コード例 #1
0
        private static void QFarmCheck()
        {
            if (!Q.IsReady())
            {
                return;
            }

            var posAfterQ = Player.Position.To2D().Extend(Game.CursorPos.To2D(), 300);
            var minList   =
                MinionManager.GetMinions(Player.Position, 550f)
                .Where(
                    min =>
                    HealthPrediction.GetHealthPrediction(
                        min,
                        (int)(Q.Delay + min.Distance(posAfterQ) / Orbwalking.GetMyProjectileSpeed()) * 1000) +
                    (Game.Ping / 2) <= (Q.GetDamage(min) + Player.GetAutoAttackDamage(min)) &&
                    HealthPrediction.GetHealthPrediction(
                        min,
                        (int)(Q.Delay + min.Distance(posAfterQ) / Orbwalking.GetMyProjectileSpeed()) * 1000) +
                    (Game.Ping / 2) > Player.GetAutoAttackDamage(min));         //Player.GetAutoAttackDamage(min)

            var objAiBases = minList as Obj_AI_Base[] ?? minList.ToArray();

            if (!objAiBases.Any())
            {
                return;
            }

            CastQ(Vector3.Zero, objAiBases.First());
        }
コード例 #2
0
        private static bool IsKillableWaa(Obj_AI_Hero wTarget)
        {
            if (Player.Distance(wTarget) > W.Range)
            {
                return(false);
            }

            return(Player.GetAutoAttackDamage(wTarget) + W.GetDamage(wTarget) >
                   HealthPrediction.GetHealthPrediction(
                       wTarget,
                       (int)
                       ((Player.Distance(wTarget) / W.Speed) * 1000 +
                        (Player.Distance(wTarget) / Orbwalking.GetMyProjectileSpeed()) * 1000) + (Game.Ping / 2)) &&
                   Player.Distance(wTarget) <= Orbwalking.GetRealAutoAttackRange(null));
        }
コード例 #3
0
        public static bool MinionThere()
        {
            var list =
                MinionManager.GetMinions(_player.Position, xSLxOrbwalker.GetAutoAttackRange())
                .Where(
                    m =>
                    HealthPrediction.GetHealthPrediction(
                        m, (int)(_player.Distance(m) / Orbwalking.GetMyProjectileSpeed()) * 1000) <=
                    Q.GetDamage(m) + _player.GetAutoAttackDamage(m))
                .ToList();

            // Game.PrintChat("QDmg "+Q.GetDamage(List.FirstOrDefault()));

            return(list.Count > 0);
        }
コード例 #4
0
 private void OnOrbwalkingAfterAttack(AttackableUnit unit, AttackableUnit target)
 {
     try
     {
         if (unit.IsMe)
         {
             var minion = target as Obj_AI_Minion;
             if (minion != null)
             {
                 _lastAaMinion        = minion;
                 _lastAaMinionEndTime = Game.Time + minion.Distance(Player) / Orbwalking.GetMyProjectileSpeed() +
                                        0.25f;
             }
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
コード例 #5
0
ファイル: Ashe.cs プロジェクト: Romesti/l-
 public double TimeToHit(AttackableUnit target)
 {
     return(Player.Distance(target, false) / Orbwalking.GetMyProjectileSpeed());
 }
コード例 #6
0
ファイル: Draven.cs プロジェクト: spofa/GoodGuyJodu
        public bool minionThere()
        {
            var List = MinionManager.GetMinions(player.Position, DeathWalker.getTargetSearchDist())
                       .Where(m => HealthPrediction.GetHealthPrediction(m,
                                                                        (int)(player.Distance(m) / Orbwalking.GetMyProjectileSpeed()) * 1000) <=
                              Q.GetDamage(m) + player.GetAutoAttackDamage(m)
                              ).ToList();

