x, initialVelocity.y };
        //if (Math.Abs(initialAngularVelocity) > Mathf.Epsilon)
        //cfg.init.angularVelocity = initialAngularVelocity;

        if (Mathf.Abs(triggerDistance) > Mathf.Epsilon)
        {
            cfg.trigger          = new TriggerConfig();
            cfg.trigger.distance = FixFloat(triggerDistance * 100 / Factor);
            if (Mathf.Abs(fireInterval) > Mathf.Epsilon)
            {
                cfg.trigger.interval = fireInterval;
            }
            if (triggerVelocity != Vector2.zero)
            {
                cfg.trigger.velocity = new float[] { FixFloat(triggerVelocity.x), FixFloat(-triggerVelocity.y) }
            }
            ;
            if (Mathf.Abs(triggerAngularVelocity) > Mathf.Epsilon)
            {
                cfg.trigger.angularVelocity = FixFloat(triggerAngularVelocity);
            }
            if (randomVelocityRange != Vector2.zero)
            {
                cfg.trigger.randomVelocityRange = new float[] { FixFloat(randomVelocityRange.x), FixFloat(-randomVelocityRange.y) }
            }
            ;
            if (Mathf.Abs(randomAngularVelocityRange) > Mathf.Epsilon)
            {
                cfg.trigger.randomAngularVelocityRange = FixFloat(randomAngularVelocityRange);
            }
        }

        return(cfg);
    }
コード例 #7
0
 internal static void AddCustomName(this SObject obj, OutputConfig outputConfig)
 {
     obj.modData[OutputTranslationKey] = outputConfig.OutputTranslationKey ?? outputConfig.OutputName;
 }
コード例 #8
0
ファイル: FontInfo.cs プロジェクト: kaseat/the-dot-factory
        /// <summary>
        /// Initialize FontInfo instance based on source string and user configurations.
        /// </summary>
        /// <param name="srcStr">Source string.</param>
        /// <param name="cfg">User output configurtion.</param>
        public FontInfo(String srcStr, OutputConfig cfg)
        {
            if (srcStr == null)
            {
                throw new ArgumentNullException(nameof(srcStr));
            }
            if (cfg == null)
            {
                throw new ArgumentNullException(nameof(cfg));
            }
            if (cfg.OutputFont == null)
            {
                throw new ArgumentNullException(nameof(cfg));
            }

            // Generate char info for each character in the string using the largest bitmap size we're going to draw.
            var chrs = srcStr.ToCharArray()
                       .Distinct()
                       .Where(x => (cfg.SpaceGeneration || x != ' ') && x != '\n' && x != '\r')
                       .OrderBy(x => x)
                       .ToArray();
            var charSizes = chrs.Select(x => TextRenderer.MeasureText(x.ToString(), cfg.OutputFont)).ToArray();
            var maxSize   = new Size(charSizes.Max(x => x.Width), charSizes.Max(x => x.Height));

            CharInfos = chrs.Select(x => new CharInfo(x, maxSize, cfg)).ToArray();

            // Character clipping configuration.
            var left  = 0;
            var right = maxSize.Width - 1;

            var top      = 0;
            var bottom   = maxSize.Height - 1;
            var cropSyle = CropStyle.None;

            switch (cfg.HorizontalPaddingRemove)
            {
            case PaddingRemoval.None:
                break;

            case PaddingRemoval.Tighest:
                cropSyle |= CropStyle.Left | CropStyle.Right;
                break;

            case PaddingRemoval.Fixed:
                left      = CharInfos.Min(x => x.TrimRect.Left);
                right     = CharInfos.Max(x => x.TrimRect.Right);
                cropSyle |= CropStyle.Hfix;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            switch (cfg.VerticalPaddingRemove)
            {
            case PaddingRemoval.None:
                break;

            case PaddingRemoval.Tighest:
                cropSyle |= CropStyle.Top | CropStyle.Bot;
                break;

            case PaddingRemoval.Fixed:
                top       = CharInfos.Min(x => x.TrimRect.Top);
                bottom    = CharInfos.Max(x => x.TrimRect.Bottom);
                cropSyle |= CropStyle.Vfih;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            var cropRect = new Rectangle(left, top, right - left, bottom - top);

            foreach (var charInfo in CharInfos)
            {
                charInfo.CropBitmap(cropRect, cropSyle);
            }
        }
コード例 #9
0
ファイル: Program.cs プロジェクト: videolan/libvlcsharp
        static bool UpdateOuput(IntPtr opaque, RenderConfig *config, ref OutputConfig output)
        {
            ReleaseTextures();

            var renderFormat = DXGI_FORMAT_R8G8B8A8_UNORM;

            var texDesc = new D3D11_TEXTURE2D_DESC
            {
                MipLevels  = 1,
                SampleDesc = new DXGI_SAMPLE_DESC {
                    Count = 1
                },
                BindFlags      = (uint)(D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE),
                Usage          = D3D11_USAGE_DEFAULT,
                CPUAccessFlags = 0,
                ArraySize      = 1,
                Format         = renderFormat,
                Height         = config->Height,
                Width          = config->Width,
                MiscFlags      = (uint)(D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_NTHANDLE)
            };

            fixed(ID3D11Texture2D **texture = &_texture)
            ThrowIfFailed(_d3dDevice->CreateTexture2D(&texDesc, null, texture));

            IDXGIResource1 *sharedResource = null;
            var             iid            = IID_IDXGIResource1;

