public void SetOrientation(Vector3Int position, Orientations orientation) { if (ValidateCellPosition(position)) { m_Cells[GetCellIndex(position)].orientation = orientation; } }
public void SetRotation(Orientations orientation) { SendCommand(Commands.MemoryAccessControl); switch (orientation) { default: case Orientations.Portrait: SendData((byte)(MemoryAccessControl.MX | MemoryAccessControl.BGR)); Width = 240; Height = 320; break; case Orientations.Landscape: SendData((byte)(MemoryAccessControl.MV | MemoryAccessControl.BGR)); Width = 320; Height = 240; break; case Orientations.PortraitFlip: SendData((byte)(MemoryAccessControl.MY | MemoryAccessControl.ML | MemoryAccessControl.BGR)); Width = 240; Height = 320; break; case Orientations.LandscapeFlip: SendData((byte)(MemoryAccessControl.ML | MemoryAccessControl.MV | MemoryAccessControl.MX | MemoryAccessControl.MY | MemoryAccessControl.BGR)); Width = 320; Height = 240; break; } }
public override Dictionary<string, string> GenerateReplacementDictionary( ExportProperties exportProperties, BuildData buildData) { Dictionary<string, string> replacements = this.ParentPlatform.GenerateReplacementDictionary(exportProperties, buildData); replacements["ORGANIZATION_NAME"] = "Organization Name"; replacements["DEVELOPMENT_TEAM_ALL_CAPS"] = ""; replacements["DEVELOPMENT_TEAM_NOT_CAPS"] = ""; string developmentTeam = exportProperties.IosDevTeamId; if (developmentTeam != null) { replacements["DEVELOPMENT_TEAM_NOT_CAPS"] = "DevelopmentTeam = " + developmentTeam + ";"; replacements["DEVELOPMENT_TEAM_ALL_CAPS"] = "DEVELOPMENT_TEAM = " + developmentTeam + ";"; } string bundleIdPrefix = exportProperties.IosBundlePrefix; replacements["IOS_BUNDLE_ID"] = bundleIdPrefix == null ? exportProperties.ProjectID : bundleIdPrefix + "." + exportProperties.ProjectID; Orientations orientations = exportProperties.Orientations; replacements["IOS_SUPPORTED_ORIENTATIONS_INFO_PLIST"] = string.Join("", "\t<array>\n", orientations.SupportsPortrait ? "\t\t<string>UIInterfaceOrientationPortrait</string>\n" : "", orientations.SupportsUpsideDown ? "\t\t<string>UIInterfaceOrientationPortraitUpsideDown</string>\n" : "", orientations.SupportsLandscapeLeft ? "\t\t<string>UIInterfaceOrientationLandscapeLeft</string>\n" : "", orientations.SupportsLandscapeRight ? "\t\t<string>UIInterfaceOrientationLandscapeRight</string>\n" : "", "\t</array>"); return replacements; }
/// <summary> /// Initializes a new instance of the <see cref="GridViewModel"/> class. /// This constructor is used in copying and model convertions /// </summary> /// <param name="name">Question name</param> /// <param name="top">Top position on parent canvas</param> /// <param name="left">Left position on parent canvas</param> /// <param name="width">Question's width</param> /// <param name="height">Question's height</param> /// <param name="parentTemplate">The view model of parent template</param> /// <param name="orientation"></param> public GridViewModel(string name, double top, double left, double width, double height, TemplateViewModel parentTemplate, Orientations orientation) { this.InitializeValues(name, top, left, width, height); this.ParentTemplate = parentTemplate; this.SelectedMapping = this.AnswersMapping[latestSelectedMapping]; this.orientation = orientation; }
public void CreateModules(bool respectNeigborExclusions = true) { int count = 0; var modules = new List <Module>(); var prototypes = this.getPrototypes().ToArray(); var scenePrototype = new Dictionary <Module, ModulePrototype>(); for (int i = 0; i < prototypes.Length; i++) { var prototype = prototypes[i]; for (int face = 0; face < 6; face++) { if (prototype.Faces[face].ExcludedNeighbours == null) { prototype.Faces[face].ExcludedNeighbours = new ModulePrototype[0]; } } for (int rotation = 0; rotation < 4; rotation++) { if (rotation == 0 || !prototype.CompareRotatedVariants(0, rotation)) { var module = new