コード例 #1
0
 void RevertMat()
 {
     if (Valid && !m_Loading)
     {
         m_MeshMgr.m_MeshMat = m_CreationData.m_MeshMgr.m_MeshMat;
         m_MeshMgr.SetMeshMat(m_MeshMgr.m_MeshMat);
         OutlineObject oo = VCUtils.GetComponentOrOnParent <OutlineObject>(this.gameObject);
         if (oo != null)
         {
             oo.ReplaceInCache(VCEditor.Instance.m_HolographicMat, m_MeshMgr.m_MeshMat);
         }
         if (OnLoadMeshComplete != null)
         {
             OnLoadMeshComplete();
         }
     }
 }