コード例 #1
0
        public void UpdatePlayers()
        {
            Parallel.ForEach(ListPlayer, (ActivePlayer, loopState) =>
            {
                if (!ActivePlayer.IsConnected())
                {
                    if (ActivePlayer.HasLeftServer())
                    {
                        ListPlayerToRemove.Add(ActivePlayer);
                        Database.RemovePlayer(ActivePlayer);
                    }
                }
                else
                {
                    lock (ActivePlayer.ListAsyncOnlineScript)
                    {
                        foreach (OnlineScript ActiveScript in ActivePlayer.ListAsyncOnlineScript)
                        {
                            ActiveScript.Execute(ActivePlayer);
                        }

                        ActivePlayer.ListAsyncOnlineScript.Clear();
                    }
                }
            });

            while (ListPlayerToRemove.Count > 0)
            {
                ListPlayer.Remove(ListPlayerToRemove[0]);
                ListPlayerToRemove.RemoveAt(0);
            }

            Parallel.ForEach(DicLocalRoom.Values, (ActiveGroup, loopState) =>
            {
                if (ActiveGroup.IsRunningSlow())
                {
                    //Send Room to another Server
                }

                if (ActiveGroup.CurrentGame != null)
                {
                    ActiveGroup.CurrentGame.Update(DeltaTime);
                }

                for (int P = ActiveGroup.Room.ListOnlinePlayer.Count - 1; P >= 0; --P)
                {
                    IOnlineConnection ActivePlayer = ActiveGroup.Room.ListOnlinePlayer[P];

                    if (!ActivePlayer.IsConnected())
                    {
                        if (ActivePlayer.HasLeftServer())
                        {
                            string PlayerID = ActiveGroup.Room.ListOnlinePlayer[P].ID;
                            ActiveGroup.Room.RemoveOnlinePlayer(P);
                            Database.UpdatePlayerCountInRoom(ActiveGroup.Room.RoomID, (byte)ActiveGroup.Room.ListOnlinePlayer.Count);

                            if (ActiveGroup.Room.ListOnlinePlayer.Count == 0)
                            {
                                ListLocalRoomToRemove.Add(ActiveGroup.Room.RoomID);
                            }

                            if (ActiveGroup.CurrentGame == null)
                            {
                                foreach (IOnlineConnection OtherPlayer in ActiveGroup.Room.ListOnlinePlayer)
                                {
                                    OtherPlayer.Send(new PlayerLeftScriptServer(PlayerID, 0));
                                }
                            }
                            else
                            {
                                ActiveGroup.CurrentGame.RemoveOnlinePlayer(PlayerID, ActivePlayer);
                            }

                            ActivePlayer.StopReadingScriptAsync();
                        }
                    }
                    else
                    {
                        lock (ActivePlayer.ListAsyncOnlineScript)
                        {
                            foreach (OnlineScript ActiveScript in ActivePlayer.ListAsyncOnlineScript)
                            {
                                ActiveScript.Execute(ActivePlayer);
                            }

                            ActivePlayer.ListAsyncOnlineScript.Clear();
                        }
                    }
                }
            });

            while (ListLocalRoomToRemove.Count > 0)
            {
                DicLocalRoom.Remove(ListLocalRoomToRemove[0]);
                DicAllRoom.Remove(ListLocalRoomToRemove[0]);
                Database.RemoveRoom(ListLocalRoomToRemove[0]);
                ListLocalRoomToRemove.RemoveAt(0);
            }

            foreach (GameClientGroup ActiveGroup in DicTransferingRoom.Values)
            {
                foreach (IOnlineConnection ActivePlayer in ActiveGroup.Room.ListOnlinePlayer)
                {
                    lock (ActivePlayer.ListAsyncOnlineScript)
                    {
                        foreach (OnlineScript ActiveScript in ActivePlayer.ListAsyncOnlineScript)
                        {
                            ActiveScript.Execute(ActivePlayer);
                        }

                        ActivePlayer.ListAsyncOnlineScript.Clear();
                    }
                }

                if (ActiveGroup.Room.ListOnlinePlayer.Count == ActiveGroup.Room.CurrentPlayerCount && ActiveGroup.CurrentGame != null)
                {
                    ListTransferingRoomToRemove.Add(ActiveGroup.Room.RoomID);
                }
            }

            while (ListTransferingRoomToRemove.Count > 0)
            {
                DicLocalRoom.Add(ListTransferingRoomToRemove[0], DicTransferingRoom[ListTransferingRoomToRemove[0]]);
                DicTransferingRoom.Remove(ListTransferingRoomToRemove[0]);
                ListTransferingRoomToRemove.RemoveAt(0);
            }

