public void ShowAroundEffect(OrganAroundEffect oae, bool showOrHide, bool hideOther, float scale = 1f) { if (this._aroundEffects == null) { return; } GameObject gameObject = this._aroundEffects[(int)oae]; if (showOrHide && null == gameObject) { GameObject gameObject2 = Singleton <CResourceManager> .GetInstance().GetResource("Prefab_Characters/Prefab_Organ/AroundEffect/" + oae.ToString(), typeof(GameObject), 0, false, false).m_content as GameObject; if (gameObject2 != null) { gameObject = (GameObject)Object.Instantiate(gameObject2); DebugHelper.Assert(gameObject != null); if (gameObject != null) { Transform transform = gameObject.transform; if (transform != null) { transform.SetParent(this.actor.myTransform); transform.localPosition = Vector3.zero; transform.localScale = Vector3.one; transform.localRotation = Quaternion.identity; } ParticleScaler[] componentsInChildren = gameObject.GetComponentsInChildren <ParticleScaler>(true); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].particleScale = scale; componentsInChildren[i].CheckAndApplyScale(); } } this._aroundEffects[(int)oae] = gameObject; } } if (null != gameObject && gameObject.activeSelf != showOrHide) { gameObject.SetActive(showOrHide); if (showOrHide && oae == OrganAroundEffect.HostPlayerInAndHit) { Singleton <CSoundManager> .GetInstance().PostEvent("UI_Prompt_fangyuta_atk", null); } } if (hideOther) { for (int j = 0; j < this._aroundEffects.Length; j++) { if (j != (int)oae && null != this._aroundEffects[j] && this._aroundEffects[j].activeSelf) { this._aroundEffects[j].SetActive(false); } } } }
public void ShowAroundEffect(OrganAroundEffect oae, bool showOrHide, bool hideOther, float scale = 1f) { if (this._aroundEffects != null) { int index = (int)oae; GameObject obj2 = this._aroundEffects[index]; if (showOrHide && (null == obj2)) { GameObject content = Singleton <CResourceManager> .GetInstance().GetResource("Prefab_Characters/Prefab_Organ/AroundEffect/" + oae.ToString(), typeof(GameObject), enResourceType.BattleScene, false, false).m_content as GameObject; if (content != null) { obj2 = (GameObject)UnityEngine.Object.Instantiate(content); DebugHelper.Assert(obj2 != null); if (obj2 != null) { Transform transform = obj2.transform; if (transform != null) { transform.SetParent(base.actor.gameObject.transform); transform.localPosition = Vector3.zero; transform.localScale = Vector3.one; transform.localRotation = Quaternion.identity; } ParticleScaler[] componentsInChildren = obj2.GetComponentsInChildren <ParticleScaler>(true); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].particleScale = scale; componentsInChildren[i].CheckAndApplyScale(); } } this._aroundEffects[index] = obj2; } } if ((null != obj2) && (obj2.activeSelf != showOrHide)) { obj2.SetActive(showOrHide); if (showOrHide && (oae == OrganAroundEffect.HostPlayerInAndHit)) { Singleton <CSoundManager> .GetInstance().PostEvent("UI_Prompt_fangyuta_atk", null); } } if (hideOther) { for (int j = 0; j < this._aroundEffects.Length; j++) { if (((j != index) && (null != this._aroundEffects[j])) && this._aroundEffects[j].activeSelf) { this._aroundEffects[j].SetActive(false); } } } } }