Module(prototype.gameObject, rotation, count); modules.Add(module); scenePrototype[module] = prototype; count++; } } EditorUtility.DisplayProgressBar("Creating module prototypes...", prototype.gameObject.name, (float)i / prototypes.Length); } ModuleData.Current = modules.ToArray(); foreach (var module in modules) { module.PossibleNeighbors = new ModuleSet[6]; for (int direction = 0; direction < 6; direction++) { var face = scenePrototype[module].Faces[Orientations.Rotate(direction, module.Rotation)]; module.PossibleNeighbors[direction] = new ModuleSet(modules .Where(neighbor => module.Fits(direction, neighbor) && (!respectNeigborExclusions || ( !face.ExcludedNeighbours.Contains(scenePrototype[neighbor]) && !scenePrototype[neighbor].Faces[Orientations.Rotate((direction + 3) % 6, neighbor.Rotation)].ExcludedNeighbours.Contains(scenePrototype[module])) && (!face.EnforceWalkableNeighbor || scenePrototype[neighbor].Faces[Orientations.Rotate((direction + 3) % 6, neighbor.Rotation)].Walkable) && (face.Walkable || !scenePrototype[neighbor].Faces[Orientations.Rotate((direction + 3) % 6, neighbor.Rotation)].EnforceWalkableNeighbor)) )); } module.PossibleNeighborsArray = module.PossibleNeighbors.Select(ms => ms.ToArray()).ToArray(); } EditorUtility.ClearProgressBar(); this.Modules = modules.ToArray(); EditorUtility.SetDirty(this); AssetDatabase.SaveAssets(); }
public RequestModel(Modes mode, IEnumerable <string> options = null, string user = "", string size = "", Orientations orientation = Orientations.Any) { Mode = mode; Orientation = orientation; Size = size; switch (mode) { case Modes.collection: { this.collections = options; break; } case Modes.featured: { this.features = options; break; } case Modes.user: { this.User = user; break; } } ; }
public static Tuple <RobotConstructionStatus, IRobotCleaner> GetRobot(RobotParametersDto parameters) { Orientations.InitializeOrientations(); //Create a validator in order to do basic verifications IRobotCleanerValidator validator = new RobotCleanerValidator(); var result = Tuple.Create <RobotConstructionStatus, IRobotCleaner>(RobotConstructionStatus.Error, null); //if the parameters given are not valid, it will return null with the enum value in Error. if (!validator.IsRobotValid(parameters) || !validator.IsMapValid(parameters)) { return(result); } //Here the dependencies are created and injected in the robot object. var currentPosition = new CurrentPosition(GetAxis(parameters.Start["X"]), GetAxis(parameters.Start["Y"])); IMap map = new Map(parameters.Map, currentPosition); IReturnAlgorithm returnAlgorithm = new ReturnAlgorithm(new FirstStep()); ICleaningAlgorithm cleaningAlgorithm = new CleaningAlgorithm(parameters.Commands); var movingStrategies = Orientations.GetMovingStrategies(); result = Tuple.Create <RobotConstructionStatus, IRobotCleaner>(RobotConstructionStatus.Success, new Implementations.RobotCleaner(currentPosition.X, currentPosition.Y, Orientations.GetFacingPosition(parameters.Start["facing"]), parameters.Battery, map, returnAlgorithm, movingStrategies, cleaningAlgorithm)); return(result); }
public void SetRotation(Orientations orientation) { SendCommand(Commands.MemoryAccessControl); switch (orientation) { default: case Orientations.Portrait: SendData(_orientationFlags[(int)Orientations.Portrait]); Width = 240; Height = 320; break; case Orientations.Landscape: SendData(_orientationFlags[(int)Orientations.Landscape]); Width = 320; Height = 240; break; case Orientations.PortraitFlip: SendData(_orientationFlags[(int)Orientations.PortraitFlip]); Width = 240; Height = 320; break; case Orientations.LandscapeFlip: SendData(_orientationFlags[(int)Orientations.LandscapeFlip]); Width = 320; Height = 240; break; } }
public void EnforceWalkway(Vector3i start, Vector3i destination) { int direction = Orientations.GetIndex((destination - start).ToVector3()); this.EnforceWalkway(start, direction); this.EnforceWalkway(destination, (direction + 3) % 6); }
