コード例 #1
0
ファイル: FinalVegetation.cs プロジェクト: defacto2k15/PwMgr
        private void StartBushVegetation()
        {
            var singleGenerationArea = _veConfiguration.BushSingleGenerationArea;
            var positionsProvider    =
                new GrassVegetationSubjectsPositionsGenerator(
                    new GrassVegetationSubjectsPositionsGenerator.
                    GrassVegetationSubjectsPositionsGeneratorConfiguration()
            {
                PositionsGridSize = singleGenerationArea
            });


            var grassIntensityDbProxy = _initializationFields.Retrive <Grass2IntensityDbProxy>();

            OtherThreadExecutingLocation otherThreadExecutingLocation = new OtherThreadExecutingLocation();
            var planter = CreateBushGroupsPlanter(otherThreadExecutingLocation);

            GrassGroupsGrower    grassGroupsGrower    = new GrassGroupsGrower(planter, grassIntensityDbProxy, _veConfiguration.SupportedGrassTypes, _veConfiguration.GrassPlantingCorrectionRepositioner);
            Grass2RuntimeManager grass2RuntimeManager = new Grass2RuntimeManager(grassGroupsGrower,
                                                                                 new Grass2RuntimeManager.Grass2RuntimeManagerConfiguration()
            {
                GroupSize = singleGenerationArea
            });

            var vegetationSubjectsChangesListener = new Grass2RuntimeManagerProxy(grass2RuntimeManager);

            otherThreadExecutingLocation.SetExecutingTarget(vegetationSubjectsChangesListener);

            //////
            var runtimeManagement = new VegetationRuntimeManagement(
                positionsProvider: positionsProvider,
                vegetationSubjectsChangesListener: vegetationSubjectsChangesListener,
                visibleEntitiesContainer: new VegetationSubjectsVisibleEntitiesContainer(),
                configuration: _veConfiguration.BushVegetationRuntimeManagementConfiguration);

            var vegetationRuntimeManagementProxy = new VegetationRuntimeManagementProxy(runtimeManagement);

            var repositioner = _veConfiguration.VegetationRepositioner;

            _ultraUpdatableContainer.AddUpdatableElement(new FieldBasedUltraUpdatable()
            {
                StartCameraField = (camera) =>
                {
                    vegetationRuntimeManagementProxy.StartThreading();
                    var newPosition = repositioner.InvMove(camera.Position);
                    vegetationRuntimeManagementProxy.Start(newPosition);
                },
                UpdateCameraField = (camera) =>
                {
                    var newPosition = repositioner.InvMove(camera.Position);
                    vegetationRuntimeManagementProxy.AddUpdate(newPosition);
                    vegetationRuntimeManagementProxy.SynchronicUpdate(newPosition);
                },
            });
            _ultraUpdatableContainer.AddOtherThreadProxy(vegetationSubjectsChangesListener);
        }
コード例 #2
0
ファイル: FinalVegetation.cs プロジェクト: defacto2k15/PwMgr
        private void StartGrassRuntimeManagmentSource()
        {
            var positionsGenerator = new GrassVegetationSubjectsPositionsGenerator(_veConfiguration.GrassVegetationSubjectsPositionsGeneratorConfiguration);

            var grassIntensityDbProxy = _initializationFields.Retrive <Grass2IntensityDbProxy>();

            var otherThreadExecutingLocation = new OtherThreadExecutingLocation();

            var planter = CreateGrassGroupsPlanter(otherThreadExecutingLocation);
            var grower  = new GrassGroupsGrower(planter, grassIntensityDbProxy, _veConfiguration.SupportedGrassTypes, _veConfiguration.GrassPlantingCorrectionRepositioner);

            var grass2RuntimeManager = new Grass2RuntimeManager(grower, _veConfiguration.Grass2RuntimeManagerConfiguration);

            var grass2RuntimeManagerProxy = new Grass2RuntimeManagerProxy(grass2RuntimeManager);

            otherThreadExecutingLocation.SetExecutingTarget(grass2RuntimeManagerProxy);

