コード例 #1
0
        public override void Render(PixelFarm.Drawing.Painter p)
        {
            int strokeWidth = 1;
            int width       = p.Width;
            int height      = p.Height;

            Affine affTx = Affine.NewMatix(
                AffinePlan.Translate(-_spriteShape.Center.x, -_spriteShape.Center.y),
                AffinePlan.Scale(_spriteScale, _spriteScale),
                AffinePlan.Rotate(_angle + Math.PI),
                AffinePlan.Skew(_skewX / 1000.0, _skewY / 1000.0),
                AffinePlan.Translate(width / 2, height / 2));

            var p1 = p as AggPainter;

            if (p1 == null)
            {
                //TODO: review here
                _spriteShape.Paint(p, affTx);
                //int j = lionShape.NumPaths;
                //int[] pathList = lionShape.PathIndexList;
                //Drawing.Color[] colors = lionShape.Colors;
                ////graphics2D.UseSubPixelRendering = true;
                //var vxs = GetFreeVxs();
                //affTx.TransformToVxs(lionShape.Vxs, vxs);
                //p.StrokeWidth = 1;
                //for (int i = 0; i < j; ++i)
                //{
                //    p.StrokeColor = colors[i];
                //    p.Draw(new PixelFarm.Drawing.VertexStoreSnap(vxs, pathList[i]));

                //}
                ////not agg
                //Release(ref vxs);
                //return; //**
            }


            if (UseBitmapExt)
            {
                p.RenderQuality = Drawing.RenderQuality.Fast;
                p.Clear(Drawing.Color.White);
                p.StrokeWidth = 1;

                //-------------------------
                _spriteShape.DrawOutline(p);
            }
            else
            {
                p.RenderQuality = Drawing.RenderQuality.HighQuality;
            }


            //-----------------------
            AggRenderSurface aggsx = p1.RenderSurface;
            //-----------------------
            //TODO: make this reusable ...
            //
            SubBitmapBlender widgetsSubImage    = BitmapBlenderExtension.CreateSubBitmapBlender(aggsx.DestBitmapBlender, aggsx.GetClippingRect());
            SubBitmapBlender clippedSubImage    = new SubBitmapBlender(widgetsSubImage, new PixelBlenderBGRA());
            ClipProxyImage   imageClippingProxy = new ClipProxyImage(clippedSubImage);

            imageClippingProxy.Clear(PixelFarm.Drawing.Color.White);

            AggPainter aggPainter = (AggPainter)p;

            if (RenderAsScanline)
            {
                //a low-level example, expose scanline rasterizer

                ScanlineRasterizer rasterizer = aggsx.ScanlineRasterizer;
                rasterizer.SetClipBox(0, 0, width, height);

                //lionShape.ApplyTransform(affTx);
                //---------------------

                using (VgPaintArgsPool.Borrow(aggPainter, out VgPaintArgs paintArgs))
                {
                    paintArgs._currentTx        = affTx;
                    paintArgs.PaintVisitHandler = (vxs, painterA) =>
                    {
                        //use external painter handler
                        //draw only outline with its fill-color.
                        rasterizer.Reset();
                        rasterizer.AddPath(vxs);
                        aggsx.BitmapRasterizer.RenderWithColor(
                            imageClippingProxy, rasterizer,
                            aggsx.ScanlinePacked8,
                            aggPainter.FillColor); //draw line with external drawing handler
                    };

                    _spriteShape.Paint(paintArgs);
                }

                //----------------------------
                //lionShape.ResetTransform();
            }
            else
            {
                if (UseBuiltInAggOutlineAATech)
                {
                    aggPainter.StrokeWidth       = 1;
                    aggPainter.LineRenderingTech = AggPainter.LineRenderingTechnique.OutlineAARenderer;