public bool IsConvex(out Orientations orientation, float threshold = 1E-05f) { orientation = Orientations.None; int num = this._edges.Length; int num2 = 0; int num3 = num - 1; for (int i = 0; i < num; i++) { Vector2 vector = -this._edges[num3].Direction; Vector2 direction = this._edges[i].Direction; float num4 = vector.DotPerp(direction); int num5 = (num4 <-threshold || num4> threshold) ? ((num4 > 0f) ? 1 : -1) : 0; if (num5 != 0) { if (num2 != 0) { if ((num2 > 0 && num5 < 0) || (num2 < 0 && num5 > 0)) { return(false); } } else { num2 += num5; } } num3 = i; } orientation = ((num2 == 0) ? Orientations.None : ((num2 > 0) ? Orientations.CW : Orientations.CCW)); return(orientation != Orientations.None); }
public static IVisualContainer GetStackPanel <TViewModel, TProperty>(Orientations orientation, String propertyName) { var prop = typeof(TViewModel).GetProperty(propertyName); if (prop == null) { throw new InvalidOperationException(); } var isCollection = typeof(IEnumerable <TProperty>).IsAssignableFrom(prop.PropertyType); if (isCollection) { var binding = new DeferredPropertyBinding <IEnumerable <TProperty> >(prop); return(new StackPanel <IEnumerable <TProperty> > { Binding = binding, Orientation = orientation }); } else { var binding = new DeferredPropertyBinding <TProperty>(prop); return(new StackPanel <TProperty> { Binding = binding, Orientation = orientation }); } }
internal static Vector2 Scale(this Orientations o) { /*if (o == Orientations.Up_Left) * { * return new ScaleTransform(-1, -1); * } * else if (o == Orientations.Up) * { * return new ScaleTransform(1, -1); * } * else if (o == Orientations.Right) * { * return new ScaleTransform(-1, 1); * } * return new ScaleTransform(1, 1);*/ if (o == Orientations.Up_Left) { return(new Vector2(-1, -1)); } else if (o == Orientations.Up) { return(new Vector2(1, -1)); } else if (o == Orientations.Right) { return(new Vector2(-1, 1)); } return(new Vector2(1, 1)); }
public SpringGreen(Vector2 position, Orientations orientation, string spritePath) : base(position, orientation, true) { if (string.IsNullOrWhiteSpace(spritePath)) { spritePath = "objects/DJMapHelper/springGreen/"; } if (!spritePath.EndsWith("/")) { spritePath += "/"; } Sprite sprite = new(GFX.Game, spritePath); sprite.Add("idle", "", 0.0f, new int[1]); sprite.Add("bounce", "", 0.07f, "idle", 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 5); sprite.Add("disabled", "white", 0.07f); sprite.Play("idle"); sprite.Origin.X = sprite.Width / 2f; sprite.Origin.Y = sprite.Height; if (orientation == Orientations.WallLeft) { sprite.Rotation = 1.570796f; } else if (orientation == Orientations.WallRight) { sprite.Rotation = -1.570796f; } if (SpringSprite.GetValue(this) is Sprite origSprite) { SpriteCloneInto.Invoke(sprite, new object[] { origSprite }); } }
/// <summary> /// Prints an image. /// </summary> /// <param name="image">Image to be printed</param> /// <param name="jobName">Name of the printing job</param> /// <param name="onFinishCallback"> /// Action to perform after printing is finished. /// Is performed even if the printing was cancelled. /// </param> /// <param name="colorMode">Color mode of printing</param> /// <param name="orientation">Sheet orientation of printing</param> /// <param name="scaleMode">Scale mode of printing</param> /// <exception cref="ArgumentNullException"></exception> public static void PrintImage([NotNull] Texture2D image, [NotNull] string jobName, Action onFinishCallback = null, ColorModes colorMode = ColorModes.Color, Orientations orientation = Orientations.Portrait, ScaleModes scaleMode = ScaleModes.Fit) { if (AGUtils.IsNotAndroid()) { return; } if (image == null) { throw new ArgumentNullException("image"); } if (jobName == null) { throw new ArgumentNullException("jobName"); } _printHelper = new AndroidJavaObject(C.AndroidPrintHelper, AGUtils.Activity); _printHelper.Call("setColorMode", (int)colorMode); _printHelper.Call("setOrientation", (int)orientation); _printHelper.Call("setScaleMode", (int)scaleMode); _onPrintSuccess = onFinishCallback; var helperClass = new AndroidJavaClass(C.PrintHelperUtilsClass); helperClass.CallStatic("printBitmap", jobName, AGUtils.Texture2DToAndroidBitmap(image), _printHelper); }