            _ultraUpdatableContainer.AddOtherThreadProxy(grass2RuntimeManagerProxy);

            var runtimeManagement = new VegetationRuntimeManagement(
                positionsProvider: positionsGenerator,
                vegetationSubjectsChangesListener: grass2RuntimeManagerProxy,
                visibleEntitiesContainer: new VegetationSubjectsVisibleEntitiesContainer(),
                configuration: _veConfiguration.Grass2VegetationRuntimeManagementConfiguration);

            var vegetationRuntimeManagementProxy = new VegetationRuntimeManagementProxy(runtimeManagement);

            var queryRepositioner = _veConfiguration.VegetationRepositioner;

            _ultraUpdatableContainer.AddUpdatableElement(new FieldBasedUltraUpdatable()
            {
                StartCameraField = (camera) =>
                {
                    vegetationRuntimeManagementProxy.StartThreading();
                    var position = camera.Position;
                    vegetationRuntimeManagementProxy.Start(queryRepositioner.InvMove(position));
                },
                UpdateCameraField = (camera) =>
                {
                    var position = camera.Position;
                    vegetationRuntimeManagementProxy.AddUpdate(queryRepositioner.InvMove(position));
                    vegetationRuntimeManagementProxy.SynchronicUpdate(queryRepositioner.InvMove(position));
                },
            });
        }
コード例 #3
0
ファイル: FinalVegetation.cs プロジェクト: defacto2k15/PwMgr
        private GrassGroupsPlanter CreateBushGroupsPlanter(OtherThreadExecutingLocation otherThreadExecutingLocation)
        {
            var meshGenerator = new GrassMeshGenerator();
            var mesh          = meshGenerator.GetGrassBillboardMesh(0, 1);

            var instancingMaterial = new Material(Shader.Find("Custom/Vegetation/GrassBushBillboard.Instanced"));

            instancingMaterial.enableInstancing = true;

            /// CLAN

            var billboardsFileManger = new Grass2BillboardClanFilesManager();
            var clan        = billboardsFileManger.Load(_veConfiguration.Grass2BillboardsPath, new IntVector2(256, 256));
            var singleToDuo = new Grass2BakingBillboardClanGenerator(
                _initializationFields.Retrive <ComputeShaderContainerGameObject>(),
                _initializationFields.Retrive <UnityThreadComputeShaderExecutorObject>());
            var bakedClan = singleToDuo.GenerateBakedAsync(clan).Result;
            ///

            var commonUniforms = new UniformsPack();

            commonUniforms.SetUniform("_BendingStrength", 0.6f);
            commonUniforms.SetUniform("_WindDirection", Vector4.one);

            commonUniforms.SetTexture("_DetailTex", bakedClan.DetailTextureArray);
            commonUniforms.SetTexture("_BladeSeedTex", bakedClan.BladeSeedTextureArray);

            var instancingContainer = new GpuInstancingVegetationSubjectContainer(
                new GpuInstancerCommonData(mesh, instancingMaterial, commonUniforms),
                new GpuInstancingUniformsArrayTemplate(new List <GpuInstancingUniformTemplate>()
            {
                new GpuInstancingUniformTemplate("_Color", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_InitialBendingValue", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantBendingStiffness", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantDirection", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_RandSeed", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_ArrayTextureIndex", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_Pointer", GpuInstancingUniformType.Float),
            })
                );

            var globalGpuInstancingContainer = _initializationFields.Retrive <GlobalGpuInstancingContainer>();
            var bucketId = globalGpuInstancingContainer.CreateBucket(instancingContainer);
            GrassGroupsContainer grassGroupsContainer =
                new GrassGroupsContainer(globalGpuInstancingContainer, bucketId);

            IGrassPositionResolver grassPositionResolver =
                new PoissonDiskSamplerPositionResolver(_veConfiguration.BushExclusionRadiusRange);

            GrassDetailInstancer grassDetailInstancer = new GrassDetailInstancer();