                    //------
                    using (VgPaintArgsPool.Borrow(aggPainter, out VgPaintArgs paintArgs))
                    {
                        paintArgs._currentTx        = affTx;
                        paintArgs.PaintVisitHandler = (vxs, painterA) =>
                        {
                            //use external painter handler
                            //draw only outline with its fill-color.
                            Drawing.Painter m_painter       = paintArgs.P;
                            Drawing.Color   prevStrokeColor = m_painter.StrokeColor;
                            m_painter.StrokeColor = m_painter.FillColor;
                            m_painter.Draw(vxs);
                            m_painter.StrokeColor = prevStrokeColor;
                        };
                        _spriteShape.Paint(paintArgs);
                    }
                }
                else
                {
                    //low-level implementation
                    aggPainter.StrokeWidth = 1;

                    //-------------------------
                    //Draw with LineProfile:
                    //LineProfileAnitAlias lineProfile = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), new GammaNone()); //with gamma

                    LineProfileAnitAlias lineProfile     = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), null);
                    OutlineRenderer      outlineRenderer = new OutlineRenderer(imageClippingProxy, new PixelBlenderBGRA(), lineProfile);
                    outlineRenderer.SetClipBox(0, 0, this.Width, this.Height);

                    OutlineAARasterizer rasterizer = new OutlineAARasterizer(outlineRenderer);
                    rasterizer.LineJoin = (RenderAccurateJoins ?
                                           OutlineAARasterizer.OutlineJoin.AccurateJoin
                        : OutlineAARasterizer.OutlineJoin.Round);
                    rasterizer.RoundCap = true;

                    //lionShape.ApplyTransform(affTx);
                    //----------------------------
                    using (VgPaintArgsPool.Borrow(aggPainter, out VgPaintArgs paintArgs))
                    {
                        paintArgs._currentTx        = affTx;
                        paintArgs.PaintVisitHandler = (vxs, painterA) =>
                        {
                            //use external painter handler
                            //draw only outline with its fill-color.
                            rasterizer.RenderVertexSnap(
                                vxs,
                                painterA.P.FillColor);
                        };

                        _spriteShape.Paint(paintArgs);
                    }

                    //----------------------------
                    //lionShape.ResetTransform();
                }
            }
        }
コード例 #2
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            //render
            var            widgetsSubImage    = ImageHelper.CreateChildImage(graphics2D.DestImage, graphics2D.GetClippingRect());
            int            width              = widgetsSubImage.Width;
            int            height             = widgetsSubImage.Height;
            int            strokeWidth        = 1;
            var            clippedSubImage    = new ChildImage(widgetsSubImage, new PixelBlenderBGRA());
            ClipProxyImage imageClippingProxy = new ClipProxyImage(clippedSubImage);

            imageClippingProxy.Clear(ColorRGBA.White);
            Affine affTx = Affine.NewMatix(
                AffinePlan.Translate(-lionShape.Center.x, -lionShape.Center.y),
                AffinePlan.Scale(spriteScale, spriteScale),
                AffinePlan.Rotate(angle + Math.PI),
                AffinePlan.Skew(skewX / 1000.0, skewY / 1000.0),
                AffinePlan.Translate(width / 2, height / 2));

            //transform *= Affine.NewTranslation(-lionShape.Center.x, -lionShape.Center.y);
            //transform *= Affine.NewScaling(spriteScale, spriteScale);
            //transform *= Affine.NewRotation(angle + Math.PI);
            //transform *= Affine.NewSkewing(skewX / 1000.0, skewY / 1000.0);
            //transform *= Affine.NewTranslation(width / 2, height / 2);