public Edge(Vertex v1, Vertex v2, Orientations orientation) { _V1 = v1; _V2 = v2; _Orientation = orientation; _Multiplicity = 1; }
public bool CompareRotatedVariants(int r1, int r2) { if (!(this.Faces[Orientations.UP] as VerticalFaceDetails).Invariant || !(this.Faces[Orientations.DOWN] as VerticalFaceDetails).Invariant) { return(false); } for (int i = 0; i < 4; i++) { var face1 = this.Faces[Orientations.Rotate(Orientations.HorizontalDirections[i], r1)] as HorizontalFaceDetails; var face2 = this.Faces[Orientations.Rotate(Orientations.HorizontalDirections[i], r2)] as HorizontalFaceDetails; if (face1.Connector != face2.Connector) { return(false); } if (!face1.Symmetric && !face2.Symmetric && face1.Flipped != face2.Flipped) { return(false); } } return(true); }
public PlaceCommand(ToyRobot toy, PlacementCoordinates placementVar) { toyRobot = toy; xCoordinate = placementVar.XPlacement; yCooridinate = placementVar.YPlacement; startingOrientation = placementVar.orientations; }
public static bool Rotate(uint DisplayNumber, Orientations Orientation) { if (DisplayNumber == 0) { throw new ArgumentOutOfRangeException("DisplayNumber", DisplayNumber, "First display is 1."); } var result = false; var d = new DISPLAY_DEVICE(); var dm = new DEVMODE(); d.cb = Marshal.SizeOf(d); if (!ShowMe.EnumDisplayDevices(null, DisplayNumber - 1, ref d, 0)) { throw new ArgumentOutOfRangeException("DisplayNumber", DisplayNumber, "Number is greater than connected displays."); } if (0 != ShowMe.EnumDisplaySettings( d.DeviceName, ShowMe.ENUM_CURRENT_SETTINGS, ref dm)) { if ((dm.dmDisplayOrientation + (int)Orientation) % 2 == 1) // Need to swap height and width? { var temp = dm.dmPelsHeight; dm.dmPelsHeight = dm.dmPelsWidth; dm.dmPelsWidth = temp; } switch (Orientation) { case Orientations.DEGREES_CW_90: dm.dmDisplayOrientation = ShowMe.DMDO_270; break; case Orientations.DEGREES_CW_180: dm.dmDisplayOrientation = ShowMe.DMDO_180; break; case Orientations.DEGREES_CW_270: dm.dmDisplayOrientation = ShowMe.DMDO_90; break; case Orientations.DEGREES_CW_0: dm.dmDisplayOrientation = ShowMe.DMDO_DEFAULT; break; default: break; } var ret = ShowMe.ChangeDisplaySettingsEx( d.DeviceName, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero); result = ret == 0; } return(result); }
public override void Arrange <TRenderRect>(Orientations orientation, TRenderRect bounds, IRenderContext renderContext) { _currentRow = 0; _currentY = 0; base.Arrange(orientation, bounds, renderContext); }
/// <summary> /// Retrieves the JPEG orientation from the specified screen rotation /// </summary> /// <param name="rotation"></param> /// <returns></returns> private int GetOrientation(int rotation) { // Sensor orientation is 90 for most devices, or 270 for some devices (eg. Nexus 5X) // We have to take that into account and rotate JPEG properly. // For devices with orientation of 90, we simply return our mapping from ORIENTATIONS. // For devices with orientation of 270, we need to rotate the JPEG 180 degrees. return((Orientations.Get(rotation) + mSensorOrientation + 270) % 360); }
/// <summary> /// Initializes a new instance of the <see cref="ChangeGridOrientationAction"/> class /// </summary> /// <param name="gridViewModel">Changed grid view model</param> /// <param name="orientationBefore">Orientation value before the change</param> /// <param name="orientationAfter">Orientation value after the change</param> /// <param name="choiceBoxesBefore">Child choice boxes before the change</param> /// <param name="choiceBoxesAfter">Child choice boxes after the change</param> public ChangeGridOrientationAction(GridViewModel gridViewModel, Orientations orientationBefore, Orientations orientationAfter, List <ChoiceBoxViewModel> choiceBoxesBefore, List <ChoiceBoxViewModel> choiceBoxesAfter) { this.gridViewModel = gridViewModel; this.orientationBefore = orientationBefore; this.orientationAfter = orientationAfter; this.choiceBoxesBefore = choiceBoxesBefore; this.choiceBoxesAfter = choiceBoxesAfter; }