            //TODO: Run task in background
            if (DateTimeOffset.Now > NextRoomUpdateTime)
            {
                NextRoomUpdateTime = NextRoomUpdateTime.AddSeconds(10);

                List <IRoomInformations> ListRoomUpdates = Database.GetAllRoomUpdatesSinceLastTimeChecked(ServerVersion);

                if (ListRoomUpdates != null)
                {
                    foreach (IRoomInformations ActiveRoomUpdate in ListRoomUpdates)
                    {
                        if (ActiveRoomUpdate.IsDead)
                        {
                            DicAllRoom.Remove(ActiveRoomUpdate.RoomID);
                        }
                        else
                        {
                            if (DicAllRoom.ContainsKey(ActiveRoomUpdate.RoomID))
                            {
                                DicAllRoom[ActiveRoomUpdate.RoomID] = ActiveRoomUpdate;
                            }
                            else
                            {
                                DicAllRoom.Add(ActiveRoomUpdate.RoomID, ActiveRoomUpdate);
                            }
                        }
                    }

                    SharedWriteBuffer.ClearWriteBuffer();
                    SharedWriteBuffer.WriteScript(new RoomListScriptServer(this, ListRoomUpdates));
                    Parallel.ForEach(ListPlayer, (ActivePlayer, loopState) =>
                    {
                        ActivePlayer.SendWriteBuffer();
                    });
                }
            }
        }
コード例 #2
0
        protected override void OnJoinRoomLocal(IOnlineConnection Sender, string RoomID, GameClientGroup ActiveGroup)
        {
            RoomInformations JoinedRoom            = (RoomInformations)ActiveGroup.Room;
            List <Player>    ListJoiningPlayerInfo = JoinedRoom.GetOnlinePlayer(Sender);

            foreach (IOnlineConnection ActivePlayer in ActiveGroup.Room.ListOnlinePlayer)
            {
                if (ActivePlayer == Sender)
                {
                    continue;
                }

                ActivePlayer.Send(new PlayerJoinedScriptServer(ListJoiningPlayerInfo));
            }

            Dictionary <string, OnlineScript> DicNewScript = OnlineHelper.GetRoomScriptsServer(JoinedRoom, Owner);

            if (JoinedRoom.RoomType == RoomInformations.RoomTypeMission)
            {
                MissionRoomInformations MissionRoom = (MissionRoomInformations)JoinedRoom;

                DicNewScript.Add(AskStartGameMissionScriptServer.ScriptName, new AskStartGameMissionScriptServer(MissionRoom, (TripleThunderClientGroup)ActiveGroup, Owner));
                DicNewScript.Add(AskChangeRoomExtrasMissionScriptServer.ScriptName, new AskChangeRoomExtrasMissionScriptServer(MissionRoom));
            }
            else if (JoinedRoom.RoomType == RoomInformations.RoomTypeBattle)
            {
                BattleRoomInformations BattleRoom = (BattleRoomInformations)JoinedRoom;

                DicNewScript.Add(AskStartGameMissionScriptServer.ScriptName, new AskStartGameBattleScriptServer(BattleRoom, (TripleThunderClientGroup)ActiveGroup, Owner));
                DicNewScript.Add(AskChangeRoomExtrasBattleScriptServer.ScriptName, new AskChangeRoomExtrasBattleScriptServer(BattleRoom));
            }
            Sender.AddOrReplaceScripts(DicNewScript);

            if (ActiveGroup.CurrentGame != null)
            {
                FightingZone CurrentGame = (FightingZone)ActiveGroup.CurrentGame;

                foreach (Player ActivePlayer in ListJoiningPlayerInfo)
                {
                    CurrentGame.AddLocalCharacter(ActivePlayer);
                    ActivePlayer.OnlineClient = Sender;

                    int LayerIndex;
                    CurrentGame.AddPlayerFromSpawn(ActivePlayer, CurrentGame.NextRobotID + (uint.MaxValue - 100), true, out LayerIndex);

                    //Add Game Specific scripts
                    DicNewScript = OnlineHelper.GetTripleThunderScriptsServer((TripleThunderClientGroup)ActiveGroup, ActivePlayer);
                    Sender.AddOrReplaceScripts(DicNewScript);

                    foreach (IOnlineConnection OtherPlayer in ActiveGroup.Room.ListOnlinePlayer)
                    {
                        if (OtherPlayer == Sender)
                        {
                            continue;
                        }

                        OtherPlayer.Send(new CreatePlayerScriptServer(ActivePlayer, LayerIndex, false));
                    }
                }
            }

            Sender.Send(new JoinRoomLocalScriptServer(RoomID, JoinedRoom.CurrentDifficulty, ListJoiningPlayerInfo, ActiveGroup));
        }