コード例 #1
0
ファイル: AILayer_Altar.cs プロジェクト: LeaderEnemyBoss/ELCP
    private void VoteForSeasonEffect_TicketRaised(object sender, TicketRaisedEventArgs e)
    {
        OrderVoteForSeasonEffect orderVoteForSeasonEffect = e.Order as OrderVoteForSeasonEffect;

        Diagnostics.Assert(orderVoteForSeasonEffect != null);
        List <EvaluableMessage_VoteForSeasonEffect> list = new List <EvaluableMessage_VoteForSeasonEffect>(base.AIEntity.AIPlayer.Blackboard.GetMessages <EvaluableMessage_VoteForSeasonEffect>(BlackboardLayerID.Empire, (EvaluableMessage_VoteForSeasonEffect message) => message.SeasonEffectReference == orderVoteForSeasonEffect.SeasonEffectName));

        if (list.Count == 0)
        {
            return;
        }
        if (list.Count > 1)
        {
            AILayer.LogWarning("There should not be several PopulationBuyout EvaluableMessages for the same city");
        }
        EvaluableMessage_VoteForSeasonEffect evaluableMessage_VoteForSeasonEffect = list[0];

        if (e.Result == PostOrderResponse.Processed)
        {
            evaluableMessage_VoteForSeasonEffect.SetObtained();
        }
        else
        {
            evaluableMessage_VoteForSeasonEffect.SetFailedToObtain();
        }
    }
コード例 #2
0
ファイル: AILayer_Altar.cs プロジェクト: LeaderEnemyBoss/ELCP
    private SynchronousJobState SynchronousJob_VoteForSeasonEffect()
    {
        List <EvaluableMessage_VoteForSeasonEffect> list = new List <EvaluableMessage_VoteForSeasonEffect>(base.AIEntity.AIPlayer.Blackboard.GetMessages <EvaluableMessage_VoteForSeasonEffect>(BlackboardLayerID.Empire, (EvaluableMessage_VoteForSeasonEffect match) => match.State == BlackboardMessage.StateValue.Message_InProgress));

        if (list.Count != 0)
        {
            if (list.Count > 1)
            {
                AILayer.LogWarning("There should not be several VoteForSeasonEffect EvaluableMessages for the same empire ({0})", new object[]
                {
                    base.AIEntity.Empire.Index
                });
            }
            EvaluableMessage_VoteForSeasonEffect evaluableMessage_VoteForSeasonEffect = list[0];
            if (evaluableMessage_VoteForSeasonEffect.EvaluationState == EvaluableMessage.EvaluableMessageState.Validate)
            {
                OrderVoteForSeasonEffect order = new OrderVoteForSeasonEffect(base.AIEntity.Empire.Index, evaluableMessage_VoteForSeasonEffect.SeasonEffectReference, evaluableMessage_VoteForSeasonEffect.VoteCount);
                Ticket ticket;
                base.AIEntity.Empire.PlayerControllers.AI.PostOrder(order, out ticket, new EventHandler <TicketRaisedEventArgs>(this.VoteForSeasonEffect_TicketRaised));
                return(SynchronousJobState.Success);
            }
        }
        return(SynchronousJobState.Success);
    }