            if (RenderAsScanline)
            {
                var rasterizer = graphics2D.ScanlineRasterizer;
                rasterizer.SetClipBox(0, 0, width, height);
                Stroke stroke = new Stroke(strokeWidth);
                stroke.LineJoin = LineJoin.Round;
                var vxs = affTx.TransformToVxs(lionShape.Path.Vxs);
                ScanlineRasToDestBitmapRenderer sclineRasToBmp = graphics2D.ScanlineRasToDestBitmap;
                sclineRasToBmp.RenderSolidAllPaths(
                    imageClippingProxy,
                    rasterizer,
                    graphics2D.ScanlinePacked8,
                    vxs,
                    lionShape.Colors,
                    lionShape.PathIndexList,
                    lionShape.NumPaths);
            }
            else
            {
                double w = strokeWidth * affTx.GetScale();
                LineProfileAnitAlias lineProfile     = new LineProfileAnitAlias(w, new GammaNone());
                OutlineRenderer      outlineRenderer = new OutlineRenderer(imageClippingProxy, new PixelBlenderBGRA(), lineProfile);
                OutlineAARasterizer  rasterizer      = new OutlineAARasterizer(outlineRenderer);
                rasterizer.LineJoin = (RenderAccurateJoins ?
                                       OutlineAARasterizer.OutlineJoin.AccurateJoin
                    : OutlineAARasterizer.OutlineJoin.Round);
                rasterizer.RoundCap = true;
                //VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, transform);
                var vxs = affTx.TransformToVxs(lionShape.Path.Vxs);// trans.DoTransformToNewVxStorage();
                int j   = lionShape.NumPaths;
                for (int i = 0; i < j; ++i)
                {
                    rasterizer.RenderVertexSnap(
                        new VertexStoreSnap(vxs,
                                            lionShape.PathIndexList[i]),
                        lionShape.Colors[i]);
                }
            }

            base.OnDraw(graphics2D);
        }
コード例 #3
0
ファイル: LionOutline.cs プロジェクト: luislasonbra/PixelFarm
        void DrawWithLineProfile(OutlineAARasterizer rasterizer)
        {
            SvgRenderVx renderVx  = lionShape.GetRenderVx();
            int         num_paths = renderVx.SvgVxCount;

            var renderState = new TempRenderState();

            renderState.strokeColor = PixelFarm.Drawing.Color.Black;
            renderState.strokeWidth = 1;
            renderState.fillColor   = PixelFarm.Drawing.Color.Black;
            renderState.affineTx    = null;


            for (int i = 0; i < num_paths; ++i)
            {
                SvgPart vx = renderVx.GetInnerVx(i);
                switch (vx.Kind)
                {
                case SvgRenderVxKind.BeginGroup:
                {
                    ////1. save current state before enter new state
                    //p.StackPushUserObject(renderState);

                    ////2. enter new px context
                    //if (vx.HasFillColor)
                    //{
                    //    p.FillColor = renderState.fillColor = vx.FillColor;
                    //}
                    //if (vx.HasStrokeColor)
                    //{
                    //    p.StrokeColor = renderState.strokeColor = vx.StrokeColor;
                    //}
                    //if (vx.HasStrokeWidth)
                    //{
                    //    p.StrokeWidth = renderState.strokeWidth = vx.StrokeWidth;
                    //}
                    //if (vx.AffineTx != null)
                    //{
                    //    //apply this to current tx
                    //    if (currentTx != null)
                    //    {
                    //        currentTx = currentTx * vx.AffineTx;
                    //    }
                    //    else
                    //    {
                    //        currentTx = vx.AffineTx;
                    //    }
                    //    renderState.affineTx = currentTx;
                    //}
                }
                break;

                case SvgRenderVxKind.EndGroup:
                {
                    ////restore to prev state
                    //renderState = (TempRenderState)p.StackPopUserObject();
                    //p.FillColor = renderState.fillColor;
                    //p.StrokeColor = renderState.strokeColor;
                    //p.StrokeWidth = renderState.strokeWidth;
                    //currentTx = renderState.affineTx;
                }
                break;

                case SvgRenderVxKind.Path:
                {
                    //temp
                    rasterizer.RenderVertexSnap(
                        new PixelFarm.Drawing.VertexStoreSnap(vx.GetVxs(), 0),
                        new Drawing.Color(255, 0, 0));
                }
                break;
                    //{

