public void PopulateContentByType(OutfitType outfitType) { ClearContent(); var presets = outfitController.FindPresetsOfType(outfitType); foreach (var preset in presets) { AddOutfitView(preset); } }
public DefinedOutfit(Outfit outfit, OutfitType outfitType) { #if DRESSER_OUTFIT Log.Warning("Begin DefinedOutfit(Outfit: " + outfit.label + ", OutfitType: " + outfitType + ")"); #endif this.Outfit = outfit; this.outfitType = outfitType; #if DRESSER_OUTFIT Log.Warning("End DefinedOutfit"); #endif }
private void ChangeOutfit(OutfitType outfitType, bool isNext) { switch (outfitType) { case OutfitType.Hair: if (isNext) { currHairIndex = currHairIndex < 5 ? ++currHairIndex : 1; } else { currHairIndex = currHairIndex > 1 ? --currHairIndex : 5; } equipmentMgr.ChangeOutfit(outfitType, currHairIndex); break; case OutfitType.Cloth: if (isNext) { currClothIndex = currClothIndex < 5 ? ++currClothIndex : 1; } else { currClothIndex = currClothIndex > 1 ? --currClothIndex : 5; } equipmentMgr.ChangeOutfit(outfitType, currClothIndex); break; case OutfitType.Pant: if (isNext) { currPantIndex = currPantIndex < 5 ? ++currPantIndex : 1; } else { currPantIndex = currPantIndex > 1 ? --currPantIndex : 5; } equipmentMgr.ChangeOutfit(outfitType, currPantIndex); break; case OutfitType.Shoes: if (isNext) { currShoesIndex = currShoesIndex < 5 ? ++currShoesIndex : 1; } else { currShoesIndex = currShoesIndex > 1 ? --currShoesIndex : 5; } equipmentMgr.ChangeOutfit(outfitType, currShoesIndex); break; } }
public List <OutfitPreset> FindPresetsOfType(OutfitType outfitType) { var outfitSlotsMatch = outfitSlots.FindAll(os => os.outfitType == outfitType); var foundOutfitPresets = new List <OutfitPreset>(); foreach (var slot in outfitSlotsMatch) { var slotMatchedPresets = outfitPresets.FindAll(op => op.meshName == slot.name); foundOutfitPresets.AddRange(slotMatchedPresets); } return(foundOutfitPresets); }
public void SetOutfitModel(OutfitType outfit) { if (Gender == Gender.FEMALE && outfit < OutfitType.tank1skirt) { outfit = OutfitType.tank1skirt; } else if (Gender == Gender.MALE && outfit > OutfitType.poloshort) { outfit = OutfitType.tshirtshort; } Outfit = outfit; UpdatePlayerModel(); }
private bool ChangeToOutfitType(OutfitType type) { #if DRESSER_OUTFIT Log.Warning("Start PawnOutfitTracker.ChangeToOutfitType(OutfitType: " + type + ")"); Log.Message(" Search CustomOutfits Count " + CustomOutfits.Count); #endif foreach (IDresserOutfit outfit in this.CustomOutfits) { #if DRESSER_OUTFIT Log.Message(" " + outfit.Label); #endif if (outfit.OutfitType == type) { #if DRESSER_OUTFIT Log.Message(" -> ChangeTo"); #endif this.ChangeTo(outfit); #if DRESSER_OUTFIT Log.Warning("End PawnOutfitTracker.ChangeToOutfitType -> True"); #endif return(true); } } #if DRESSER_OUTFIT Log.Message(" Search DefinedOutfits Count " + DefinedOutfits.Count); #endif foreach (IDresserOutfit outfit in this.DefinedOutfits) { #if DRESSER_OUTFIT Log.Message(" " + outfit.Label); #endif if (outfit.OutfitType == type) { #if DRESSER_OUTFIT Log.Message(" -> ChangeTo"); #endif this.ChangeTo(outfit); #if DRESSER_OUTFIT Log.Warning("End PawnOutfitTracker.ChangeToOutfitType -> True"); #endif return(true); } } #if DRESSER_OUTFIT Log.Warning("End PawnOutfitTracker.ChangeToOutfitType -> False"); #endif return(false); }
public void UpdateOutfitType(Outfit outfit, OutfitType outfitType) { #if DRESSER_OUTFIT Log.Warning("Begin PawnOutfitTracker.UpdateOutfitType(Outfit: " + outfit.label + " OutfitType: " + outfitType + ")"); #endif foreach (DefinedOutfit o in this.DefinedOutfits) { #if DRESSER_OUTFIT Log.Warning(" Outfit: " + o.Label); #endif if (o.Outfit == outfit) { #if DRESSER_OUTFIT Log.Warning(" Found - Updating OutfitType"); #endif o.OutfitType = outfitType; break; } } #if DRESSER_OUTFIT Log.Warning("End PawnOutfitTracker.UpdateOutfitType"); #endif }