/// <summary> /// Tracks orientation change in grid question /// </summary> /// <param name="gridViewModel">Changed grid view model</param> /// <param name="orientationBefore">Orientation value before the change</param> /// <param name="orientationAfter">Orientation value after the change</param> /// <param name="choiceBoxesBefore">Child choice boxes before the change</param> /// <param name="choiceBoxesAfter">Child choice boxes after the change</param> public static void TrackGridOrientationChange(GridViewModel gridViewModel, Orientations orientationBefore, Orientations orientationAfter, List <ChoiceBoxViewModel> choiceBoxesBefore, List <ChoiceBoxViewModel> choiceBoxesAfter) { ChangeGridOrientationAction action = new ChangeGridOrientationAction(gridViewModel, orientationBefore, orientationAfter, choiceBoxesBefore, choiceBoxesAfter); TrackAction(action); }
public static DISP_CHANGE Rotate(uint displayNumber, Orientations orientation) { if (displayNumber == 0) { throw new ArgumentOutOfRangeException("displayNumber", displayNumber, "First display is 1."); } DISP_CHANGE result = DISP_CHANGE.Failed; DISPLAY_DEVICE d = new DISPLAY_DEVICE(); DEVMODE dm = new DEVMODE(); d.cb = Marshal.SizeOf(d); if (!NativeMethods.EnumDisplayDevices(null, displayNumber - 1, ref d, 0)) { throw new ArgumentOutOfRangeException("displayNumber", displayNumber, "Number is greater than connected displays."); } if (0 != NativeMethods.EnumDisplaySettings( d.DeviceName, ENUM_CURRENT_SETTINGS, ref dm)) { if ((dm.dmDisplayOrientation + (int)orientation) % 2 == 1) // Need to swap height and width? { int temp = dm.dmPelsHeight; dm.dmPelsHeight = dm.dmPelsWidth; dm.dmPelsWidth = temp; } switch (orientation) { case Orientations.DEGREES_CW_90: dm.dmDisplayOrientation = DMDO_270; break; case Orientations.DEGREES_CW_180: dm.dmDisplayOrientation = DMDO_180; break; case Orientations.DEGREES_CW_270: dm.dmDisplayOrientation = DMDO_90; break; case Orientations.DEGREES_CW_0: dm.dmDisplayOrientation = DMDO_DEFAULT; break; default: break; } result = NativeMethods.ChangeDisplaySettingsEx( d.DeviceName, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero); } return(result); }
/// <summary> /// Creates an <see cref="OrientedlLine"/> by combining two symmetrical /// <see cref="DirectionalLine"/> s related to the /// <paramref name="orientation"/>. For more information, see <see cref="DirectionalLine.FromBoard(Board, int, int, Piece, Directions, int, int)"/>. /// </summary> /// <param name="board">the <see cref="Board"/> to be used</param> /// <param name="x">the starting <see cref="Tile.X"/></param> /// <param name="y">the starting <see cref="Tile.Y"/></param> /// <param name="piece"> /// the <see cref="Logic.Piece"/> that will determine <see cref="GetSameTiles()"/> /// </param> /// <param name="orientation">the <see cref="Orientations"/> to traverse</param> /// <param name="maxTile">the max number of <see cref="Tile"/> to traverse</param> /// <param name="blankTolerance"> /// the max number of <see cref="Pieces.None"/> tiles before the traversing stops /// </param> /// <returns>a <see cref="OrientedlLine"/></returns> public static OrientedlLine FromBoard( Board board, int x, int y, Piece type, Orientations orientation, int maxTile, int blankTolerance) { if (board is null) { throw new ArgumentNullException(nameof(board)); } if (x < 0 || x > board.Width) { throw new ArgumentException("Value is out of range", nameof(x)); } if (y < 0 || y > board.Height) { throw new ArgumentException("Value is out of range", nameof(y)); } if (maxTile < 0) { throw new ArgumentException(nameof(maxTile)); } if (blankTolerance < 0) { throw new ArgumentException(nameof(blankTolerance)); } return(orientation