            DesignBodySpotUpdaterProxy designBodySpotUpdaterProxy = _initializationFields.Retrive <DesignBodySpotUpdaterProxy>();

            var mediatorSpotUpdater = new ListenerCenteredMediatorDesignBodyChangesUpdater(designBodySpotUpdaterProxy);
            var grassGroupsPlanter  = new GrassGroupsPlanter(
                grassDetailInstancer, grassPositionResolver, grassGroupsContainer, mediatorSpotUpdater,
                new Grass2BushAspectsGenerator(bakedClan), //todo!
                _veConfiguration.BushTemplatesConfiguration, _veConfiguration.VegetationRepositioner);

            mediatorSpotUpdater.SetTargetChangesListener(new LambdaSpotPositionChangesListener(null, dict =>
            {
                otherThreadExecutingLocation.Execute(() =>
                {
                    foreach (var pair in dict)
                    {
                        grassGroupsPlanter.GrassGroupSpotChanged(pair.Key, pair.Value);
                    }
                    return(TaskUtils.EmptyCompleted());
                });
            }));

            var rootMediator = _initializationFields.Retrive <RootMediatorSpotPositionsUpdater>();

            rootMediator.AddListener(mediatorSpotUpdater);

            return(grassGroupsPlanter);
        }
コード例 #4
0
ファイル: FinalVegetation.cs プロジェクト: defacto2k15/PwMgr
        private GrassGroupsPlanter CreateGrassGroupsPlanter(OtherThreadExecutingLocation otherThreadExecutingLocation)
        {
            var meshGenerator = new GrassMeshGenerator();
            var mesh          = meshGenerator.GetGrassBladeMesh(1);

            MeshGenerationUtils.SetYBoundsToInfinity(mesh);

            var instancingMaterial = _veConfiguration.ReferencedAssets.GrassMaterial;

            if (_materialCommonPack != null)
            {
                _materialCommonPack.SetToMaterial(instancingMaterial);
            }

            var commonUniforms = new UniformsPack();

            commonUniforms.SetUniform("_BendingStrength", 0.6f);
            commonUniforms.SetUniform("_WindDirection", Vector4.one);

            var gpuInstancerCommonData = new GpuInstancerCommonData(mesh, instancingMaterial, commonUniforms);

            gpuInstancerCommonData.CastShadows = _veConfiguration.GrassCastShadows;
            var instancingContainer = new GpuInstancingVegetationSubjectContainer(
                gpuInstancerCommonData,
                new GpuInstancingUniformsArrayTemplate(new List <GpuInstancingUniformTemplate>()
            {
                new GpuInstancingUniformTemplate("_Color", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_InitialBendingValue", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantBendingStiffness", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantDirection", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_RandSeed", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_Pointer", GpuInstancingUniformType.Float),
            })
                );

            var globalGpuInstancingContainer = _initializationFields.Retrive <GlobalGpuInstancingContainer>();
            var bucketId             = globalGpuInstancingContainer.CreateBucket(instancingContainer);
            var grassGroupsContainer = new GrassGroupsContainer(globalGpuInstancingContainer, bucketId);

            var grassPositionResolver = new SimpleRandomSamplerPositionResolver();

            var grassDetailInstancer = new GrassDetailInstancer();

            var designBodySpotUpdaterProxy = _initializationFields.Retrive <DesignBodySpotUpdaterProxy>();

            var mediatorSpotUpdater = new ListenerCenteredMediatorDesignBodyChangesUpdater(designBodySpotUpdaterProxy);

            IGrass2AspectsGenerator grassAspectGenerator;

            if (_veConfiguration.Mode == VegetationMode.Legacy)
            {
                grassAspectGenerator = new LegacyGrass2BladeAspectsGenerator();
            }
            else
            {
                grassAspectGenerator = new EVegetationGrass2BladeAspectsGenerator();
            }

            var grassGroupsPlanter = new GrassGroupsPlanter(
                grassDetailInstancer, grassPositionResolver,
                grassGroupsContainer,
                mediatorSpotUpdater,
                grassAspectGenerator,
                _veConfiguration.GrassTemplates,
                _veConfiguration.VegetationRepositioner);

            mediatorSpotUpdater.SetTargetChangesListener(new LambdaSpotPositionChangesListener(null, dict =>
            {
                otherThreadExecutingLocation.Execute(() =>
                {
                    foreach (var pair in dict)
                    {
                        grassGroupsPlanter.GrassGroupSpotChanged(pair.Key, pair.Value);
                    }
                    return(TaskUtils.EmptyCompleted());
                });
            }));

            var rootMediator = _initializationFields.Retrive <RootMediatorSpotPositionsUpdater>();

            rootMediator.AddListener(mediatorSpotUpdater);

            return(grassGroupsPlanter);
        }