コード例 #1
0
        public override async Task Initialize()
        {
            ResetSelected.Enabled = false;
            IoC.Notif.ShowUnknownProgress();

            IoC.Notif.ShowStatus("Loading outfit list...");
            DefaultOutfits = (await OutfitGen.GenerateOutfits(
                                  IoC.Archiver.LoadGameFileAsync)).ToHashSet();

            //some outfits, like undergarments, are never used in game by the player and only create problems if switched
            var ignored = IoC.Get <OutfitConfig>().IgnoredOutfits.ToHashSet();

            Outfits = DefaultOutfits
                      .Where(x => !ignored.Contains(x.Name))
                      .Select(x => x.Clone()).OrderBy(x => x.DisplayName)
                      .ToList().AsReadOnly();

            PopulateOutfitsList();

            await UpdateModelList();

            UpdateAllOutfitsSelection();

            //start loading characters in background
            Async.Run(() => CharacterGen.GetCharacterModels(true)).Forget();
        }
コード例 #2
0
        public override async Task LoadPatch(string path)
        {
            IoC.Notif.ShowStatus("Loading outfits...");

            var patchOutfits = await OutfitGen.GenerateOutfits(f =>
                                                               IoC.Archiver.LoadFileAsync(path, f));

            if (!patchOutfits.Any())
            {
                return;
            }

            await Initialize();

            var loadedOutfits  = patchOutfits.ToHashSet();
            var variantMapping = await CharacterGen.GetVariantMapping(path, OutfitGen);

            LoadOutfits(loadedOutfits, variantMapping);

            RefreshOutfitList();
        }