void Start() { //連接PhotoHuntASourse PhotoHuntASourse = GetComponent <PhotoHuntASourse>(); m_SceneSound = PhotoHuntASourse.SceneSounds; m_ClickPosItems = PhotoHuntASourse.ClickPosItems; m_OtherAnimObj = PhotoHuntASourse.OtherAnimObjs; //淡出相機 m_CameraFade = this.gameObject.AddComponent <CameraFade>(); //判斷播放背景音 GamePublicAudioControl.Instance.PlaySceneMusic(); //音量建大 GamePublicAudioControl.Instance.UpSceneMusic(); //判斷播放開頭提示音效 PlaySceneSound(m_SceneSound.TipSound, m_SceneSound.TipSoundOnOff); //生成場景物件 InstanceClickPosItem(m_ClickPosItems, clickPosItmeObj); //點擊check按鈕事件 GameEventSystem.Instance.OnPushCheckBtn += CheckPass; //生成額外動畫物件 InstanceOtherAnimObj(m_OtherAnimObj); }
/// <summary> /// (editor)生成額外動畫物件 /// </summary> /// <param name="_otherAnimObj"></param> /// <param name="objPrefab"></param> public void InstanceOtherAnimObj(OtherAnimObj_photoHuntA _otherAnimObj) { if (_otherAnimObj.OtherAnimObjOnOff == true) { m_OtherAnimObjs = Instantiate(_otherAnimObj.OtherAnimObjPrefab, _otherAnimObj.OtherAnimObjPosition, Quaternion.identity); m_OtherAnimObjs.GetComponent <Animator>().enabled = false; m_OtherAnimObjs.GetComponent <SpriteRenderer>().enabled = _otherAnimObj.ShowInBeginOnOff; m_OtherAnimObjs.GetComponent <SpriteRenderer>().sortingOrder = 1; } }