public virtual void Awake() { m_SendController = null; if (string.IsNullOrEmpty(SendControllerObjectName) == true) { Debug.LogError("You must supply a SendControllerObjectName"); return; } GameObject controllerObject = GameObject.Find(SendControllerObjectName); if (controllerObject == null) { Debug.LogError(string.Format("A GameObject with the name '{0}' could not be found", SendControllerObjectName)); return; } OscSendController controller = controllerObject.GetComponent <OscSendController> (); if (controller == null) { Debug.LogError(string.Format("The GameObject with the name '{0}' does not contain a OscSendController component", SendControllerObjectName)); return; } m_SendController = controller; }
// Use this for initialization public override void Start() { #region init receiver base.Start(); #endregion #region init sender OscSendController controller = sendControllerObject.GetComponent<OscSendController>(); if (controller == null) { Debug.LogError(string.Format("The GameObject with the name '{0}' does not contain a OscSendController component", sendControllerObject.name)); return; } m_SendController = controller; #endregion #region init NIW if (doInitializeNiw) { Send(new OscMessage("/niw/server/config/invert/low/avg/zero", 0)); Send(new OscMessage("/niw/server/push/invert/low/avg/zero/contactdetect", "aggregator/floorcontact")); Send(new OscMessage("/niw/server/config/invert/low", 0.025f)); Send(new OscMessage("/niw/server/config/invert/low/avg/zero/contactdetect", 10000)); } #endregion }
public virtual void Awake() { m_SendController = null; if (string.IsNullOrEmpty(SendControllerObjectName) == true) { Debug.LogError("You must supply a SendControllerObjectName"); return; } GameObject controllerObject = GameObject.Find(SendControllerObjectName); if (controllerObject == null) { Debug.LogError(string.Format("A GameObject with the name '{0}' could not be found", SendControllerObjectName)); return; } OscSendController controller = controllerObject.GetComponent<OscSendController>(); if (controller == null) { Debug.LogError(string.Format("The GameObject with the name '{0}' does not contain a OscSendController component", SendControllerObjectName)); return; } m_SendController = controller; }
void Awake() { if (receiver == null) { Debug.LogError("You must supply a ReceiveController"); return; } if (!GetReceiveController(receiver, out floorReceiverController)) { Debug.LogError(string.Format("The GameObject with the name '{0}' does not contain a OscReceiveController component", receiver.name)); return; } else { callbacks = new Dictionary <KeyValuePair <OscReceiveController, string>, OscMessageEvent>(); callbacks[new KeyValuePair <OscReceiveController, string>(floorReceiverController, "/niw/client/raw")] = ReceiveMessage; callbacks[new KeyValuePair <OscReceiveController, string>(floorReceiverController, "/niw/client/aggregator/floorcontact")] = FloorContact; } floorSenderController = sender.GetComponent <OscSendController>(); if (floorSenderController == null) { Debug.LogError(string.Format("The GameObject with the name '{0}' does not contain a OscSendController component", sender.name)); return; } floorType = type; serverAddress = "/niw/game/status"; }
// Use this for initialization void Start() { OscSendController controller = sendControllerObject.GetComponent <OscSendController>(); if (controller == null) { Debug.LogError(string.Format("The GameObject with the name '{0}' does not contain a OscSendController component", sendControllerObject.name)); return; } m_SendController = controller; }
// Use this for initialization public override void Start() { playerController = transform.FindChild("PlayerController").gameObject; #region init receiver base.Start(); #endregion #region init sender OscSendController controller = sendControllerObject.GetComponent <OscSendController>(); if (controller == null) { Debug.LogError(string.Format("The GameObject with the name '{0}' does not contain a OscSendController component", sendControllerObject.name)); return; } m_SendController = controller; #endregion #region init NIW if (doInitializeNiw) { Send(new OscMessage("/niw/server/config/invert/low/avg/zero", 0)); Send(new OscMessage("/niw/server/push/invert/low/avg/zero/contactdetect", "aggregator/floorcontact")); Send(new OscMessage("/niw/server/config/invert/low", 0.025f)); Send(new OscMessage("/niw/server/config/invert/low/avg/zero/contactdetect", 10000)); } #endregion for (int i = 0; i < 6; i++) { for (int j = 0; j < 6; j++) { FeetMap[i, j] = -1; } } }
// Use this for initialization public override void Start() { playerController = transform.FindChild("PlayerController").gameObject; #region init receiver base.Start(); #endregion #region init sender OscSendController controller = sendControllerObject.GetComponent<OscSendController>(); if (controller == null) { Debug.LogError(string.Format("The GameObject with the name '{0}' does not contain a OscSendController component", sendControllerObject.name)); return; } m_SendController = controller; #endregion #region init NIW if (doInitializeNiw) { Send(new OscMessage("/niw/server/config/invert/low/avg/zero", 0)); Send(new OscMessage("/niw/server/push/invert/low/avg/zero/contactdetect", "aggregator/floorcontact")); Send(new OscMessage("/niw/server/config/invert/low", 0.025f)); Send(new OscMessage("/niw/server/config/invert/low/avg/zero/contactdetect", 10000)); } #endregion for (int i = 0; i < 6; i++) { for (int j = 0; j < 6; j++) { FeetMap[i, j] = -1; } } }
// Use this for initialization void Start() { OscSendController controller = sendControllerObject.GetComponent<OscSendController>(); if (controller == null) { Debug.LogError(string.Format("The GameObject with the name '{0}' does not contain a OscSendController component", sendControllerObject.name)); return; } m_SendController = controller; }