public void setText(CharSequence cs, Color color, float targetWidth, int align, bool wrap) { setText(_font.wrapText(cs.toString(), targetWidth + 1)); if (!wrap) { _textSize.Y = _font.getCapHeight(); } }
public void setAllColors(Color color) { GLOBAL_CACHE.clear(cacheId); for (int i = 0; i < _previousDrawingOperations.Count; i++) { MonoGameGameFontCacheDrawingOperation op = _previousDrawingOperations[i]; op.color = ((MonoGameColor)color)._color; } updateCache(); }
public void setColor(Color c) { _color = ((MonoGameColor)c)._color; }
public void setColor(Color color) { _setColor = ((MonoGameColor)color)._color; }