switch { Orientations.Horizontal => new OrientedlLine( type, orientation, DirectionalLine.FromBoard(board, x, y, type, Directions.Left, maxTile, blankTolerance), DirectionalLine.FromBoard(board, x, y, type, Directions.Right, maxTile, blankTolerance)), Orientations.Vertical => new OrientedlLine( type, orientation, DirectionalLine.FromBoard(board, x, y, type, Directions.Up, maxTile, blankTolerance), DirectionalLine.FromBoard(board, x, y, type, Directions.Down, maxTile, blankTolerance)), Orientations.Diagonal => new OrientedlLine( type, orientation, DirectionalLine.FromBoard(board, x, y, type, Directions.UpLeft, maxTile, blankTolerance), DirectionalLine.FromBoard(board, x, y, type, Directions.DownRight, maxTile, blankTolerance)), Orientations.RvDiagonal => new OrientedlLine( type, orientation, DirectionalLine.FromBoard(board, x, y, type, Directions.UpRight, maxTile, blankTolerance), DirectionalLine.FromBoard(board, x, y, type, Directions.DownLeft, maxTile, blankTolerance)), _ => throw new InvalidOperationException("Unexpected value"), });
public Wall(Index2D start, Index2D end, Orientations or, TileTypes t, Element theme = Element.DEFAULT, bool move = false) { StartCell = start; EndCell = end; Type = t; Theme = theme; Traversable = move; Orientation = or; }
protected void RaiseOrientationChanged(Orientations oldValue, Orientations newValue) { if (OrientationChanged != null) OrientationChanged(this, new OrientationChangedEventArgs { OldValue = oldValue, NewValue = newValue }); }
public Rover(int xPos, int yPos, Orientations orientation) { HasFoundObstacle = false; Position = new Coordinates() { X = xPos, Y = yPos }; Orientation = orientation; }
public Texture(OpenGL gl, uint id, int qtyFrames, int duration, Orientations orientation, int xFramesQty = 0) { this.gl = gl; this.ID = id; this.QtyFrames = qtyFrames; this.Duration = duration; this.Orientation = orientation; this.XFramesQty = xFramesQty; }
public GameObject CreateWall(MazeChunk chunk, Orientations orientation) { var wall = Instantiate(Wall); wall.transform.parent = chunk.CachedTransform; wall.transform.localPosition = Vector3.zero; wall.transform.localRotation = ToRotation(orientation); return(wall); }
private void turnCounterClockwise() { //switch the orientation if (m_orientation == Orientations.Left) m_orientation = Orientations.Down; else m_orientation -= 1; //actualise drawing updateSquares(); }
public override ValueSize Measure <TRenderSize>(IVisualElement container, Orientations orientation, TRenderSize availableSpace, IMeasureContext measureContext) { _currentRow = 0; _currentY = 0; RowHeights.Clear(); return(base.Measure(container, orientation, availableSpace, measureContext)); }
public static bool Rotate(uint DisplayNumber, Orientations Orientation) { bool result = false; DISPLAY_DEVICE d = new DISPLAY_DEVICE(); DEVMODE dm = new DEVMODE(); d.cb = Marshal.SizeOf(d); if (!Display.EnumDisplayDevices(null, DisplayNumber, ref d, 0)) { throw new ArgumentOutOfRangeException("DisplayNumber", DisplayNumber, "Number is greater than connected displays."); } if (Display.EnumDisplaySettings( d.DeviceName, Display.ENUM_CURRENT_SETTINGS, ref dm) != 0) { if ((dm.dmDisplayOrientation + (int)Orientation) % 2 == 1) // Need to swap height and width? { int temp = dm.dmPelsHeight; dm.dmPelsHeight = dm.dmPelsWidth; dm.dmPelsWidth = temp; } switch (Orientation) { case Orientations.DEGREES_CW_90: dm.dmDisplayOrientation = 3; break; case Orientations.DEGREES_CW_180: dm.dmDisplayOrientation = 2; break; case Orientations.DEGREES_CW_270: dm.dmDisplayOrientation = 1; break; case Orientations.DEGREES_CW_0: dm.dmDisplayOrientation = 0; break; default: break; } DISP_CHANGE ret = Display.ChangeDisplaySettingsEx( d.DeviceName, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero); result = ret == 0; } return(result); }
