コード例 #1
0
    void Update()
    {
        if (!executeLogic)
        {
            return;
        }
        DrawArrow();
        GameObject go = RayReturn();

        if (go)
        {
            if (go != gameObject)
            {
                OutCard card = go.GetComponent <OutCard>();
                Hero    hero = go.GetComponent <Hero>();
                if (card)
                {
                    executeLogic = false;
                    card.DamageControl(true, damageValue);
                }
                else if (hero)
                {
                }
                else
                {
                }
            }
        }
    }
コード例 #2
0
ファイル: OutCard.cs プロジェクト: CRNSublime/HearthstoneDemo
    void OnMouseUp()
    {
        Debug.Log(" ======= OutCard Up ====== ");
        //Cursor.visible = true;
        GameData.arrowObj.SetActive(false);
        getUp = false;
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit rayhit;

        if (Physics.Raycast(ray, out rayhit))
        {
            GameObject go = rayhit.collider.gameObject;
            if (go == gameObject)
            {
                ChangeRigBody(true);
                return;
            }
            OutCard card = go.GetComponent <OutCard>();
            Hero    hero = go.GetComponent <Hero>();
            if (card)
            {
                FightController.instance.Attack(this, card);
            }
            else if (hero)
            {
                FightController.instance.Attack(this, hero);
            }
            else
            {
                ChangeRigBody(true);
            }
        }
    }
コード例 #3
0
    public void Attack(OutCard attacker, OutCard victim)
    {
        Vector3 oriPos  = attacker.transform.localPosition;
        Tween   tweenGo = attacker.transform.DOMove(victim.transform.localPosition, 0.5f, false);

        tweenGo.OnComplete(() => {
            attacker.DamageControl(true, victim.attack);
            victim.DamageControl(true, attacker.attack);
            attacker.transform.DOMove(oriPos, 0.5f).OnComplete(() =>
            {
                attacker.ChangeRigBody(true);
            });
        });
    }
コード例 #4
0
 public void Attack(OutCard attacker, Hero hero)
 {
     attacker.defence -= hero.attack;
     hero.hp          -= attacker.attack;
 }