            _texture->QueryInterface(&iid, (void **)&sharedResource);

            fixed(void *handle = &_sharedHandle)
            ThrowIfFailed(sharedResource->CreateSharedHandle(null, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, null, (IntPtr *)handle));

            sharedResource->Release();

            ID3D11Device1 *d3d11VLC1;

            iid = IID_ID3D11Device1;
            _d3deviceVLC->QueryInterface(&iid, (void **)&d3d11VLC1);

            iid = IID_ID3D11Texture2D;

            fixed(ID3D11Texture2D **texture = &_textureVLC)
            ThrowIfFailed(d3d11VLC1->OpenSharedResource1(_sharedHandle, &iid, (void **)texture));

            d3d11VLC1->Release();

            var shaderResourceViewDesc = new D3D11_SHADER_RESOURCE_VIEW_DESC
            {
                ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D,
                Format        = texDesc.Format
            };

            shaderResourceViewDesc.Texture2D.MipLevels = 1;

            ID3D11Resource *res;

            iid = IID_ID3D11Resource;
            _texture->QueryInterface(&iid, (void **)&res);
            fixed(ID3D11ShaderResourceView **tsi = &_textureShaderInput)
            {
                ThrowIfFailed(_d3dDevice->CreateShaderResourceView(res, &shaderResourceViewDesc, tsi));
                res->Release();
                _d3dctx->PSSetShaderResources(0, 1, tsi);
            }

            var renderTargetViewDesc = new D3D11_RENDER_TARGET_VIEW_DESC
            {
                Format        = texDesc.Format,
                ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D
            };

            iid = IID_ID3D11Resource;
            _textureVLC->QueryInterface(&iid, (void **)&res);

            fixed(ID3D11RenderTargetView **trt = &_textureRenderTarget)
            {
                ThrowIfFailed(_d3deviceVLC->CreateRenderTargetView(res, &renderTargetViewDesc, trt));
                res->Release();
                _d3dctxVLC->OMSetRenderTargets(1, trt, null);
            }

            output.Union.DxgiFormat = (int)renderFormat;
            output.FullRange        = true;
            output.ColorSpace       = ColorSpace.BT709;
            output.ColorPrimaries   = ColorPrimaries.BT709;
            output.TransferFunction = TransferFunction.SRGB;

            return(true);
        }
コード例 #10
0
        public static OutputConfig ProduceOutput(ProducerRule producerRule, Object producer,
                                                 Func <int, int, bool> fuelSearch, Farmer who, GameLocation location
                                                 , ProducerConfig producerConfig = null, Object input = null
                                                 , bool probe = false, bool noSoundAndAnimation       = false)
        {
            if (who == null)
            {
                who = Game1.getFarmer((long)producer.owner);
            }
            Vector2      tileLocation = producer.TileLocation;
            Random       random       = ProducerRuleController.GetRandomForProducing(tileLocation);
            OutputConfig outputConfig = OutputConfigController.ChooseOutput(producerRule.OutputConfigs, random, fuelSearch, location, input);

            if (outputConfig != null)
            {
                Object output = producerRule.LookForInputWhenReady == null?OutputConfigController.CreateOutput(outputConfig, input, random) : new Object(outputConfig.OutputIndex, 1);

                producer.heldObject.Value = output;
                if (!probe)
                {
                    if (producerRule.LookForInputWhenReady == null)
                    {
                        OutputConfigController.LoadOutputName(outputConfig, producer.heldObject.Value, input, who);
                    }

                    if (!noSoundAndAnimation)
                    {
                        SoundUtil.PlaySound(producerRule.Sounds, location);
                        SoundUtil.PlayDelayedSound(producerRule.DelayedSounds, location);
                    }

                    producer.minutesUntilReady.Value = outputConfig.MinutesUntilReady ?? producerRule.MinutesUntilReady;
                    if (producerRule.SubtractTimeOfDay)
                    {
                        producer.minutesUntilReady.Value = Math.Max(producer.minutesUntilReady.Value - Utility.ConvertTimeToMinutes(Game1.timeOfDay) + 360, 1);
                    }

                    if (producerConfig != null)
                    {
                        producer.showNextIndex.Value = producerConfig.AlternateFrameProducing;
                    }

                    if (producerRule.PlacingAnimation.HasValue && !noSoundAndAnimation)
                    {
                        AnimationController.DisplayAnimation(producerRule.PlacingAnimation.Value,
                                                             producerRule.PlacingAnimationColor, location, tileLocation,
                                                             new Vector2(producerRule.PlacingAnimationOffsetX, producerRule.PlacingAnimationOffsetY));
                    }

                    if (location.hasLightSource(LightSourceConfigController.GenerateIdentifier(tileLocation)))
                    {
                        location.removeLightSource(LightSourceConfigController.GenerateIdentifier(tileLocation));
                    }
                    producer.initializeLightSource(tileLocation, false);

                    producerRule.IncrementStatsOnInput.ForEach(s => StatsController.IncrementStardewStats(s, outputConfig.RequiredInputStack ?? producerRule.InputStack));
                    producerRule.IncrementStatsLabelOnInput.ForEach(s => StatsController.IncrementStardewStats(s, outputConfig.RequiredInputStack ?? producerRule.InputStack));
                }
            }
            return(outputConfig);
        }
コード例 #11
0
        /// <summary>
        /// Adapted from https://github.com/Digus/StardewValleyMods/blob/master/PFMAutomate/Automate/CustomProducerMachine.cs
        /// </summary>
        /// <param name="input"></param>
        /// <returns></returns>
        public bool SetInput(IStorage input)
        {
            if (IsMassProducer)
            {
                MassProductionMachineDefinition mpm = ModEntry.GetMPMMachine(Machine.name, Machine.GetMassProducerKey());