public void BeginTrial(Orientations orientation, float startTime) { this.startTime = startTime; this.orientation = orientation; SetRotation(orientation); currentTrial = new Trial(orientation, startTime); if (Phenotype != null) { Phenotype.AddTrial(currentTrial); } }
public static Point2 ToDirection(Orientations orientation) { switch (orientation) { default: return Point2.Right; case Orientations.Down: return Point2.Down; case Orientations.Left: return Point2.Left; case Orientations.Up: return Point2.Up; } }
public static Orientations ToOpposite(Orientations orientation) { switch (orientation) { default: return Orientations.Left; case Orientations.Down: return Orientations.Up; case Orientations.Left: return Orientations.Right; case Orientations.Up: return Orientations.Down; } }
/// <summary> /// Crea una pared con un punto de origen, el tamaño de la pared y la orientación de la misma, especificando /// el tiling de la textura /// </summary> /// <param name="origin">Punto de origen de la pared</param> /// <param name="size">Dimensiones de la pared. Uno de los valores será ignorado, según la orientación elegida</param> /// <param name="orientation">Orientacion de la pared</param> /// <param name="texture">Textura de la pared</param> /// <param name="uTile">Cantidad de tile de la textura en coordenada U</param> /// <param name="vTile">Cantidad de tile de la textura en coordenada V</param> public TgcPlaneWall(Vector3 origin, Vector3 size, Orientations orientation, TgcTexture texture, float uTile, float vTile) : this() { setTexture(texture); autoAdjustUv = false; this.origin = origin; this.size = size; this.orientation = orientation; this.uTile = uTile; this.vTile = vTile; updateValues(); }
public Ship(int x, int y, int size, Orientations o) { this.x = x; this.y = y; this.size = size; this.o = o; this.plage = new int[this.size]; for (int i = 0; i < this.size; i++) { if (o == Orientations.Horizontal) plage[i] = this.x + i; else plage[i] = this.y + i; } }
public Shape() { m_shape = Shapes.I; m_orientation = Orientations.Up; m_squares = new List<Square>(4); m_location = new Point(100, 100); m_blockSize = new Size(10, 10); for (int i = 0; i < 4; i++) m_squares.Add( new Square( new Point(m_location.X, m_location.Y - (i + 1) * m_blockSize.Height), new Size(m_blockSize.Width - 2, m_blockSize.Height - 2) ) ); }
private void UpdateOrientations() { var oldValue = this.Orientation; switch (Windows.UI.ViewManagement.ApplicationView.GetForCurrentView().Orientation) { case Windows.UI.ViewManagement.ApplicationViewOrientation.Landscape: this.Orientation = Orientations.Horizontal; break; case Windows.UI.ViewManagement.ApplicationViewOrientation.Portrait: this.Orientation = Orientations.Vertical; break; } if (Windows.UI.Xaml.Window.Current.Bounds.Width == 320) this.Orientation = Orientations.Snap; if (!oldValue.Equals(this.Orientation)) RaiseOrientationChanged(oldValue, this.Orientation); }
IEnumerator EvaluateBatch(int batchIndex, Phenotype[] batch, Orientations orientation) { IList<EvaluationBehaviour> evaluations = new List<EvaluationBehaviour>(); var layout = new TransformLayout(28.0f, 18.0f, batchSize, Mathf.FloorToInt(Mathf.Sqrt(batchSize))) .GetEnumerator(); foreach (var phenotype in batch) { layout.MoveNext(); var t = PoolManager.Pools["Evaluations"].Spawn(prefab, layout.Current, Quaternion.identity, transform); var controllerBehaviour = t.GetComponent<ControllerBehaviour>(); controllerBehaviour.Network = NetworkPorts.FromGenotype(phenotype.Genotype); var evaluationBehaviour = t.GetComponent<EvaluationBehaviour>(); evaluationBehaviour.Phenotype = phenotype; evaluationBehaviour.BeginTrial(orientation, Time.time); evaluations.Add(evaluationBehaviour); } // Wait for evaluations to complete while (evaluations.Any(ev => !ev.IsComplete)) { if (BestEvaluation != null) { var ordered = evaluations.OrderByDescending(ev => ev.CurrentTrial.Fitness); var best = ordered.First(); BestEvaluation(best); } yield return new WaitForFixedUpdate(); } // Cleanup List<Transform> children = new List<Transform>(transform.childCount); foreach (Transform child in transform) { if (child.gameObject.activeInHierarchy) { children.Add(child); } } foreach (Transform child in children) { PoolManager.Pools["Evaluations"].Despawn(child, null); } }
