コード例 #1
0
        protected byte LeakPercent;     // The percentage of gas on the tile that will be leaked into space. Behind the scenes, the gas is deleted.



        /// <summary>
        /// Does things relating to turfs, make sure this is called last in your Initalise() method.
        /// </summary>
        protected void InitaliseTurf()
        {
            IsDragable    = false; // Sets all the properties tipical of a floor.
            IsPassable    = true;
            IsTransparent = true;

            OtherProperties.Add("flat");        // Some of the things a turf would normally be.
            OtherProperties.Add("footheight");

            InitaliseBace();   // Initalises the bace class.

            // TODO: Set up nesasary code to simulate an atmosphere.
        }
コード例 #2
0
        /// <summary>
        /// Initalsies the tile, always run this, or this tile wont exist.
        /// </summary>
        public void Initalise()
        {
            LeakPercent = 100;                      // It is space, so it leaks 100% of the air there.
            Seed        = ObjectName.GetHashCode(); // This will get a random seed that isn't dependant on the system time as much since it is dependant on 1 centeral RNG (Right now. This will change.)
            Random Random = new Random(Seed);

            SpriteNumber       = Random.Next(NumberOfSprites);      // Choses what icon is used for this tile.
            SpriteState.Sprite = "Space" + SpriteNumber.ToString(); // Sets the sprite to that icon.
            ContentLoader.AddTexture("Space" + SpriteNumber, "Objects/Turf/Space/" + SpriteNumber);
            ZeroToThree          = Random.Next(4);
            SpriteState.Rotation = ZeroToThree * (float)1.57079633; // Creates 4 varations of each sprite by rotating them, reducing common patterns.


            OtherProperties.Remove("footheight");
            OtherProperties.Add("lackofobject");        // lackofobject means that the object in question is more of the lack of an object than an object itself.


            InitaliseTurf();  // Does things relating to turfs. Like makes you able to walk on them and see through them.
        }
コード例 #3
0
        public async Task <IActionResult> Create([Bind("PropertyId,Name,Description,Price,Price_sqm,Living_area,Land_area,Bathrooms,Bedrooms,Parking,Public_date,Update_date,TypePropertyId,ProjectId,StationId,ApplicationUserId")] Properties properties, string[] selectedFacilities, string[] selectedInteriors, string[] selectedFixtures, string[] selectedCommonArea, string[] selectedExtra, string[] selectedOther, string[] selectedBasic)
        {
            ClaimsPrincipal currentUser   = this.User;
            var             currentUserID = currentUser.FindFirst(ClaimTypes.NameIdentifier).Value;

            properties.ApplicationUserId = currentUserID;
            properties.Public_date       = DateTime.Now;
            properties.Update_date       = DateTime.Now;
            if (selectedFacilities != null)
            {
                properties.FacilitiesProperties = new List <FacilitiesProperty>();
                foreach (var item in selectedFacilities)
                {
                    var facilitiesToAdd = new FacilitiesProperty {
                        PropertyId = properties.PropertyId, FacilitiesId = int.Parse(item)
                    };
                    properties.FacilitiesProperties.Add(facilitiesToAdd);
                }
            }
            if (selectedInteriors != null)
            {
                properties.InteriorProperties = new List <InteriorProperties>();
                foreach (var item in selectedInteriors)
                {
                    var interiorsToAdd = new InteriorProperties {
                        PropertiesId = properties.PropertyId, InteriorId = int.Parse(item)
                    };
                    properties.InteriorProperties.Add(interiorsToAdd);
                }
            }
            if (selectedFixtures != null)
            {
                properties.FixturesProperties = new List <FixturesProperty>();
                foreach (var item in selectedFixtures)
                {
                    var fixturesToAdd = new FixturesProperty {
                        PropertiesId = properties.PropertyId, FixturesId = int.Parse(item)
                    };
                    properties.FixturesProperties.Add(fixturesToAdd);
                }
            }
            if (selectedCommonArea != null)
            {
                properties.CommonAreaProperties = new List <CommonAreaProperties>();
                foreach (var item in selectedCommonArea)
                {
                    var commonAreaToAdd = new CommonAreaProperties {
                        PropertiesId = properties.PropertyId, CommonAreaId = int.Parse(item)
                    };
                    properties.CommonAreaProperties.Add(commonAreaToAdd);
                }
            }
            if (selectedExtra != null)
            {
                properties.ExtraProperies = new List <ExtraProperies>();
                foreach (var item in selectedExtra)
                {
                    var extraToAdd = new ExtraProperies {
                        PropertiesId = properties.PropertyId, ExtraId = int.Parse(item)
                    };
                    properties.ExtraProperies.Add(extraToAdd);
                }
            }
            if (selectedOther != null)
            {
                properties.OtherProperties = new List <OtherProperties>();
                foreach (var item in selectedOther)
                {
                    var otherToAdd = new OtherProperties {
                        PropertiesId = properties.PropertyId, OtherId = int.Parse(item)
                    };
                    properties.OtherProperties.Add(otherToAdd);
                }
            }
            if (selectedBasic != null)
            {
                properties.BasicProperties = new List <BasicProperties>();
                foreach (var item in selectedBasic)
                {
                    var basicToAdd = new BasicProperties {
                        PropertiesId = properties.PropertyId, BasicId = int.Parse(item)
                    };
                    properties.BasicProperties.Add(basicToAdd);
                }
            }
            if (ModelState.IsValid)
            {
                _context.Add(properties);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            FacilitiesData(properties);
            InteriorsData(properties);
            FixturesData(properties);
            ExtraData(properties);
            OtherData(properties);
            CommonAreaData(properties);
            BasicData(properties);
            ViewData["ProjectId"]      = new SelectList(_context.Projects, "ProjectId", "ProjectId", properties.ProjectId);
            ViewData["StationId"]      = new SelectList(_context.Stations, "StationId", "StationId", properties.StationId);
            ViewData["TypePropertyId"] = new SelectList(_context.TypeProperties, "TypePropertyId", "TypePropertyId", properties.TypePropertyId);
            return(View(properties));
        }