                foreach (ITrackedStack trackedStack in input.GetItems())
                {
                    if (trackedStack.Sample is SObject objectInput && !objectInput.bigCraftable.Value &&
                        ProducerController.GetProducerItem(Machine.Name, objectInput) is ProducerRule producerRule &&
                        !PFMCompatability.IsInputExcluded(producerRule, mpm, objectInput))
                    {
                        ProducerConfig producerConfig = mpm.GetBaseProducerConfig();

                        if (producerConfig == null || (producerConfig.CheckLocationCondition(Location) && producerConfig.CheckSeasonCondition()))
                        {
                            List <InputInfo> inputsRequired = InputInfo.ConvertPFMInputs(producerRule, objectInput);

                            if (inputsRequired.Count > 0 &&
                                input.TryGetIngredient(objectInput.ParentSheetIndex, mpm.Settings.CalculateInputRequired(inputsRequired.First()), out IConsumable inputConsumable))
                            {
                                objectInput = inputConsumable.Sample as SObject;
                                List <IConsumable> requiredFuels = GetRequiredFuels(inputsRequired, mpm.Settings, input);

                                if (requiredFuels != null)
                                {
                                    try
                                    {
                                        Dictionary <int, int> fuelQuantities = new Dictionary <int, int>();

                                        foreach (InputInfo inputInfo in inputsRequired)
                                        {
                                            if (inputInfo.IsFuel)
                                            {
                                                fuelQuantities.Add(inputInfo.ID, mpm.Settings.CalculateInputRequired(inputInfo));
                                            }
                                        }

                                        Func <int, int, bool> fuelSearch   = (i, q) => input.TryGetIngredient(i, fuelQuantities[i], out IConsumable fuel);
                                        OutputConfig          outputConfig = PFMCompatability.ProduceOutput(producerRule, mpm.Settings, Machine, fuelSearch, null, Location, producerConfig,
                                                                                                            objectInput, inputQuantity: mpm.Settings.CalculateInputRequired(inputsRequired.First()), noSoundAndAnimation: true,
                                                                                                            inputInfo: inputsRequired);

                                        if (outputConfig != null)
                                        {
                                            inputConsumable.Take();
                                            requiredFuels.ForEach(f => f.Reduce());
                                            List <IConsumable> outputRequiredFuels = GetRequiredFuels(InputInfo.ConvertPFMInputs(outputConfig), mpm.Settings, input);
                                            outputRequiredFuels.ForEach(f => f.Reduce());
                                            return(true);
                                        }
                                    }
                                    catch (RestrictionException) { /* No action needed */ }
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                foreach (ITrackedStack trackedStack in input.GetItems())
                {
                    if (trackedStack.Sample is SObject objectInput && !objectInput.bigCraftable.Value &&
                        ProducerController.GetProducerItem(Machine.Name, objectInput) is ProducerRule producerRule &&
                        !ProducerRuleController.IsInputExcluded(producerRule, objectInput))
                    {
                        ProducerConfig producerConfig = ProducerController.GetProducerConfig(Machine.name);

                        if (producerConfig == null || (producerConfig.CheckLocationCondition(Location) && producerConfig.CheckSeasonCondition()))
                        {
                            if (input.TryGetIngredient(objectInput.ParentSheetIndex, producerRule.InputStack, out IConsumable inputConsumable))
                            {
                                objectInput = inputConsumable.Sample as SObject;
                                List <IConsumable> requiredFuels = GetRequiredFuels(InputInfo.ConvertPFMInputs(producerRule, objectInput), null, input);

                                if (requiredFuels != null)
                                {
                                    try
                                    {
                                        Func <int, int, bool> fuelSearch   = (i, q) => input.TryGetIngredient(i, q, out IConsumable fuel);
                                        OutputConfig          outputConfig = ProducerRuleController.ProduceOutput(producerRule, Machine, fuelSearch, null, Location, producerConfig,
                                                                                                                  objectInput, noSoundAndAnimation: true);

                                        if (outputConfig != null)
                                        {
                                            inputConsumable.Take();
                                            requiredFuels.ForEach(f => f.Reduce());
                                            List <IConsumable> outputRequiredFuels = GetRequiredFuels(InputInfo.ConvertPFMInputs(outputConfig), null, input);
                                            outputRequiredFuels.ForEach(f => f.Reduce());
                                            return(true);
                                        }
                                    }
                                    catch (RestrictionException) { /* No action needed */ }
                                }
                            }
                        }
                    }
                }
            }

            return(false);
        }
コード例 #12
0
ファイル: OutputSetup.cs プロジェクト: DominicBg/Geometry
    //Switch between 180 210 and 230°
    void SwitchConfig(OutputConfig c)
    {
        Debug.Log("Switch Config..");

        switch (c)
        {
        case OutputConfig.dome_180:
            //camrig.transform.rotation=Quaternion.Euler(0,0,0);
            stitcher180_back.SetActive(true);
            stitcher180_front.SetActive(true);
            stitcher180_One.SetActive(true);
            stitcher210_back.SetActive(false);
            stitcher210_front.SetActive(false);
            stitcher210_One.SetActive(false);
            stitcher230_back.SetActive(false);
            stitcher230_front.SetActive(false);
            stitcher230_One.SetActive(false);
            break;

