コード例 #1
0
            private Transform viewerDirection; //for moving in the direction of the Viewer

            // Use this for initialization
            void Awake()
            {
                motor = GetComponent <OsvrCharacterMotor>();
            }
コード例 #2
0
            private Transform viewerDirection; //for moving in the direction of the Viewer

            // Use this for initialization
            void Awake()
            {
                motor = GetComponent<OsvrCharacterMotor>();
            }