void Awake() { if (teamBtn != null) { UIEventListener.Get(teamBtn.gameObject).onClick = OnClickTeamOpenBtn; } if (dissolveTeamBtn != null) { UIEventListener.Get(dissolveTeamBtn).onClick = OnClickDissolveTeamBtn; } if (fourceOutBtn != null) { UIEventListener.Get(fourceOutBtn).onClick = OnClickFourceOutBtn; } if (giveLeaderBtn != null) { UIEventListener.Get(giveLeaderBtn).onClick = OnClickGiveLeaderBtn; } if (sendMessageBtn != null) { UIEventListener.Get(sendMessageBtn).onClick = OnClickChatBtn; } if (addFriendBtn != null) { UIEventListener.Get(addFriendBtn).onClick = OnClickAddFriendBtn; } if (addGuildBtn != null) { UIEventListener.Get(addGuildBtn.gameObject).onClick = OnClickReqGuild; } if (outTeamBtn != null) { UIEventListener.Get(outTeamBtn).onClick = OnClickOutTeamBtn; } if (joinTeamBtn != null) { UIEventListener.Get(joinTeamBtn.gameObject).onClick = OnClickQuickTeamBtn; } GameObject obj = exResources.GetResource(ResourceType.GUI, "mainUI/TeamInstance") as GameObject; if (obj != null) { teamMemberInstance = obj.GetComponent <TeamMemberListSingle>(); } obj = null; obj = exResources.GetResource(ResourceType.GUI, "") as GameObject; if (obj != null) { otherListSingleInstance = obj.GetComponent <OtherPlayerListSingle>(); } obj = null; }
void Awake() { if (dissolveTeamBtn != null) UIEventListener.Get(dissolveTeamBtn).onClick = OnClickDissolveTeamBtn; GameObject obj = exResources.GetResource(ResourceType.GUI, "mainUI/TeamInstance") as GameObject; if(obj != null)teamMemberInstance = obj.GetComponent<TeamMemberListSingle>(); obj = null; obj = exResources.GetResource(ResourceType.GUI, "mainUI/TaskInstance") as GameObject; if(obj != null)taskListSingleInstance = obj.GetComponent<TaskListSingle>(); obj = null; obj = exResources.GetResource(ResourceType.GUI,"") as GameObject; if(obj != null)otherListSingleInstance = obj.GetComponent<OtherPlayerListSingle>(); obj = null; if (toggle1Boss != null) EventDelegate.Add(toggle1Boss.onChange,OnChangeBoss); if (toggle2Boss != null) EventDelegate.Add(toggle2Boss.onChange, OnChangeBoss); }