コード例 #1
0
ファイル: OsuGame.cs プロジェクト: BetaTester0704/osu
        protected override void LoadComplete()
        {
            base.LoadComplete();

            // The next time this is updated is in UpdateAfterChildren, which occurs too late and results
            // in the cursor being shown for a few frames during the intro.
            // This prevents the cursor from showing until we have a screen with CursorVisible = true
            MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;

            // todo: all archive managers should be able to be looped here.
            SkinManager.PostNotification = n => notifications?.Post(n);
            SkinManager.GetStableStorage = GetStorageForStableInstall;

            BeatmapManager.PostNotification = n => notifications?.Post(n);
            BeatmapManager.GetStableStorage = GetStorageForStableInstall;

            BeatmapManager.PresentBeatmap = PresentBeatmap;

            AddRange(new Drawable[]
            {
                new VolumeControlReceptor
                {
                    RelativeSizeAxes      = Axes.Both,
                    ActionRequested       = action => volume.Adjust(action),
                    ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
                },
                mainContent = new Container {
                    RelativeSizeAxes = Axes.Both
                },
                overlayContent = new Container {
                    RelativeSizeAxes = Axes.Both, Depth = float.MinValue
                },
                idleTracker = new IdleTracker(6000)
            });

            loadComponentSingleFile(screenStack = new Loader(), d =>
            {
                screenStack.ModePushed += screenAdded;
                screenStack.Exited     += screenRemoved;
                mainContent.Add(screenStack);
            });

            loadComponentSingleFile(Toolbar = new Toolbar
            {
                Depth  = -5,
                OnHome = delegate
                {
                    CloseAllOverlays(false);
                    intro?.ChildScreen?.MakeCurrent();
                },
            }, overlayContent.Add);

            loadComponentSingleFile(volume          = new VolumeOverlay(), overlayContent.Add);
            loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);

            loadComponentSingleFile(screenshotManager, Add);

            //overlay elements
            loadComponentSingleFile(direct = new DirectOverlay {
                Depth = -1
            }, mainContent.Add);
            loadComponentSingleFile(social = new SocialOverlay {
                Depth = -1
            }, mainContent.Add);
            loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal);
            loadComponentSingleFile(chatOverlay    = new ChatOverlay {
                Depth = -1
            }, mainContent.Add);
            loadComponentSingleFile(settings = new MainSettings
            {
                GetToolbarHeight = () => ToolbarOffset,
                Depth            = -1
            }, overlayContent.Add);
            loadComponentSingleFile(userProfile = new UserProfileOverlay {
                Depth = -2
            }, mainContent.Add);
            loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay {
                Depth = -3
            }, mainContent.Add);
            loadComponentSingleFile(musicController = new MusicController
            {
                Depth    = -5,
                Position = new Vector2(0, Toolbar.HEIGHT),
                Anchor   = Anchor.TopRight,
                Origin   = Anchor.TopRight,
            }, overlayContent.Add);

            loadComponentSingleFile(notifications = new NotificationOverlay
            {
                GetToolbarHeight = () => ToolbarOffset,
                Depth            = -4,
                Anchor           = Anchor.TopRight,
                Origin           = Anchor.TopRight,
            }, overlayContent.Add);

            loadComponentSingleFile(dialogOverlay = new DialogOverlay
            {
                Depth = -6,
            }, overlayContent.Add);

            dependencies.Cache(idleTracker);
            dependencies.Cache(settings);
            dependencies.Cache(onscreenDisplay);
            dependencies.Cache(social);
            dependencies.Cache(direct);
            dependencies.Cache(chatOverlay);
            dependencies.Cache(channelManager);
            dependencies.Cache(userProfile);
            dependencies.Cache(musicController);
            dependencies.Cache(beatmapSetOverlay);
            dependencies.Cache(notifications);
            dependencies.Cache(dialogOverlay);

            chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible;

