public override void Update(GameTime gameTime) { if (Input.WasPressed(0, Buttons.Back, Keys.Escape)) { OurGame.Exit(); } if (Input.WasPressed(0, Buttons.Start, Keys.Enter)) { // push our start menu onto the stack GameManager.PushState(OurGame.StartMenuState.Value); } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (Input.WasPressed(0, InputHandler.ButtonType.Back, Keys.Escape)) { OurGame.Exit(); } //Startbutton or enter if (Input.WasPressed(0, InputHandler.ButtonType.Start, Keys.Enter)) { // push our start menu onto the stack GameManager.PushState(OurGame.StartMenuState.Value); } //Start with spacebar if (Input.KeyboardState.WasKeyPressed(Keys.Space)) { // push our start menu onto the stack GameManager.PushState(OurGame.StartMenuState.Value); } base.Update(gameTime); }