            // Game.PrintChat("QDmg "+Q.GetDamage(List.FirstOrDefault()));
            return(List.Count > 0);
        }
コード例 #7
0
        void QFarmCheck()
        {
            // if (COrbwalker.ActiveMode != Orbwalking.OrbwalkingMode.LastHit ||
            //     COrbwalker.ActiveMode != Orbwalking.OrbwalkingMode.LaneClear ||
            //     COrbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) return; //Tempfix
            if (!Q.IsReady())
            {
                return;
            }
            var PosAfterQ = Player.Position.To2D().Extend(Game.CursorPos.To2D(), 300);
            var minList   =
                MinionManager.GetMinions(Player.Position, 550f).Where(min =>
                                                                      HealthPrediction.GetHealthPrediction(min, (int)(Q.Delay + min.Distance(PosAfterQ) / Orbwalking.GetMyProjectileSpeed()) * 1000) + Game.Ping <= (Q.GetDamage(min) + Player.GetAutoAttackDamage(min)) &&
                                                                      HealthPrediction.GetHealthPrediction(min, (int)(Q.Delay + min.Distance(PosAfterQ) / Orbwalking.GetMyProjectileSpeed()) * 1000) + Game.Ping > 0);

            if (!minList.First().IsValidTarget())
            {
                return;
            }
            CastQ(Vector3.Zero, minList.First());
        }
コード例 #8
0
        public static AttackableUnit GetTarget()
        {
            AttackableUnit result;

            if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.None)
            {
                return(null);
            }
            /*Killable Minion*/
            if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear ||
                Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed ||
                Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LastHit)
            {
                foreach (var minion in
                         ObjectManager.Get <Obj_AI_Minion>()
                         .Where(
                             minion =>
                             minion.IsValidTarget() && Orbwalker.InAutoAttackRange(minion) &&
                             minion.Health < 2 * (RealAutoAttack(minion))))
                {
                    var t = (int)(Player.AttackCastDelay * 1000) - 100 + Game.Ping / 2 +
                            1000 * (int)Player.Distance(minion) / (int)Orbwalking.GetMyProjectileSpeed();
                    var predHealth = HealthPrediction.GetHealthPrediction(
                        minion, t, Program.Config.Item("FarmDelay").GetValue <Slider>().Value);

                    if (minion.Team != GameObjectTeam.Neutral && MinionManager.IsMinion(minion, true))
                    {
                        if (predHealth > 0 && predHealth <= RealAutoAttack(minion))
                        {
                            return(minion);
                        }
                    }
                }
            }

            /* turrets / inhibitors / nexus */
            if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear)
            {
                /* turrets */
                foreach (var turret in
                         ObjectManager.Get <Obj_AI_Turret>().Where(t => t.IsValidTarget() && Orbwalker.InAutoAttackRange(t)))
                {
                    return(turret);
                }

                /* inhibitor */
                foreach (var turret in
                         ObjectManager.Get <Obj_BarracksDampener>()
                         .Where(t => t.IsValidTarget() && Orbwalker.InAutoAttackRange(t)))
                {
                    return(turret);
                }

                /* nexus */
                foreach (var nexus in
                         ObjectManager.Get <Obj_HQ>().Where(t => t.IsValidTarget() && Orbwalker.InAutoAttackRange(t)))
                {
                    return(nexus);
                }
            }

            /*Champions*/
            if (Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.LastHit)
            {
                var target = TargetSelector.GetTarget(-1, TargetSelector.DamageType.Physical);
                if (target.IsValidTarget())
                {
                    return(target);
                }
            }

            /*Jungle minions*/
            if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear ||
                Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed)
            {
                result =
                    ObjectManager.Get <Obj_AI_Minion>()
                    .Where(
                        mob =>
                        mob.IsValidTarget() && Orbwalker.InAutoAttackRange(mob) &&
                        mob.Team == GameObjectTeam.Neutral)
                    .MaxOrDefault(mob => mob.MaxHealth);
                if (result != null)
                {
                    return(result);
                }
            }

