コード例 #1
0
 // Process to trigger the conjugaison
 private void TryToConjugateCell(OrganismMutation otherOrgMutation)
 {
     // If collided object is a shield and conjugaison chance is triggered
     if (otherOrgMutation && otherOrgMutation.GetShieldHealth() > GetShieldHealth() && Random.Range(0, 1) < conjugaisonProba)
     {
         // Change shield health if collided object has a larger health amount
         SetShieldHealth(otherOrgMutation.GetShieldHealth());
     }
 }
コード例 #2
0
    protected virtual void InitComponents()
    {
        rb       = GetComponent <Rigidbody2D>();
        render   = transform.GetChild(0).GetComponent <SpriteRenderer>();
        bodyColl = transform.GetChild(0).GetComponent <CircleCollider2D>();

        orgMovement    = GetComponent <OrganismMovement>();
        orgAttack      = GetComponent <OrganismAttack>();
        orgDuplication = GetComponent <OrganismDuplication>();
        orgMutation    = GetComponent <OrganismMutation>();
    }
コード例 #3
0
    /***** OUTCOME FUNCTIONS *****/

    //Called by player when he dies
    public void GameOver(bool deathByCollision)
    {
        // Hide the indicators
        CloseEnnemyUI.Instance.HideAllIndicators();

        // Shake the screen
        CameraShake.Instance.HeavyScreenShake();

        // Update the UI
        uiController.TriggerGameOver(deathByCollision);

        OrganismDuplication.StopDuplication();
        OrganismMutation.StopMutation();
    }