        case OutputConfig.dome_210:
            //camrig.transform.rotation=Quaternion.Euler(0,0,0);
            stitcher180_back.SetActive(false);
            stitcher180_front.SetActive(false);
            stitcher180_One.SetActive(false);
            stitcher210_back.SetActive(true);
            stitcher210_front.SetActive(true);
            stitcher210_One.SetActive(true);
            stitcher230_back.SetActive(false);
            stitcher230_front.SetActive(false);
            stitcher230_One.SetActive(false);

            break;

        case OutputConfig.dome_230:
            //camrig.transform.rotation=Quaternion.Euler(0,0,0);
            stitcher180_back.SetActive(false);
            stitcher180_front.SetActive(false);
            stitcher180_One.SetActive(false);
            stitcher210_back.SetActive(false);
            stitcher210_front.SetActive(false);
            stitcher210_One.SetActive(false);
            stitcher230_back.SetActive(true);
            stitcher230_front.SetActive(true);
            stitcher230_One.SetActive(true);

            break;

        case OutputConfig.dome_18015:
            //camrig.transform.rotation=Quaternion.Euler(0,0,0);
            stitcher180_back.SetActive(true);
            stitcher180_front.SetActive(true);
            stitcher180_One.SetActive(true);
            stitcher210_back.SetActive(false);
            stitcher210_front.SetActive(false);
            stitcher210_One.SetActive(false);
            stitcher230_back.SetActive(false);
            stitcher230_front.SetActive(false);
            stitcher230_One.SetActive(false);

            break;

        case OutputConfig.dome_18025:
            //camrig.transform.rotation=Quaternion.Euler(245,180,0);
            stitcher180_back.SetActive(true);
            stitcher180_front.SetActive(true);
            stitcher180_One.SetActive(true);
            stitcher210_back.SetActive(false);
            stitcher210_front.SetActive(false);
            stitcher210_One.SetActive(false);
            stitcher230_back.SetActive(false);
            stitcher230_front.SetActive(false);
            stitcher230_One.SetActive(false);

            break;
        }
        currentConfig = c;
    }
コード例 #13
0
        /// <summary>
        /// Makes the machine produce an appropriate output.
        /// Adapted from https://github.com/Digus/StardewValleyMods/blob/master/ProducerFrameworkMod/OutputConfigController.cs
        /// </summary>
        /// <param name="producerRule"></param>
        /// <param name="settings"></param>
        /// <param name="producer"></param>
        /// <param name="fuelSearch"></param>
        /// <param name="who"></param>
        /// <param name="location"></param>
        /// <param name="producerConfig"></param>
        /// <param name="input"></param>
        /// <param name="probe"></param>
        /// <param name="noSoundAndAnimation"></param>
        /// <returns>Base output config - no values altered for mass production machine</returns>
        public static OutputConfig ProduceOutput(ProducerRule producerRule, MPMSettings settings, SObject producer, Func <int, int, bool> fuelSearch, Farmer who, GameLocation location,
                                                 ProducerConfig producerConfig = null, SObject input = null, int inputQuantity = 0, bool probe = false, bool noSoundAndAnimation = false,
                                                 List <InputInfo> inputInfo    = null)
        {
            if (who == null)
            {
                who = Game1.getFarmer((long)producer.owner);
            }

            if (inputInfo == null)
            {
                inputInfo = new List <InputInfo>();
            }

            Vector2      tileLocation = producer.TileLocation;
            Random       random       = ProducerRuleController.GetRandomForProducing(tileLocation);
            OutputConfig outputConfig = OutputConfigController.ChooseOutput(producerRule.OutputConfigs, random, fuelSearch, location, input);

            if (outputConfig != null)
            {
                SObject output = producerRule.LookForInputWhenReady == null?OutputConfigController.CreateOutput(outputConfig, input, random) : new SObject(outputConfig.OutputIndex, 1);

                output.Stack = settings.CalculateOutputProduced(output.Stack, inputInfo.ToArray());

                if (settings.Quality.HasValue)
                {
                    if (settings.Quality == QualitySetting.KeepInput)
                    {
                        output.Quality = input.Quality;
                    }
                    else
                    {
                        output.Quality = settings.GetOutputQuality();
                    }
                }

                producer.heldObject.Value = output;

                if (!probe)
                {
                    if (producerRule.LookForInputWhenReady == null)
                    {
                        OutputConfigController.LoadOutputName(outputConfig, producer.heldObject.Value, input, who);
                    }

                    //if (!noSoundAndAnimation)
                    //{
                    //    SoundUtil.PlaySound(producerRule.Sounds, location);
                    //    SoundUtil.PlayDelayedSound(producerRule.DelayedSounds, location);
                    //}

                    int minutesUntilReadyBase = outputConfig.MinutesUntilReady ?? producerRule.MinutesUntilReady;
                    int minutesUntilReady     = settings.CalculateTimeRequired(minutesUntilReadyBase, inputInfo.ToArray());

                    producer.minutesUntilReady.Value = minutesUntilReady;
                    if (producerRule.SubtractTimeOfDay)
                    {
                        producer.minutesUntilReady.Value = Math.Max(producer.minutesUntilReady.Value - Game1.timeOfDay, 1);
                    }

                    if (producerConfig != null)
                    {
                        producer.showNextIndex.Value = producerConfig.AlternateFrameProducing;
                    }