public void InitializeMatchPlayer( ReboundCG.Tennis.Simulation.IMatchPlayer matchPlayer, bool reverseDisplay, Color playerColor, ITennisPlayerLook playerLook, IEquipmentItem tech, IEquipmentItem outfit, IEquipmentItem shoes, SignalBus signalBus, MatchSimulationManager matchSimulationManager ) { m_signalBus = signalBus; m_matchSimulationManager = matchSimulationManager; if (m_matchData == null) { m_matchData = new MatchInitializationData(); } m_matchData.MatchPlayer = matchPlayer; m_matchData.ReverseDisplay = reverseDisplay; m_matchData.Color = playerColor; m_matchData.PlayerLookData = playerLook; m_matchData.TechData = tech; m_matchData.OutfitData = outfit; m_matchData.ShoesData = shoes; if (m_matchData.PlayerLookData != null) { Gender = m_matchData.PlayerLookData.Gender; SetSkinType(m_matchData.PlayerLookData.Skin); SetHairdo(m_matchData.PlayerLookData.HairModel); if (ColorUtility.TryParseHtmlString(playerLook.HairColor, out Color hairColor)) { HairColor = hairColor; } Wristbands = m_matchData.PlayerLookData.Wristbands; } if (m_matchData.OutfitData != null) { Outfit = GetOutfitType(m_matchData.OutfitData.Model); ColorUtility.TryParseHtmlString(m_matchData.OutfitData.Color2, out Color color2); AccessoryColor = color2; OutfitBrandId = m_matchData.OutfitData.EquipmentBrandId; OutfitId = m_matchData.OutfitData.Id; } if (m_matchData.ShoesData != null) { ShoesBrandId = m_matchData.ShoesData.EquipmentBrandId; ShoesId = m_matchData.ShoesData.Id; } if (m_matchData.TechData != null) { RacketBrandId = m_matchData.TechData.EquipmentBrandId; RacketId = m_matchData.TechData.Id; } }
public Clothing(IDressHolder dressHolder, OutfitType type) { _type = type; _dressHolder = dressHolder; }
/// <summary> /// Call this to get messages which will switch outfit accordingly /// </summary> /// <param name="TargetOutfit"></param> /// <param name="DoEquippedCheck"></param> /// <returns>A list of GameMessages to send to switch the outfit</returns> public List<GameMessage> SwitchOutfit(OutfitType TargetOutfit, bool DoEquippedCheck) { List<GameMessage> PacketList = new List<GameMessage>(); switch (TargetOutfit) { case OutfitType.WC: // armor (plate > scale) if ((Plate != null) && (!Plate.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Plate.ID)); else if ((Scale != null) && (!Scale.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Scale.ID)); // helm (msh > helm) if ((MSH != null) && (!MSH.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(MSH.ID)); else if ((Helm != null) && (!Helm.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Helm.ID)); // pants + jerkin + gauntlets if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Jerkin.ID)); if ((Pants != null) && (!Pants.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Pants.ID)); if ((Gauntlets != null) && (!Gauntlets.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Gauntlets.ID)); break; case OutfitType.Sha: // robe if ((ShaRobe != null) && (!ShaRobe.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(ShaRobe.ID)); if ((Ivy != null) && (!Ivy.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Ivy.ID)); // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Jerkin.ID)); break; case OutfitType.Qor: // robe if ((QorRobe != null) && (!QorRobe.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(QorRobe.ID)); // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Jerkin.ID)); break; case OutfitType.Kra: // robe if ((KraRobe != null) && (!KraRobe.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(KraRobe.ID)); // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Jerkin.ID)); break; case OutfitType.Far: // robe if ((FarRobe != null) && (!FarRobe.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(FarRobe.ID)); // froz if ((FrozJewel != null) && (!FrozJewel.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(FrozJewel.ID)); // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Jerkin.ID)); break; case OutfitType.Rij: // robe if ((RijRobe != null) && (!RijRobe.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(RijRobe.ID)); // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Jerkin.ID)); // sword if ((RiijaSword != null) && (!RiijaSword.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(RiijaSword.ID)); break; case OutfitType.Jal: // robe if ((JalRobe != null) && (!JalRobe.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(JalRobe.ID)); // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(Jerkin.ID)); // jalanecklace if ((JalaNecklace != null) && (!JalaNecklace.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(JalaNecklace.ID)); // truelute if ((TrueLute != null) && (!TrueLute.IsInUse || !DoEquippedCheck)) PacketList.Add(new ReqUseMessage(TrueLute.ID)); break; } CurrentOutfit = TargetOutfit; return PacketList; }
