private void beatmapsChanged(IRealmCollection <BeatmapSetInfo> sender, ChangeSet?changes, Exception error) { currentlyLoadedBeatmaps.Text = FirstRunSetupBeatmapScreenStrings.CurrentlyLoadedBeatmaps(sender.Count); if (sender.Count == 0) { currentlyLoadedBeatmaps.FadeColour(colours.Red1, 500, Easing.OutQuint); } else if (changes != null && (changes.DeletedIndices.Any() || changes.InsertedIndices.Any())) { currentlyLoadedBeatmaps.FadeColour(colours.Yellow) .FadeColour(OverlayColourProvider.Content2, 1500, Easing.OutQuint); currentlyLoadedBeatmaps.ScaleTo(1.1f) .ScaleTo(1, 1500, Easing.OutQuint); } }