                    //if (producerRule.PlacingAnimation.HasValue && !noSoundAndAnimation)
                    //{
                    //    AnimationController.DisplayAnimation(producerRule.PlacingAnimation.Value,
                    //        producerRule.PlacingAnimationColor, location, tileLocation,
                    //        new Vector2(producerRule.PlacingAnimationOffsetX, producerRule.PlacingAnimationOffsetY));
                    //}

                    if (location.hasLightSource(LightSourceConfigController.GenerateIdentifier(tileLocation)))
                    {
                        location.removeLightSource(LightSourceConfigController.GenerateIdentifier(tileLocation));
                    }
                    producer.initializeLightSource(tileLocation, false);

                    int statsIncrement = inputQuantity;
                    producerRule.IncrementStatsOnInput.ForEach(s => StatsController.IncrementStardewStats(s, statsIncrement));
                }
            }
            return(outputConfig);
        }
コード例 #14
0
        internal static bool PerformObjectDropInAction(Object __instance, Item dropInItem, bool probe, Farmer who, ref bool __result)
        {
            if (__instance.isTemporarilyInvisible || !(dropInItem is Object))
            {
                return(false);
            }
            Object input = (Object)dropInItem;

            bool failLocationCondition = false;
            bool failSeasonCondition   = false;

            if (__instance.heldObject.Value != null && !__instance.name.Equals("Crystalarium") || input.bigCraftable.Value)
            {
                return(true);
            }

            ProducerConfig producerConfig = ProducerController.GetProducerConfig(__instance.Name);

            GameLocation location = who.currentLocation;

            if (producerConfig != null)
            {
                if (!producerConfig.CheckLocationCondition(location))
                {
                    failLocationCondition = true;
                }
                if (!producerConfig.CheckSeasonCondition())
                {
                    failSeasonCondition = true;
                }
                if (producerConfig.NoInputStartMode != null)
                {
                    return(false);
                }
            }

            if (ProducerController.GetProducerItem(__instance.name, input) is ProducerRule producerRule)
            {
                if (ProducerRuleController.IsInputExcluded(producerRule, input))
                {
                    return(true);
                }

                if (__instance.bigCraftable.Value && !probe && __instance.heldObject.Value == null)
                {
                    __instance.scale.X = 5f;
                }

                try
                {
                    if (failLocationCondition)
                    {
                        throw new RestrictionException(DataLoader.Helper.Translation.Get("Message.Condition.Location"));
                    }
                    if (failSeasonCondition)
                    {
                        throw new RestrictionException(DataLoader.Helper.Translation.Get("Message.Condition.Season"));
                    }

                    ProducerRuleController.ValidateIfInputStackLessThanRequired(producerRule, input);
                    ProducerRuleController.ValidateIfAnyFuelStackLessThanRequired(producerRule, who);

                    OutputConfig outputConfig = ProducerRuleController.ProduceOutput(producerRule, __instance,
                                                                                     (i, q) => who.hasItemInInventory(i, q), who, location, producerConfig, input, probe);
                    if (outputConfig != null)
                    {
                        if (!probe)
                        {
                            foreach (var fuel in producerRule.FuelList)
                            {
                                RemoveItemsFromInventory(who, fuel.Item1, fuel.Item2);
                            }

                            foreach (var fuel in outputConfig.FuelList)
                            {
                                RemoveItemsFromInventory(who, fuel.Item1, fuel.Item2);
                            }

                            input.Stack -= producerRule.InputStack;
                            __result     = input.Stack <= 0;
                        }
                        else
                        {
                            __result = true;
                        }
                    }
                }
                catch (RestrictionException e)
                {
                    __result = false;
                    if (e.Message != null && !probe && who.IsLocalPlayer)
                    {
                        Game1.showRedMessage(e.Message);
                    }
                }
                return(false);
            }
            return(!failLocationCondition && !failSeasonCondition);
        }
コード例 #15
0
 internal static void AddGenericParentName(this SObject obj, OutputConfig outputConfig)
 {
     obj.modData[OutputGenericParentNameTranslationKey] = outputConfig.OutputGenericParentNameTranslationKey ?? outputConfig.OutputGenericParentName;
 }
コード例 #16
0
        [HarmonyPriority(801)] //Just before ProducerFrameworkMod. Can't use HarmonyBefore attribute, that wasn't working for some reason
        internal static bool PerformObjectDropInAction(SObject __instance, Item dropInItem, bool probe, Farmer who, ref bool __result)
        {
            if (__instance.isTemporarilyInvisible || !(dropInItem is SObject))
            {
                return(false);
            }

            SObject input = dropInItem as SObject;
            bool    failLocationCondition = false;
            bool    failSeasonCondition   = false;

            MPMSettings upgradeSettings = ModEntry.GetSettingsFromItem(input.name);

            if (upgradeSettings != null)
            {
                if (!probe)
                {
                    //Change the machine's mass producer settings
                    MassProductionMachineDefinition mpm = ModEntry.GetMPMMachine(__instance.name, upgradeSettings.Key);

                    if (mpm == null)
                    {
                        Game1.showRedMessage("This cannot take that upgrade.");
                    }
                    else
                    {
                        string oldProducerKey = __instance.GetMassProducerKey();