            Add(externalLinkOpener = new ExternalLinkOpener());

            var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };

            overlays.AddRange(singleDisplaySideOverlays);

            foreach (var overlay in singleDisplaySideOverlays)
            {
                overlay.StateChanged += state =>
                {
                    if (state == Visibility.Hidden)
                    {
                        return;
                    }
                    singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
                };
            }

            // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
            var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };

            overlays.AddRange(informationalOverlays);

            foreach (var overlay in informationalOverlays)
            {
                overlay.StateChanged += state =>
                {
                    if (state == Visibility.Hidden)
                    {
                        return;
                    }
                    informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
                };
            }

            // ensure only one of these overlays are open at once.
            var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct };

            overlays.AddRange(singleDisplayOverlays);

            foreach (var overlay in singleDisplayOverlays)
            {
                overlay.StateChanged += state =>
                {
                    // informational overlays should be dismissed on a show or hide of a full overlay.
                    informationalOverlays.ForEach(o => o.Hide());

                    if (state == Visibility.Hidden)
                    {
                        return;
                    }

                    singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
                };
            }

            OverlayActivationMode.ValueChanged += v =>
            {
                if (v != OverlayActivation.All)
                {
                    CloseAllOverlays();
                }
            };

            void updateScreenOffset()
            {
                float offset = 0;

                if (settings.State == Visibility.Visible)
                {
                    offset += ToolbarButton.WIDTH / 2;
                }
                if (notifications.State == Visibility.Visible)
                {
                    offset -= ToolbarButton.WIDTH / 2;
                }

                screenStack.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
            }

            settings.StateChanged      += _ => updateScreenOffset();
            notifications.StateChanged += _ => updateScreenOffset();
        }
コード例 #2
0
ファイル: OsuGame.cs プロジェクト: changeGithub/osu
        protected override void LoadComplete()
        {
            // this needs to be cached before base.LoadComplete as it is used by MenuCursorContainer.
            dependencies.Cache(screenshotManager = new ScreenshotManager());

            base.LoadComplete();

            // The next time this is updated is in UpdateAfterChildren, which occurs too late and results
            // in the cursor being shown for a few frames during the intro.
            // This prevents the cursor from showing until we have a screen with CursorVisible = true
            MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;

            // hook up notifications to components.
            SkinManager.PostNotification    = n => notifications?.Post(n);
            BeatmapManager.PostNotification = n => notifications?.Post(n);

            BeatmapManager.GetStableStorage = GetStorageForStableInstall;

            AddRange(new Drawable[]
            {
                new VolumeControlReceptor
                {
                    RelativeSizeAxes = Axes.Both,
                    ActionRequested  = action => volume.Adjust(action)
                },
                mainContent = new Container {
                    RelativeSizeAxes = Axes.Both
                },
                overlayContent = new Container {
                    RelativeSizeAxes = Axes.Both, Depth = float.MinValue
                },
            });

            loadComponentSingleFile(screenStack = new Loader(), d =>
            {
                screenStack.ModePushed += screenAdded;
                screenStack.Exited     += screenRemoved;
                mainContent.Add(screenStack);
            });

            loadComponentSingleFile(Toolbar = new Toolbar
            {
                Depth  = -5,
                OnHome = delegate
                {
                    hideAllOverlays();
                    intro?.ChildScreen?.MakeCurrent();
                },
            }, overlayContent.Add);

            loadComponentSingleFile(volume          = new VolumeOverlay(), overlayContent.Add);
            loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);

            loadComponentSingleFile(screenshotManager, Add);