            /*Lane Clear minions*/
            if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear)
            {
                if (!ShouldWait())
                {
                    if (_prevMinion.IsValidTarget() && Orbwalker.InAutoAttackRange(_prevMinion))
                    {
                        var predHealth = HealthPrediction.LaneClearHealthPrediction(
                            _prevMinion, (int)((Player.AttackDelay * 1000) * 2f),
                            Program.Config.Item("FarmDelay").GetValue <Slider>().Value);
                        if (predHealth >= 2 * RealAutoAttack(_prevMinion) ||
                            Math.Abs(predHealth - _prevMinion.Health) < float.Epsilon)
                        {
                            return(_prevMinion);
                        }
                    }

                    result = (from minion in
                              ObjectManager.Get <Obj_AI_Minion>()
                              .Where(minion => minion.IsValidTarget() && Orbwalker.InAutoAttackRange(minion))
                              let predHealth =
                                  HealthPrediction.LaneClearHealthPrediction(
                                      minion, (int)((Player.AttackDelay * 1000) * 2f),
                                      Program.Config.Item("FarmDelay").GetValue <Slider>().Value)
                                  where
                                  predHealth >= 2 * RealAutoAttack(minion) ||
                                  Math.Abs(predHealth - minion.Health) < float.Epsilon
                                  select minion).MaxOrDefault(m => m.Health);

                    if (result != null)
                    {
                        _prevMinion = (Obj_AI_Minion)result;
                    }
                }
            }
            return(null);
        }
コード例 #9
0
        private static Obj_AI_Base GetPossibleTarget()
        {
            Obj_AI_Base Target = null;

            if (Config.Item("OW_Misc_PriorityUnit").GetValue <StringList>().SelectedIndex == 1 && (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear || CurrentMode == Mode.LaneFreeze))
            {
                var Obj = GetBestHeroTarget();
                if (Program.IsValid(Obj))
                {
                    return(Obj);
                }
            }
            if (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear || CurrentMode == Mode.LaneFreeze || CurrentMode == Mode.LastHit)
            {
                foreach (var Obj in ObjectManager.Get <Obj_AI_Minion>().Where(i => Program.IsValid(i) && i.Name != "Beacon" && InAutoAttackRange(i) && i.Team != GameObjectTeam.Neutral && i.Health < 2 * Player.GetAutoAttackDamage(i, true)))
                {
                    var Time   = (int)(Player.AttackCastDelay * 1000) - 100 + Game.Ping / 2 + 1000 * (int)(Player.Distance3D(Obj) / Orbwalking.GetMyProjectileSpeed());
                    var predHp = HealthPrediction.GetHealthPrediction(Obj, Time, Config.Item("OW_Misc_FarmDelay").GetValue <Slider>().Value);
                    if (predHp <= 0)
                    {
                        FireOnNonKillableMinion(Obj);
                    }
                    if (predHp > 0 && predHp <= Player.GetAutoAttackDamage(Obj, true))
                    {
                        return(Obj);
                    }
                }
            }
            if (Program.IsValid(ForcedTarget) && InAutoAttackRange(ForcedTarget))
            {
                return(ForcedTarget);
            }
            if (CurrentMode != Mode.LastHit)
            {
                var Obj = GetBestHeroTarget();
                if (Program.IsValid(Obj))
                {
                    return(Obj);
                }
            }
            var maxHp = float.MaxValue;