                        if (!string.IsNullOrEmpty(oldProducerKey))
                        {
                            string         upgradeItemName = ModEntry.MPMSettings[oldProducerKey].UpgradeObject;
                            JsonAssets.Api jsonAssets      = ModEntry.Instance.Helper.ModRegistry.GetApi("spacechase0.JsonAssets") as JsonAssets.Api;
                            int            upgradeItemId   = jsonAssets.GetObjectId(upgradeItemName);

                            Game1.createItemDebris(new SObject(upgradeItemId, 1), __instance.TileLocation * Game1.tileSize, 0, who.currentLocation);
                        }

                        __instance.SetMassProducerKey(upgradeSettings.Key);
                        input.Stack -= 1;
                        __result     = input.Stack <= 0;

                        return(false);
                    }
                }
            }
            else
            {
                //Check if this is a valid input for the machine's use
                if (string.IsNullOrEmpty(__instance.GetMassProducerKey()))
                {
                    return(true);
                }

                if (__instance.heldObject.Value != null && !__instance.name.Equals("Crystalarium") || input.bigCraftable.Value)
                {
                    return(true);
                }

                MassProductionMachineDefinition mpm = ModEntry.GetMPMMachine(__instance.name, __instance.GetMassProducerKey());

                if (mpm == null)
                {
                    return(true);
                }

                if (StaticValues.SUPPORTED_VANILLA_MACHINES.ContainsKey(__instance.name))
                {
                    IVanillaOverride vanillaOverride = VanillaOverrideList.GetFor(__instance.name);

                    if (vanillaOverride != null)
                    {
                        bool overrideResult = vanillaOverride.Manual_PerformObjectDropInAction(__instance, input, probe, who, mpm);

                        //End early if a result has been found
                        if (overrideResult)
                        {
                            __result = input.Stack <= 0;
                            return(true);
                        }
                    }
                }

                ProducerConfig baseConfig = mpm.GetBaseProducerConfig();
                GameLocation   location   = who.currentLocation;

                if (baseConfig != null)
                {
                    //TOREVIEW: maybe have machines that can break these conditions?
                    if (!baseConfig.CheckLocationCondition(location))
                    {
                        failLocationCondition = true;
                    }
                    if (!baseConfig.CheckSeasonCondition())
                    {
                        failSeasonCondition = true;
                    }
                    if (baseConfig.NoInputStartMode != null)
                    {
                        return(true);
                    }
                }

                if (ProducerController.GetProducerItem(__instance.name, input) is ProducerRule producerRule)
                {
                    if (PFMCompatability.IsInputExcluded(producerRule, mpm, input))
                    {
                        return(true);
                    }

                    if (__instance.bigCraftable.Value && !probe && __instance.heldObject.Value == null)
                    {
                        __instance.scale.X = 5f;
                    }

                    try
                    {
                        if (failLocationCondition)
                        {
                            throw new RestrictionException("Machine can't be used in this location.");
                        }
                        if (failSeasonCondition)
                        {
                            throw new RestrictionException("Machine can't be used in this season.");
                        }

                        List <InputInfo> inputAndFuelInfo = InputInfo.ConvertPFMInputs(producerRule, input);
                        PFMCompatability.ValidateIfInputsLessThanRequired(producerRule, mpm.Settings, inputAndFuelInfo, who);

                        Dictionary <int, int> fuelQuantities = new Dictionary <int, int>();

                        foreach (InputInfo inputInfo in inputAndFuelInfo)
                        {
                            if (inputInfo.IsFuel)
                            {
                                fuelQuantities.Add(inputInfo.ID, mpm.Settings.CalculateInputRequired(inputInfo));
                            }
                        }

                        Func <int, int, bool> fuelSearch   = (i, q) => who.hasItemInInventory(i, fuelQuantities[i]);
                        OutputConfig          outputConfig = PFMCompatability.ProduceOutput(producerRule, mpm.Settings, __instance,
                                                                                            fuelSearch, who, location, baseConfig, input, mpm.Settings.CalculateInputRequired(inputAndFuelInfo.First()), probe,
                                                                                            inputInfo: inputAndFuelInfo);

                        if (outputConfig != null)
                        {
                            if (!probe)
                            {
                                foreach (InputInfo inputInfo in inputAndFuelInfo)
                                {
                                    if (inputInfo.IsFuel)
                                    {
                                        RemoveItemsFromInventory(who, inputInfo.ID, mpm.Settings.CalculateInputRequired(inputInfo));
                                    }
                                }

                                List <InputInfo> outputConfigFuels = InputInfo.ConvertPFMInputs(outputConfig);

                                foreach (InputInfo fuel in outputConfigFuels)
                                {
                                    RemoveItemsFromInventory(who, fuel.ID, mpm.Settings.CalculateInputRequired(fuel));
                                }