                    //    VertexStore vxs = vx.GetVxs();
                    //    if (vx.HasFillColor)
                    //    {
                    //        //has specific fill color
                    //        if (vx.FillColor.A > 0)
                    //        {
                    //            if (currentTx == null)
                    //            {
                    //                p.Fill(vxs, vx.FillColor);
                    //            }
                    //            else
                    //            {
                    //                //have some tx
                    //                tempVxs.Clear();
                    //                currentTx.TransformToVxs(vxs, tempVxs);
                    //                p.Fill(tempVxs, vx.FillColor);
                    //            }
                    //        }
                    //    }
                    //    else
                    //    {
                    //        if (p.FillColor.A > 0)
                    //        {
                    //            if (currentTx == null)
                    //            {
                    //                p.Fill(vxs);
                    //            }
                    //            else
                    //            {
                    //                //have some tx
                    //                tempVxs.Clear();
                    //                currentTx.TransformToVxs(vxs, tempVxs);
                    //                p.Fill(tempVxs);
                    //            }

                    //        }
                    //    }

                    //    if (p.StrokeWidth > 0)
                    //    {
                    //        //check if we have a stroke version of this render vx
                    //        //if not then request a new one

                    //        VertexStore strokeVxs = GetStrokeVxsOrCreateNew(vx, p, (float)p.StrokeWidth);
                    //        if (vx.HasStrokeColor)
                    //        {
                    //            //has speciic stroke color
                    //            p.StrokeWidth = vx.StrokeWidth;
                    //            if (currentTx == null)
                    //            {
                    //                p.Fill(strokeVxs, vx.StrokeColor);
                    //            }
                    //            else
                    //            {
                    //                //have some tx
                    //                tempVxs.Clear();
                    //                currentTx.TransformToVxs(strokeVxs, tempVxs);
                    //                p.Fill(tempVxs, vx.StrokeColor);
                    //            }

                    //        }
                    //        else if (p.StrokeColor.A > 0)
                    //        {
                    //            if (currentTx == null)
                    //            {
                    //                p.Fill(strokeVxs, p.StrokeColor);
                    //            }
                    //            else
                    //            {
                    //                tempVxs.Clear();
                    //                currentTx.TransformToVxs(strokeVxs, tempVxs);
                    //                p.Fill(tempVxs, p.StrokeColor);
                    //            }
                    //        }
                    //        else
                    //        {

                    //        }
                    //    }
                    //    else
                    //    {

                    //        if (vx.HasStrokeColor)
                    //        {
                    //            VertexStore strokeVxs = GetStrokeVxsOrCreateNew(vx, p, (float)p.StrokeWidth);
                    //            p.Fill(strokeVxs);
                    //        }
                    //        else if (p.StrokeColor.A > 0)
                    //        {
                    //            VertexStore strokeVxs = GetStrokeVxsOrCreateNew(vx, p, (float)p.StrokeWidth);
                    //            p.Fill(strokeVxs, p.StrokeColor);
                    //        }
                    //    }
                    //}
                    break;
                }
            }
        }
コード例 #4
0
ファイル: LionOutline.cs プロジェクト: dhilip89/PixelFarm
        public override void Draw(PixelFarm.Drawing.Painter p)
        {
            int strokeWidth = 1;
            int width       = p.Width;
            int height      = p.Height;

            Affine affTx = Affine.NewMatix(
                AffinePlan.Translate(-lionShape.Center.x, -lionShape.Center.y),
                AffinePlan.Scale(spriteScale, spriteScale),
                AffinePlan.Rotate(angle + Math.PI),
                AffinePlan.Skew(skewX / 1000.0, skewY / 1000.0),
                AffinePlan.Translate(width / 2, height / 2));

            var p1 = p as AggPainter;

            if (p1 == null)
            {
                int             j        = lionShape.NumPaths;
                int[]           pathList = lionShape.PathIndexList;
                Drawing.Color[] colors   = lionShape.Colors;
                //graphics2D.UseSubPixelRendering = true;
                var vxs = GetFreeVxs();
                affTx.TransformToVxs(lionShape.Vxs, vxs);
                p.StrokeWidth = 1;
                for (int i = 0; i < j; ++i)
                {
                    p.StrokeColor = colors[i];
                    p.Draw(new PixelFarm.Drawing.VertexStoreSnap(vxs, pathList[i]));
                }
                //not agg
                Release(ref vxs);
                return; //**
            }