            //overlay elements
            loadComponentSingleFile(direct = new DirectOverlay {
                Depth = -1
            }, mainContent.Add);
            loadComponentSingleFile(social = new SocialOverlay {
                Depth = -1
            }, mainContent.Add);
            loadComponentSingleFile(chat = new ChatOverlay {
                Depth = -1
            }, mainContent.Add);
            loadComponentSingleFile(settings = new MainSettings
            {
                GetToolbarHeight = () => ToolbarOffset,
                Depth            = -1
            }, overlayContent.Add);
            loadComponentSingleFile(userProfile = new UserProfileOverlay {
                Depth = -2
            }, mainContent.Add);
            loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay {
                Depth = -3
            }, mainContent.Add);
            loadComponentSingleFile(musicController = new MusicController
            {
                Depth    = -4,
                Position = new Vector2(0, Toolbar.HEIGHT),
                Anchor   = Anchor.TopRight,
                Origin   = Anchor.TopRight,
            }, overlayContent.Add);

            loadComponentSingleFile(notifications = new NotificationOverlay
            {
                GetToolbarHeight = () => ToolbarOffset,
                Depth            = -4,
                Anchor           = Anchor.TopRight,
                Origin           = Anchor.TopRight,
            }, overlayContent.Add);

            loadComponentSingleFile(dialogOverlay = new DialogOverlay
            {
                Depth = -6,
            }, overlayContent.Add);

            forwardLoggedErrorsToNotifications();

            dependencies.Cache(settings);
            dependencies.Cache(onscreenDisplay);
            dependencies.Cache(social);
            dependencies.Cache(direct);
            dependencies.Cache(chat);
            dependencies.Cache(userProfile);
            dependencies.Cache(musicController);
            dependencies.Cache(beatmapSetOverlay);
            dependencies.Cache(notifications);
            dependencies.Cache(dialogOverlay);

            // ensure only one of these overlays are open at once.
            var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };

            foreach (var overlay in singleDisplayOverlays)
            {
                overlay.StateChanged += state =>
                {
                    if (state == Visibility.Hidden)
                    {
                        return;
                    }

                    foreach (var c in singleDisplayOverlays)
                    {
                        if (c == overlay)
                        {
                            continue;
                        }
                        c.State = Visibility.Hidden;
                    }
                };
            }

            var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };

            foreach (var overlay in singleDisplaySideOverlays)
            {
                overlay.StateChanged += state =>
                {
                    if (state == Visibility.Hidden)
                    {
                        return;
                    }

                    foreach (var c in singleDisplaySideOverlays)
                    {
                        if (c == overlay)
                        {
                            continue;
                        }
                        c.State = Visibility.Hidden;
                    }
                };
            }

            // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
            var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };

            foreach (var overlay in informationalOverlays)
            {
                overlay.StateChanged += state =>
                {
                    if (state == Visibility.Hidden)
                    {
                        return;
                    }

                    foreach (var c in informationalOverlays)
                    {
                        if (c == overlay)
                        {
                            continue;
                        }
                        c.State = Visibility.Hidden;
                    }
                };
            }

            void updateScreenOffset()
            {
                float offset = 0;

                if (settings.State == Visibility.Visible)
                {
                    offset += ToolbarButton.WIDTH / 2;
                }
                if (notifications.State == Visibility.Visible)
                {
                    offset -= ToolbarButton.WIDTH / 2;
                }

                screenStack.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
            }

            settings.StateChanged      += _ => updateScreenOffset();
            notifications.StateChanged += _ => updateScreenOffset();

            notifications.Enabled.BindTo(AllowOpeningOverlays);

            HideOverlaysOnEnter.ValueChanged += hide =>
            {
                //central game screen change logic.
                if (hide)
                {
                    hideAllOverlays();
                    musicController.State = Visibility.Hidden;
                    Toolbar.State         = Visibility.Hidden;
                }
                else
                {
                    Toolbar.State = Visibility.Visible;
                }
            };
        }
コード例 #3
0
        protected override void LoadComplete()
        {
            base.LoadComplete();

            // hook up notifications to components.
            BeatmapManager.PostNotification = n => notifications?.Post(n);
            BeatmapManager.GetStableStorage = GetStorageForStableInstall;

