コード例 #1
0
        private void load(OsuRulesetConfigManager config)
        {
            config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);

            RegisterPool <HitCircle, DrawableHitCircle>(10, 100);

            RegisterPool <Slider, DrawableSlider>(10, 100);
            RegisterPool <SliderHeadCircle, DrawableSliderHead>(10, 100);
            RegisterPool <SliderTailCircle, DrawableSliderTail>(10, 100);
            RegisterPool <SliderTick, DrawableSliderTick>(10, 100);
            RegisterPool <SliderRepeat, DrawableSliderRepeat>(5, 50);

            RegisterPool <Spinner, DrawableSpinner>(2, 20);
            RegisterPool <SpinnerTick, DrawableSpinnerTick>(10, 100);
            RegisterPool <SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
        }
コード例 #2
0
        private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable <WorkingBeatmap> beatmap)
        {
            rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);

            this.beatmap.BindTo(beatmap);
            this.beatmap.ValueChanged += _ => calculateScale();

            userCursorScale = config.GetBindable <float>(OsuSetting.GameplayCursorSize);
            userCursorScale.ValueChanged += _ => calculateScale();

            autoCursorScale = config.GetBindable <bool>(OsuSetting.AutoCursorSize);
            autoCursorScale.ValueChanged += _ => calculateScale();

            CursorScale = new Bindable <float>();
            CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);

            calculateScale();
        }
コード例 #3
0
        private void load(OsuRulesetConfigManager config)
        {
            config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);

            showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
        }
コード例 #4
0
 private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
 {
     rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
 }
コード例 #5
0
ファイル: OsuPlayfield.cs プロジェクト: ovidex/osu
 private void load(OsuRulesetConfigManager config)
 {
     config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
 }