            if (UseBitmapExt)
            {
                p.RenderQuality = Drawing.RenderQualtity.Fast;
                int             j        = lionShape.NumPaths;
                int[]           pathList = lionShape.PathIndexList;
                Drawing.Color[] colors   = lionShape.Colors;

                p.Clear(Drawing.Color.White);

                var vxs  = GetFreeVxs();
                var vxs2 = stroke1.MakeVxs(affTx.TransformToVxs(lionShape.Vxs, vxs), GetFreeVxs());

                p.StrokeWidth = 1;

                for (int i = 0; i < j; ++i)
                {
                    p.StrokeColor = colors[i];
                    p.Draw(new PixelFarm.Drawing.VertexStoreSnap(vxs2, pathList[i]));
                }
                //not agg
                Release(ref vxs);
                Release(ref vxs2);
                return; //**
            }
            else
            {
                p.RenderQuality = Drawing.RenderQualtity.HighQuality;
            }



            //-----------------------
            AggRenderSurface aggsx = p1.RenderSurface;
            //var widgetsSubImage = ImageHelper.CreateChildImage(graphics2D.DestImage, graphics2D.GetClippingRect());
            //int width = widgetsSubImage.Width;
            //int height = widgetsSubImage.Height;

            SubImageRW     widgetsSubImage    = ImageHelper.CreateSubImgRW(aggsx.DestImage, aggsx.GetClippingRect());
            SubImageRW     clippedSubImage    = new SubImageRW(widgetsSubImage, new PixelBlenderBGRA());
            ClipProxyImage imageClippingProxy = new ClipProxyImage(clippedSubImage);

            imageClippingProxy.Clear(PixelFarm.Drawing.Color.White);


            if (RenderAsScanline)
            {
                var rasterizer = aggsx.ScanlineRasterizer;
                rasterizer.SetClipBox(0, 0, width, height);
                //Stroke stroke = new Stroke(strokeWidth);
                //stroke.LineJoin = LineJoin.Round;
                var vxs = GetFreeVxs();
                affTx.TransformToVxs(lionShape.Vxs, vxs);
                ScanlineRasToDestBitmapRenderer sclineRasToBmp = aggsx.ScanlineRasToDestBitmap;
                sclineRasToBmp.RenderSolidAllPaths(
                    imageClippingProxy,
                    rasterizer,
                    aggsx.ScanlinePacked8,
                    vxs,
                    lionShape.Colors,
                    lionShape.PathIndexList,
                    lionShape.NumPaths);
                Release(ref vxs);
            }
            else
            {
                //LineProfileAnitAlias lineProfile = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), new GammaNone());
                LineProfileAnitAlias lineProfile     = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), null);
                OutlineRenderer      outlineRenderer = new OutlineRenderer(imageClippingProxy, new PixelBlenderBGRA(), lineProfile);
                OutlineAARasterizer  rasterizer      = new OutlineAARasterizer(outlineRenderer);
                rasterizer.LineJoin = (RenderAccurateJoins ?
                                       OutlineAARasterizer.OutlineJoin.AccurateJoin
                    : OutlineAARasterizer.OutlineJoin.Round);
                rasterizer.RoundCap = true;
                //VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, transform);
                var vxs = GetFreeVxs();
                affTx.TransformToVxs(lionShape.Vxs, vxs);// trans.DoTransformToNewVxStorage();
                int j = lionShape.NumPaths;
                for (int i = 0; i < j; ++i)
                {
                    rasterizer.RenderVertexSnap(
                        new PixelFarm.Drawing.VertexStoreSnap(vxs,
                                                              lionShape.PathIndexList[i]),
                        lionShape.Colors[i]);
                }
                Release(ref vxs);
            }
            base.Draw(p);
        }