protected override void FinishEffect(Point3D p, Map map, Mobile from) { BaseCreature toSpawn; if (0.125 > Utility.RandomDouble()) { toSpawn = new Osiredon(from); } else { toSpawn = new Leviathan(from); } Spawn(p, map, toSpawn); base.FinishEffect(p, map, from); }
public override Item Construct(Type type, Mobile from) { if (type == typeof(TreasureMap)) { int level; //if ( from is PlayerMobile && ((PlayerMobile)from).Young && from.Map == Map.Trammel && TreasureMap.IsInHavenIsland( from ) ) // level = 0; //else level = 1; return(new TreasureMap(level, Map.Felucca)); } else if (type == typeof(MessageInABottle)) { return(new MessageInABottle(/*from.Map == Map.Felucca ?*/ Map.Felucca /* : Map.Trammel*/)); } Container pack = from.Backpack; if (pack != null) { List <SOS> messages = pack.FindItemsByType <SOS>(); for (int i = 0; i < messages.Count; ++i) { SOS sos = messages[i]; if (from.Map == sos.TargetMap && from.InRange(sos.TargetLocation, (int)(from.Skills[SkillName.Fishing].Value - 75.0))) { Item preLoot = null; switch (Utility.Random(8)) { case 0: // Body parts { var list = new[] { 0x1CDD, 0x1CE5, // arm 0x1CE0, 0x1CE8, // torso 0x1CE1, 0x1CE9, // head 0x1CE2, 0x1CEC // leg }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 1: // Bone parts { var list = new[] { 0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls 0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles 0x1B15, 0x1B16 // pelvis bones }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 2: // Paintings and portraits { preLoot = new ShipwreckedItem(Utility.Random(0xE9F, 10)); break; } case 3: // Pillows { preLoot = new ShipwreckedItem(Utility.Random(0x13A4, 11)); break; } case 4: // Shells { preLoot = new ShipwreckedItem(Utility.Random(0xFC4, 9)); break; } case 5: //Hats { if (Utility.RandomBool()) { preLoot = new SkullCap(); } else { preLoot = new TricorneHat(); } break; } case 6: // Misc { var list = new[] { 0x1EB5, // unfinished barrel 0xA2A, // stool 0xC1F, // broken clock 0x1047, 0x1048, // globe 0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4 // barrel staves }; if (Utility.Random(list.Length + 1) == 0) { preLoot = new Candelabra(); } else { preLoot = new ShipwreckedItem(Utility.RandomList(list)); } break; } } if (preLoot != null) { if (preLoot is IShipwreckedItem) { ((IShipwreckedItem)preLoot).IsShipwreckedItem = true; } return(preLoot); } LockableContainer chest = null; switch (Utility.Random(3)) { case 0: chest = new MetalGoldenChest(); break; case 1: chest = new MetalChest(); break; default: case 2: chest = new WoodenChest(); break; } chest.Breakable = false; chest.Locked = false; if (sos.IsAncient) { int hue = 1150; if (0.20 > Utility.RandomDouble()) { switch (Utility.Random((chest is WoodenChest) ? 6 : 14)) { case 0: hue = 1193; break; case 1: hue = 1281; break; case 2: hue = 1190; break; case 3: hue = 1165; break; case 4: hue = 1160; break; case 5: hue = 1126; break; case 6: hue = CraftResources.GetInfo(CraftResource.Valorite).Hue; break; case 7: hue = CraftResources.GetInfo(CraftResource.Verite).Hue; break; case 8: hue = CraftResources.GetInfo(CraftResource.Agapite).Hue; break; case 9: hue = CraftResources.GetInfo(CraftResource.Gold).Hue; break; case 10: hue = CraftResources.GetInfo(CraftResource.Bronze).Hue; break; case 11: hue = CraftResources.GetInfo(CraftResource.Copper).Hue; break; case 12: hue = CraftResources.GetInfo(CraftResource.ShadowIron).Hue; break; case 13: hue = CraftResources.GetInfo(CraftResource.DullCopper).Hue; break; } } chest.Hue = hue; } else if ((chest is MetalChest || chest is MetalGoldenChest) && (0.5 * sos.Level) >= Utility.RandomDouble()) { int randhue = Utility.Random(120); var resource = CraftResource.None; if (randhue >= 118) { resource = CraftResource.Valorite; } else if (randhue >= 115) { resource = CraftResource.Verite; } else if (randhue >= 110) { resource = CraftResource.Agapite; } else if (randhue >= 100) { resource = CraftResource.Gold; } else if (randhue >= 90) { resource = CraftResource.Bronze; } else if (randhue >= 70) { resource = CraftResource.Copper; } else if (randhue >= 40) { resource = CraftResource.ShadowIron; } else { resource = CraftResource.DullCopper; } chest.Hue = CraftResources.GetInfo(resource).Hue; } int soslevel = sos.Level; TreasureMapChest.Fill(chest, soslevel, from.Expansion); if (!sos.IsAncient) { chest.Locked = false; } double chance = Utility.RandomDouble(); BaseCreature mibmonster1; BaseCreature mibmonster2; mibmonster1 = new DeepWaterElemental(); if (chance <= 0.02 && from.Skills[SkillName.Fishing].Base >= 115) { mibmonster2 = new Osiredon(); int choice = Utility.Random(5); switch (choice) { case 4: mibmonster2.PackItem(new SmallFishingNetDeed()); break; case 3: mibmonster2.PackItem(new LargeFishingNetDeed()); break; case 2: mibmonster2.PackItem(new Shell()); break; case 1: mibmonster2.PackItem(new Anchor()); break; case 0: mibmonster2.PackItem(new Hook()); break; } } else if (soslevel < 5) { mibmonster2 = new WaterElemental(); } else { mibmonster2 = new DeepWaterElemental(); } int x = from.X, y = from.Y; Map map = from.Map; mibmonster1.MoveToWorld(new Point3D(x, y, -5), map); mibmonster2.MoveToWorld(new Point3D(x, y, -5), map); mibmonster1.Home = mibmonster1.Location; mibmonster1.HomeMap = mibmonster1.Map; mibmonster1.RangeHome = 10; mibmonster2.Home = mibmonster2.Location; mibmonster2.HomeMap = mibmonster2.Map; mibmonster2.RangeHome = 10; if (sos.IsAncient) { chest.DropItem(new FabledFishingNet()); } else { chest.DropItem(new SpecialFishingNet()); } chest.Movable = true; chest.Name = "treasure chest"; chest.IsShipwreckedItem = true; if (sos.Level > 0) { chest.TrapType = TrapType.ExplosionTrap; chest.TrapPower = soslevel * Utility.RandomMinMax(9, 19); chest.TrapLevel = 0; } else { chest.TrapType = TrapType.None; chest.TrapPower = 1; chest.TrapLevel = 1; } sos.Delete(); return(chest); } } } return(base.Construct(type, from)); }