            if (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear || CurrentMode == Mode.LaneFreeze)
            {
                foreach (var Obj in ObjectManager.Get <Obj_AI_Minion>().Where(i => Program.IsValid(i) && i.Name != "Beacon" && InAutoAttackRange(i) && i.Team == GameObjectTeam.Neutral && (i.MaxHealth >= maxHp || Math.Abs(maxHp - float.MaxValue) < float.Epsilon)))
                {
                    Target = Obj;
                    maxHp  = Obj.MaxHealth;
                }
                if (Program.IsValid(Target))
                {
                    return(Target);
                }
            }
            if ((CurrentMode == Mode.LaneClear || CurrentMode == Mode.LaneFreeze) && !ShouldWait())
            {
                if (Program.IsValid(PrevMinion) && InAutoAttackRange(PrevMinion))
                {
                    var predHp = HealthPrediction.LaneClearHealthPrediction(PrevMinion, (int)(Player.AttackDelay * 1000 * ClearWaitTimeMod), Config.Item("OW_Misc_FarmDelay").GetValue <Slider>().Value);
                    if (predHp >= Player.GetAutoAttackDamage(PrevMinion, true) * 2 || Math.Abs(predHp - PrevMinion.Health) < float.Epsilon)
                    {
                        return(PrevMinion);
                    }
                }
                foreach (var Obj in ObjectManager.Get <Obj_AI_Minion>().Where(i => Program.IsValid(i) && i.Name != "Beacon" && InAutoAttackRange(i)))
                {
                    var predHp = HealthPrediction.LaneClearHealthPrediction(Obj, (int)(Player.AttackDelay * 1000 * ClearWaitTimeMod), Config.Item("OW_Misc_FarmDelay").GetValue <Slider>().Value);
                    if (predHp >= Player.GetAutoAttackDamage(Obj, true) * 2 || Math.Abs(predHp - Obj.Health) < float.Epsilon)
                    {
                        if (Obj.Health >= maxHp || Math.Abs(maxHp - float.MaxValue) < float.Epsilon)
                        {
                            Target     = Obj;
                            maxHp      = Obj.Health;
                            PrevMinion = Obj;
                        }
                    }
                }
                if (Program.IsValid(Target))
                {
                    return(Target);
                }
            }
            if (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear || CurrentMode == Mode.LaneFreeze)
            {
                foreach (var Obj in ObjectManager.Get <Obj_AI_Turret>().Where(i => Program.IsValid(i) && InAutoAttackRange(i)))
                {
                    return(Obj);
                }
            }
            return(null);
        }
コード例 #10
0
        private static AttackableUnit GetPossibleTarget()
        {
            AttackableUnit Target = null;
            var            R      = float.MaxValue;

