private void InitializeMap() { ControlBar.MapChangeNotify += OriginSimulator.ChangeMap; //ControlBar.MapChangeNotify += ContractSimulator.ChangeMap; OriginSimulator.ChangeMap(ControlBar.SelectedMap); //ContractSimulator.ChangeMap(ControlBar.SelectedMap); }
private void StopCommandOnExecuted(object sender, ExecutedRoutedEventArgs e) { OriginSimulator.Stop(); _status = Status.Stop; }
private void PauseCommandOnExecuted(object sender, ExecutedRoutedEventArgs e) { OriginSimulator.Pause(); _status = Status.Pause; }
private void PlayCommandOnExecuted(object sender, ExecutedRoutedEventArgs e) { OriginSimulator.Start(ControlBar.SpeedValue.Value); _status = Status.Play; }