public void DrawMask(Otter.Interface.Graphics graphics) { //set our stored matrix as the stencil matrix graphics.SetStencilMatrix(this.FullTransform.Entries); TextureInfo info = Scene.GetTextureInfo(mTextureID); int texID = (info != null) ? info.TextureID : -1; switch (Flip) { case GUISprite.FlipType.None: { graphics.DrawRectangleStencil(texID, 0.0f, 0.0f, Layout.Size.Width, Layout.Size.Height, 0.0f, 0.0f, 1.0f, 1.0f, Color.White.ToArgb(), Skew, ID); break; } case GUISprite.FlipType.Vertical: { graphics.DrawRectangleStencil(texID, 0.0f, 0.0f, Layout.Size.Width, Layout.Size.Height, 0.0f, 1.0f, 1.0f, 0.0f, Color.White.ToArgb(), Skew, ID); break; } case GUISprite.FlipType.Horizontal: { graphics.DrawRectangleStencil(texID, 0.0f, 0.0f, Layout.Size.Width, Layout.Size.Height, 1.0f, 0.0f, 0.0f, 1.0f, Color.White.ToArgb(), -Skew, ID); break; } } }