            if (Config.Item("OW_Misc_PriorityUnit").GetValue <StringList>().SelectedIndex == 1 && (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear))
            {
                var Obj = GetBestHeroTarget();
                if (Obj.IsValidTarget())
                {
                    return(Obj);
                }
            }
            if (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear || CurrentMode == Mode.LastHit)
            {
                foreach (var Obj in ObjectManager.Get <Obj_AI_Minion>().Where(i => i.IsValidTarget() && i.Name != "Beacon" && InAutoAttackRange(i) && i.Team != GameObjectTeam.Neutral))
                {
                    var Time   = (int)(Player.AttackCastDelay * 1000) - 100 + Game.Ping / 2 + 1000 * (int)(Player.Distance(Obj.ServerPosition) / Orbwalking.GetMyProjectileSpeed());
                    var predHp = HealthPrediction.GetHealthPrediction(Obj, Time, GetCurrentFarmDelay());
                    if (predHp <= 0)
                    {
                        FireOnNonKillableMinion(Obj);
                    }
                    if (predHp > 0 && predHp <= Player.GetAutoAttackDamage(Obj, true))
                    {
                        return(Obj);
                    }
                }
            }
            if (ForcedTarget.IsValidTarget() && InAutoAttackRange(ForcedTarget))
            {
                return(ForcedTarget);
            }
            if (CurrentMode == Mode.LaneClear)
            {
                foreach (var Obj in ObjectManager.Get <Obj_AI_Turret>().Where(i => i.IsValidTarget() && InAutoAttackRange(i)))
                {
                    return(Obj);
                }
                foreach (var Obj in ObjectManager.Get <Obj_BarracksDampener>().Where(i => i.IsValidTarget() && InAutoAttackRange(i)))
                {
                    return(Obj);
                }
                foreach (var Obj in ObjectManager.Get <Obj_HQ>().Where(i => i.IsValidTarget() && InAutoAttackRange(i)))
                {
                    return(Obj);
                }
            }
            if (CurrentMode != Mode.LastHit)
            {
                var Obj = GetBestHeroTarget();
                if (Obj.IsValidTarget())
                {
                    return(Obj);
                }
            }
            if (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear)
            {
                foreach (var Obj in ObjectManager.Get <Obj_AI_Minion>().Where(i => i.IsValidTarget() && i.Name != "Beacon" && InAutoAttackRange(i) && i.Team == GameObjectTeam.Neutral && (i.MaxHealth >= R || Math.Abs(R - float.MaxValue) < float.Epsilon)))
                {
                    Target = Obj;
                    R      = Obj.MaxHealth;
                }
            }
            if (CurrentMode == Mode.LaneClear && !ShouldWait())
            {
                if (PrevMinion.IsValidTarget() && InAutoAttackRange(PrevMinion))
                {
                    var predHp = HealthPrediction.LaneClearHealthPrediction(PrevMinion, (int)(Player.AttackDelay * 1000 * ClearWaitTimeMod), GetCurrentFarmDelay());
                    if (predHp >= 2 * Player.GetAutoAttackDamage(PrevMinion, true) || Math.Abs(predHp - PrevMinion.Health) < float.Epsilon)
                    {
                        return(PrevMinion);
                    }
                }
                foreach (var Obj in ObjectManager.Get <Obj_AI_Minion>().Where(i => i.IsValidTarget() && i.Name != "Beacon" && InAutoAttackRange(i)))
                {
                    var predHp = HealthPrediction.LaneClearHealthPrediction(Obj, (int)(Player.AttackDelay * 1000 * ClearWaitTimeMod), GetCurrentFarmDelay());
                    if ((predHp >= 2 * Player.GetAutoAttackDamage(Obj, true) || Math.Abs(predHp - Obj.Health) < float.Epsilon) && (Obj.Health >= R || Math.Abs(R - float.MaxValue) < float.Epsilon))
                    {
                        Target     = Obj;
                        R          = Obj.MaxHealth;
                        PrevMinion = Obj;
                    }
                }
            }
            return(Target);
        }
コード例 #11
0
ファイル: Program.cs プロジェクト: symbiosismm/Releases
        private static void Main()
        {
            CustomEvents.Game.OnGameLoad += delegate
            {
                if (new [] { "Azir", "Kalista" }.Contains(Player.ChampionName))
                {
                    Game.PrintChat("[ST] LastHit Assistant : " + Player.ChampionName + " is not working properly and has been disabled.");
                    // SadMemes();
                    return;
                }
                config = new Menu("[ST] LastHit Assistant", "ST_LHA", true);

                var menuDrawing = new Menu("Drawings", "LastHit_Draw");
                {
                    menuDrawing.AddItem(
                        new MenuItem("LastHit_Draw_AARange", "AA Range").SetValue(
                            new Circle(false, Color.FromArgb(255, 255, 0, 255))));
                    menuDrawing.AddItem(
                        new MenuItem("LastHit_Draw_MinionHPBar", "Your AA Damage on Minions' Health Bars").SetValue(
                            new Circle(true, Color.Black)));
                    menuDrawing.AddItem(
                        new MenuItem("LastHit_Draw_Lasthit", "Minion Last Hit Circle").SetValue(
                            new Circle(true, Color.Lime)));
                    menuDrawing.AddItem(
                        new MenuItem("LastHit_Draw_nearKill", "Minion Near Kill Circle").SetValue(
                            new Circle(true, Color.Gold)));
                }
                config.AddSubMenu(menuDrawing);