            AddRange(new Drawable[]
            {
                new VolumeControlReceptor
                {
                    RelativeSizeAxes = Axes.Both,
                    ActionRequested  = action => volume.Adjust(action)
                },
                mainContent = new Container {
                    RelativeSizeAxes = Axes.Both
                },
                overlayContent = new Container {
                    RelativeSizeAxes = Axes.Both, Depth = float.MinValue
                },
            });

            loadComponentSingleFile(screenStack = new Loader(), d =>
            {
                screenStack.ModePushed += screenAdded;
                screenStack.Exited     += screenRemoved;
                mainContent.Add(screenStack);
            });

            loadComponentSingleFile(Toolbar = new Toolbar
            {
                Depth  = -5,
                OnHome = delegate
                {
                    hideAllOverlays();
                    intro?.ChildScreen?.MakeCurrent();
                },
            }, overlayContent.Add);

            loadComponentSingleFile(volume = new VolumeControl(), Add);
            loadComponentSingleFile(new OnScreenDisplay(), Add);

            //overlay elements
            loadComponentSingleFile(direct = new DirectOverlay {
                Depth = -1
            }, mainContent.Add);
            loadComponentSingleFile(social = new SocialOverlay {
                Depth = -1
            }, mainContent.Add);
            loadComponentSingleFile(chat = new ChatOverlay {
                Depth = -1
            }, mainContent.Add);
            loadComponentSingleFile(settings = new MainSettings
            {
                GetToolbarHeight = () => ToolbarOffset,
                Depth            = -1
            }, overlayContent.Add);
            loadComponentSingleFile(userProfile = new UserProfileOverlay {
                Depth = -2
            }, mainContent.Add);
            loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay {
                Depth = -3
            }, mainContent.Add);
            loadComponentSingleFile(musicController = new MusicController
            {
                Depth    = -4,
                Position = new Vector2(0, Toolbar.HEIGHT),
                Anchor   = Anchor.TopRight,
                Origin   = Anchor.TopRight,
            }, overlayContent.Add);

            loadComponentSingleFile(notifications = new NotificationOverlay
            {
                GetToolbarHeight = () => ToolbarOffset,
                Depth            = -4,
                Anchor           = Anchor.TopRight,
                Origin           = Anchor.TopRight,
            }, overlayContent.Add);

            loadComponentSingleFile(dialogOverlay = new DialogOverlay
            {
                Depth = -6,
            }, overlayContent.Add);

            Logger.NewEntry += entry =>
            {
                if (entry.Level < LogLevel.Important)
                {
                    return;
                }

                notifications.Post(new SimpleNotification
                {
                    Text = $@"{entry.Level}: {entry.Message}"
                });
            };

            dependencies.Cache(settings);
            dependencies.Cache(social);
            dependencies.Cache(direct);
            dependencies.Cache(chat);
            dependencies.Cache(userProfile);
            dependencies.Cache(musicController);
            dependencies.Cache(beatmapSetOverlay);
            dependencies.Cache(notifications);
            dependencies.Cache(dialogOverlay);

            // ensure only one of these overlays are open at once.
            var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };

            foreach (var overlay in singleDisplayOverlays)
            {
                overlay.StateChanged += state =>
                {
                    if (state == Visibility.Hidden)
                    {
                        return;
                    }

                    foreach (var c in singleDisplayOverlays)
                    {
                        if (c == overlay)
                        {
                            continue;
                        }
                        c.State = Visibility.Hidden;
                    }
                };
            }

            // eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
            var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };

            foreach (var overlay in informationalOverlays)
            {
                overlay.StateChanged += state =>
                {
                    if (state == Visibility.Hidden)
                    {
                        return;
                    }

                    foreach (var c in informationalOverlays)
                    {
                        if (c == overlay)
                        {
                            continue;
                        }
                        c.State = Visibility.Hidden;
                    }
                };
            }

            void updateScreenOffset()
            {
                float offset = 0;

                if (settings.State == Visibility.Visible)
                {
                    offset += ToolbarButton.WIDTH / 2;
                }
                if (notifications.State == Visibility.Visible)
                {
                    offset -= ToolbarButton.WIDTH / 2;
                }

                screenStack.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
            }

            settings.StateChanged      += _ => updateScreenOffset();
            notifications.StateChanged += _ => updateScreenOffset();

            Cursor.State = Visibility.Hidden;
        }