public VectorPosition(int x, int y, Orientations orientation) { X = x; Y = y; Orientation = orientation; }
public static Quaternion ToRotation(Orientations orientation) { switch (orientation) { default: return Quaternion.identity; case Orientations.Down: return Quaternion.Euler(0f, 0f, 270f); case Orientations.Left: return Quaternion.Euler(0f, 0f, 180f); case Orientations.Up: return Quaternion.Euler(0f, 0f, 90f); } }
/// <summary> /// 矫正图片 /// 创建人:孙佳杰 创建时间:2016年1月27日22:45:36 /// </summary> /// <param name="img"></param> /// <param name="width"></param> /// <param name="height"></param> /// <param name="orien"></param> public void Rotating(Bitmap img, ref int width, ref int height, Orientations orientations) { int ow = width; switch (orientations) { case Orientations.TopRight: img.RotateFlip(RotateFlipType.RotateNoneFlipX);//horizontal flip break; case Orientations.BottomRight: img.RotateFlip(RotateFlipType.Rotate180FlipNone);//right-top break; case Orientations.BottomLeft: img.RotateFlip(RotateFlipType.RotateNoneFlipY);//vertical flip break; case Orientations.LeftTop: img.RotateFlip(RotateFlipType.Rotate90FlipX); break; case Orientations.RightTop: img.RotateFlip(RotateFlipType.Rotate90FlipNone);//right-top width = height; height = ow; break; case Orientations.RightBottom: img.RotateFlip(RotateFlipType.Rotate270FlipX); break; case Orientations.LftBottom: img.RotateFlip(RotateFlipType.Rotate270FlipNone);//left-bottom width = height; height = ow; break; default: break; } }
void SetRotation(Orientations orientation) { if (orientation == Orientations.Random) { var orientations = Enum.GetValues(typeof(Orientations)); cart.localRotation = Quaternion.Euler(0f, 0f, (float)(Orientations)orientations.GetValue(UnityEngine.Random.Range(0, orientations.Length))); } else { cart.localRotation = Quaternion.Euler(0f, 0f, (float)orientation); } }
public Trial(Orientations orientation, float startTime) { this.orientation = orientation; this.startTime = startTime; this.fitnessHistory.Fill(0.0f); }
protected virtual void OrientationChanged(Orientations newOrientation) { }
public GameObject CreateWall(MazeChunk chunk, Orientations orientation) { var wall = Instantiate(Wall); wall.transform.parent = chunk.CachedTransform; wall.transform.localPosition = Vector3.zero; wall.transform.localRotation = ToRotation(orientation); return wall; }
public MazeChunk CreateChunk(Point2 position, Orientations orientation, GameObject maze, MazeChunk[,] map) { position += ToDirection(orientation); var chunk = Instantiate(Chunks.GetRandom()); chunk.name = string.Format("{0}_{1}", position.X, position.Y); chunk.Position = position; chunk.Orientation = orientation; chunk.CachedTransform.parent = maze.transform; chunk.CachedTransform.localPosition = position; map[position.X, position.Y] = chunk; CreateWalls(chunk, map); return chunk; }
/// <summary> /// Constructor for the Level Editor /// </summary> /// <param name="name">Sprite name of Trigger</param> /// <param name="initialPos">Position of Trigger</param> /// <param name="orientation">Trigger's orientation/direction</param> public PartyCrossTrigger(string name, Vector2 initialPosition, Orientations orientation = Orientations.Up) : this(name, Tile.TileSize, Tile.TileSize, (This.Game.LoadingLevel as FrostbyteLevel).allies) { Orientation = orientation; SpawnPoint = initialPosition; }
/// <summary> /// Constructor for the Level Editor /// </summary> /// <param name="name">Sprite name of Door</param> /// <param name="initialPos">Position of door</param> /// <param name="orientation">Door's orientation/direction</param> public Door(string name, Vector2 initialPos, Orientations orientation=Orientations.Up) : this(name) { SpawnPoint = initialPos; this.Orientation = orientation; }