/// <summary> /// True if the outfit type is classified as a 'custom' outfit. /// (A short term, special use outfit.) /// </summary> /// <param name="typ">The outfity type to check.</param> /// <returns> /// True if the outfit type is classified as a 'custom' outfit. /// </returns> public static bool IsCustom(this OutfitType typ) { return(typ != OutfitType.None && !IsStandard(typ)); }
/// <summary> /// True if the outfit type is classified as a 'standard' outfit. /// (A long term, general use outfit.) /// </summary> /// <param name="typ">The outfity type to check.</param> /// <returns> /// True if the outfit type is classified as a 'standard' outfit. /// </returns> public static bool IsStandard(this OutfitType typ) { return((int)typ < (int)OutfitType.Custom); }
/// <summary> /// Call this to get messages which will switch outfit accordingly /// </summary> /// <param name="TargetOutfit"></param> /// <param name="DoEquippedCheck"></param> /// <returns>A list of GameMessages to send to switch the outfit</returns> public List <GameMessage> SwitchOutfit(OutfitType TargetOutfit, bool DoEquippedCheck) { List <GameMessage> PacketList = new List <GameMessage>(); switch (TargetOutfit) { case OutfitType.WC: // armor (plate > scale) if ((Plate != null) && (!Plate.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Plate.ID)); } else if ((Scale != null) && (!Scale.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Scale.ID)); } // helm (msh > helm) if ((MSH != null) && (!MSH.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(MSH.ID)); } else if ((Helm != null) && (!Helm.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Helm.ID)); } // pants + jerkin + gauntlets if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Jerkin.ID)); } if ((Pants != null) && (!Pants.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Pants.ID)); } if ((Gauntlets != null) && (!Gauntlets.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Gauntlets.ID)); } break; case OutfitType.Sha: // robe if ((ShaRobe != null) && (!ShaRobe.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(ShaRobe.ID)); } if ((Ivy != null) && (!Ivy.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Ivy.ID)); } // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Jerkin.ID)); } break; case OutfitType.Qor: // robe if ((QorRobe != null) && (!QorRobe.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(QorRobe.ID)); } // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Jerkin.ID)); } break; case OutfitType.Kra: // robe if ((KraRobe != null) && (!KraRobe.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(KraRobe.ID)); } // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Jerkin.ID)); } break; case OutfitType.Far: // robe if ((FarRobe != null) && (!FarRobe.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(FarRobe.ID)); } // froz if ((FrozJewel != null) && (!FrozJewel.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(FrozJewel.ID)); } // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Jerkin.ID)); } break; case OutfitType.Rij: // robe if ((RijRobe != null) && (!RijRobe.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(RijRobe.ID)); } // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Jerkin.ID)); } // sword if ((RiijaSword != null) && (!RiijaSword.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(RiijaSword.ID)); } break; case OutfitType.Jal: // robe if ((JalRobe != null) && (!JalRobe.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(JalRobe.ID)); } // jerkin if ((Jerkin != null) && (!Jerkin.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(Jerkin.ID)); } // jalanecklace if ((JalaNecklace != null) && (!JalaNecklace.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(JalaNecklace.ID)); } // truelute if ((TrueLute != null) && (!TrueLute.IsInUse || !DoEquippedCheck)) { PacketList.Add(new ReqUseMessage(TrueLute.ID)); } break; } CurrentOutfit = TargetOutfit; return(PacketList); }
public void RemoveOutfit(OutfitType outfitType) { _outfit.Remove(outfitType); }
public void AddOutfit(OutfitType outfitType) { _outfit.Add(outfitType); }
public bool HasOutfit(OutfitType outfitType) { return(_outfit.Contains(outfitType)); }