                                input.Stack -= mpm.Settings.CalculateInputRequired(inputAndFuelInfo.First());
                                __result     = input.Stack <= 0;
                            }
                            else
                            {
                                __result = true;
                            }
                        }
                    }
                    catch (RestrictionException e)
                    {
                        __result = false;
                        if (e.Message != null && !probe && who.IsLocalPlayer)
                        {
                            Game1.showRedMessage(e.Message);
                        }
                    }
                    return(false);
                }
            }

            return(!failLocationCondition && !failSeasonCondition);
        }
コード例 #17
0
 internal static void AddContentPackUniqueID(this SObject obj, OutputConfig outputConfig)
 {
     obj.modData[ContentPackUniqueID] = outputConfig.ModUniqueID;
 }
コード例 #18
0
ファイル: Program.cs プロジェクト: elw00d/nbox
 private static string getOutputAssemblyFileName(OutputConfig outputConfig)
 {
     return (getOutputAssemblyName(outputConfig) + ".exe");
 }
コード例 #19
0
        /// <summary>
        /// Create page array from the bitmap.
        /// </summary>
        /// <param name="bmp">Source bitmap.</param>
        /// <param name="cfg">Output configuration.</param>
        /// <returns>Returns page array depending on output configuration.</returns>
        public static Byte[] ToPageArray(this Bitmap bmp, OutputConfig cfg)
        {
            if (bmp == null)
            {
                throw new ArgumentNullException(nameof(bmp));
            }
            if (cfg == null)
            {
                throw new ArgumentNullException(nameof(cfg));
            }

            var pages = new List <Byte>();

            // for each row
            for (var row = 0; row < bmp.Height; row++)
            {
                // current byte value
                Byte currentValue = 0, bitsRead = 0;

                // for each column
                for (var column = 0; column < bmp.Width; ++column)
                {
                    // is pixel set?
                    if (bmp.GetPixel(column, row).ToArgb() == Color.Black.ToArgb())
                    {
                        // set the appropriate bit in the page
                        if (cfg.ByteOrder == ByteOrder.MsbFirst)
                        {
                            currentValue |= (Byte)(1 << (7 - bitsRead));
                        }
                        else
                        {
                            currentValue |= (Byte)(1 << bitsRead);
                        }
                    }

                    // increment number of bits read
                    ++bitsRead;

                    // have we filled a page?
                    if (bitsRead == 8)
                    {
                        // add byte to page array
                        pages.Add(currentValue);

                        // zero out current value
                        currentValue = 0;

                        // zero out bits read
                        bitsRead = 0;
                    }
                }

                // if we have bits left, add it as is
                if (bitsRead != 0)
                {
                    pages.Add(currentValue);
                }
            }

            // generate an array of column major pages from row major pages
            Byte[] TransposePageArray(IReadOnlyList <Byte> rowMajorPages, Int32 w, Int32 h, ByteOrder bOrd)
            {
                // column major data has a byte for each column representing 8 rows
                var rowMajorPagesPerRow = (w + 7) / 8;
                var colMajorPagesPerRow = w;
                var colMajorRowCount    = (h + 7) / 8;

                // create an array of pages filled with zeros for the column major data
                var colMajorPages = new Byte[colMajorPagesPerRow * colMajorRowCount];

                // generate the column major data
                for (var row = 0; row != h; ++row)
                {
                    for (var col = 0; col != w; ++col)
                    {
                        // get the byte containing the bit we want
                        var srcIdx = row * rowMajorPagesPerRow + col / 8;
                        var page   = rowMajorPages[srcIdx];

                        // return a bitMask to pick out the 'bitIndex'th bit allowing for byteOrder
                        // MsbFirst: bitIndex = 0 = 0x01, bitIndex = 7 = 0x80
                        // LsbFirst: bitIndex = 0 = 0x80, bitIndex = 7 = 0x01
                        Int32 GetBitMask(Int32 bitIndex, ByteOrder byteOrder) => byteOrder == ByteOrder.MsbFirst
                            ? 0x01 << bitIndex
                            : 0x80 >> bitIndex;

                        // get the bit mask for the bit we want
                        var bitMask = GetBitMask(7 - col % 8, bOrd);

                        // set the bit in the column major data
                        if ((page & bitMask) == 0)
                        {
                            continue;
                        }
                        var dstIdx = row / 8 * colMajorPagesPerRow + col;
                        var p      = colMajorPages[dstIdx];
                        colMajorPages[dstIdx] = (Byte)(p | GetBitMask(row % 8, bOrd));
                    }
                }
                return(colMajorPages);
            }

            // transpose the pages if column major data is requested
            return(cfg.BitLayout == BitLayout.ColumnMajor
                ? TransposePageArray(pages, bmp.Width, bmp.Height, cfg.ByteOrder)
                : pages.ToArray());
        }
コード例 #20
0
        /// <summary>
        /// Generates the Raw Data transform that produces our program's output.
        /// </summary>
        /// <returns>A transform configuration to be given to the API pipeline.</returns>
        public OutputConfig GenerateTransforms()
        {
            // Clear the previous transforms should they exist.
            TransformManager.TransformList.Clear();

            int channelNumber = 0;

            // Obtain the number of channels based on our sensors and their mode.
            for (int i = 0; i < BTPipeline.TrignoBtManager.Components.Count; i++)
            {
                if (BTPipeline.TrignoBtManager.Components[i].State == SelectionState.Allocated)
                {
                    var tmp = BTPipeline.TrignoBtManager.Components[i];

                    BTCompConfig someconfig = tmp.Configuration as BTCompConfig;
                    if (someconfig.IsComponentAvailable())
                    {
                        channelNumber += BTPipeline.TrignoBtManager.Components[i].BtChannels.Count;
                    }
                }
            }

            // Create the raw data transform, with an input and output channel for every
            // channel that exists in our setup. This transform applies the scaling to the raw
            // data from the sensor.
            var rawDataTransform = new TransformRawData(channelNumber, channelNumber);

