void OnTriggerEnter2D(Collider2D other) { if (OscarEnterDetecter.IsOscar(other.gameObject)) { Oscar.Instance.SetIdle(true); } }
void OnCollisionEnter2D(Collision2D other) { if (OscarEnterDetecter.IsOscar(other.gameObject)) { StartCoroutine(Explosion()); } }