            TransformManager.AddTransform(rawDataTransform);
            var fib = new FibonacciTransform(channelNumber, channelNumber);

            TransformManager.AddTransform(fib);

            var t0 = TransformManager.TransformList[0];
            var fibonacciTransform = TransformManager.TransformList[1];

            // The output configuration for the API to use.
            var outconfig = new OutputConfig();

            outconfig.NumChannels = channelNumber;

            int channelIndex = 0;

            for (int i = 0; i < BTPipeline.TrignoBtManager.Components.Count; i++)
            {
                if (BTPipeline.TrignoBtManager.Components[i].State == SelectionState.Allocated)
                {
                    BTCompConfig someconfig = BTPipeline.TrignoBtManager.Components[i].Configuration as BTCompConfig;
                    if (someconfig.IsComponentAvailable())
                    {
                        // For every channel in every sensor, we gather its sampling information (rate, interval, units) and create a
                        // channel transform (an abstract channel used by transforms) from it. We then add the actual component's channel
                        // as an input channel, and the channel transform as an output.
                        // Finally, we map the channel counter and the output channel. This mapping is what determines the channel order in
                        // the CollectionDataReady callback function.
                        for (int k = 0; k < BTPipeline.TrignoBtManager.Components[i].BtChannels.Count; k++)
                        {
                            var chin  = BTPipeline.TrignoBtManager.Components[i].BtChannels[k];
                            var chout = new ChannelTransform(chin.FrameInterval, chin.SamplesPerFrame, BTPipeline.TrignoBtManager.Components[i].BtChannels[k].Unit);
                            TransformManager.AddInputChannel(rawDataTransform, chin);
                            TransformManager.AddOutputChannel(rawDataTransform, chout);
                            // now reroute the raw transform's data into the fibonacci transform
                            var fibChin  = chout;
                            var fibChout = new ChannelTransform(fibChin.FrameInterval, fibChin.SamplesPerFrame,
                                                                Units.VOLTS);
                            TransformManager.AddInputChannel(fibonacciTransform, fibChin);
                            TransformManager.AddOutputChannel(fibonacciTransform, fibChout);
                            outconfig.MapOutputChannel(channelIndex, fibChout);
                            channelIndex++;
                        }
                    }
                }
            }
            return(outconfig);
        }
コード例 #21
0
        internal static bool PerformObjectDropInAction(Object __instance, Item dropInItem, bool probe, Farmer who, ref bool __result)
        {
            if (__instance.isTemporarilyInvisible || !(dropInItem is Object))
            {
                return(false);
            }
            Object input = (Object)dropInItem;

            if (ProducerController.GetProducerItem(__instance.name, input) is ProducerRule producerRule)
            {
                if (__instance.heldObject.Value != null && !__instance.name.Equals("Crystalarium") || (bool)((NetFieldBase <bool, NetBool>)input.bigCraftable))
                {
                    return(true);
                }
                if (ProducerRuleController.IsInputExcluded(producerRule, input))
                {
                    return(true);
                }

                if ((bool)((NetFieldBase <bool, NetBool>)__instance.bigCraftable) && !probe && (__instance.heldObject.Value == null))
                {
                    __instance.scale.X = 5f;
                }

                bool shouldDisplayMessages = !probe && who.IsLocalPlayer;

                if (ProducerRuleController.IsInputStackLessThanRequired(producerRule, input, shouldDisplayMessages))
                {
                    return(false);
                }

                if (ProducerRuleController.IsAnyFuelStackLessThanRequired(producerRule, who, shouldDisplayMessages))
                {
                    return(false);
                }

                Vector2      tileLocation = __instance.tileLocation.Value;
                Random       random       = ProducerRuleController.GetRandomForProducing(tileLocation);
                OutputConfig outputConfig = OutputConfigController.ChooseOutput(producerRule.OutputConfigs, random);

                Object output = OutputConfigController.CreateOutput(outputConfig, input, random);

                __instance.heldObject.Value = output;

                if (!probe)
                {
                    OutputConfigController.LoadOutputName(outputConfig, __instance.heldObject.Value, input, who);

                    GameLocation currentLocation = who.currentLocation;
                    PlaySound(producerRule.Sounds, currentLocation);
                    PlayDelayedSound(producerRule.DelayedSounds, currentLocation);

                    __instance.minutesUntilReady.Value = producerRule.MinutesUntilReady;

                    if (ProducerController.GetProducerConfig(__instance.Name) is ProducerConfig producerConfig)
                    {
                        __instance.showNextIndex.Value = producerConfig.AlternateFrameProducing;
                    }

                    if (producerRule.PlacingAnimation.HasValue)
                    {
                        AnimationController.DisplayAnimation(producerRule.PlacingAnimation.Value, producerRule.PlacingAnimationColor, currentLocation, tileLocation, new Vector2(producerRule.PlacingAnimationOffsetX, producerRule.PlacingAnimationOffsetY));
                    }

                    __instance.initializeLightSource(tileLocation, false);

                    foreach (var fuel in producerRule.FuelList)
                    {
                        RemoveItemsFromInventory(who, fuel.Item1, fuel.Item2);
                    }

                    producerRule.IncrementStatsOnInput.ForEach(s => StatsController.IncrementStardewStats(s, producerRule.InputStack));

                    input.Stack -= producerRule.InputStack;
                    __result     = input.Stack <= 0;
                }
                else
                {
                    __result = true;
                }
                return(false);
            }

            return(true);
        }