                var menuMisc = new Menu("Miscallenous", "LastHit_Misc");
                {
                    menuMisc.AddItem(new MenuItem("LastHit_Misc_Holdzone", "Hold Position").SetValue(new Slider(0, 100, 0)));
                    menuMisc.AddItem(new MenuItem("LastHit_Misc_Farmdelay", "Farm Delay").SetValue(new Slider(0, 100, 0)));
                    menuMisc.AddItem(
                        new MenuItem("LastHit_Misc_ExtraWindUp", "Extra Winduptime").SetValue(new Slider(35, 200, 0)));
                    menuMisc.AddItem(new MenuItem("LastHit_Misc_AutoWindUp", "Autoset Windup").SetValue(false));
                    menuMisc.AddItem(
                        new MenuItem("LastHit_Misc_Humanizer", "Humanizer/Movement Delay").SetValue(new Slider(50, 150, 0)));
                    menuMisc.AddItem(new MenuItem("LastHit_Misc_Path", "Send Short Move Commands").SetValue(true));
                    config.AddItem(new MenuItem("LastHit_Move", "Movement").SetValue(true));
                }
                config.AddSubMenu(menuMisc);

                config.AddItem(
                    new MenuItem("LastHit_Key", "Active").SetValue(new KeyBind('Z', KeyBindType.Press)));

                config.AddToMainMenu();

                Drawing.OnDraw += OnDraw;

                Game.OnUpdate += delegate
                {
                    if (config.Item("LastHit_Key").GetValue <KeyBind>().Active &&
                        !Player.IsCastingInterruptableSpell(true) && !Player.IsChannelingImportantSpell() &&
                        !MenuGUI.IsChatOpen && !Player.IsDead)
                    {
                        Orbwalk(
                            Game.CursorPos,
                            (from minion in ObjectManager.Get <Obj_AI_Minion>()
                             where Orbwalking.InAutoAttackRange(minion)
                             let t =
                                 (int)(Player.AttackCastDelay * 1000) - 100 + Game.Ping / 2
                                 + 1000 * (int)Player.Distance(minion) / (int)Orbwalking.GetMyProjectileSpeed()
                                 let predHealth =
                                     HealthPrediction.GetHealthPrediction(
                                         minion,
                                         t,
                                         config.Item("LastHit_Misc_Farmdelay").GetValue <Slider>().Value)
                                     where
                                     minion.Team != GameObjectTeam.Neutral && predHealth > 0 &&
                                     predHealth <= Player.GetAutoAttackDamage(minion, true)
                                     select minion).FirstOrDefault());
                    }

                    if (!config.Item("LastHit_Misc_AutoWindUp").GetValue <bool>())
                    {
                        return;
                    }
                    var additional = 0;
                    if (Game.Ping >= 100)
                    {
                        additional = Game.Ping / 100 * 10;
                    }
                    else if (Game.Ping > 40 && Game.Ping < 100)
                    {
                        additional = Game.Ping / 100 * 20;
                    }
                    else if (Game.Ping <= 40)
                    {
                        additional = +20;
                    }
                    var windUp = Game.Ping + additional;
                    if (windUp < 40)
                    {
                        windUp = 40;
                    }
                    config.Item("LastHit_Misc_ExtraWindUp")
                    .SetValue(windUp < 200 ? new Slider(windUp, 200, 0) : new Slider(200, 200, 0));
                };

                Obj_AI_Base.OnProcessSpellCast += (sender, args) =>
                {
                    if (sender.IsMe && Orbwalking.IsAutoAttack(args.SData.Name))
                    {
                        lastAutoAttackTick = Environment.TickCount;
                    }
                };
            };
        }
コード例 #12
0
        private void Harass()
        {
            AIHeroClient target = LeagueSharp.Common.TargetSelector.GetTarget(Q.Range, LeagueSharp.Common.TargetSelector.DamageType.Physical);
            float        perc   = config.Item("minmanaH", true).GetValue <Slider>().Value / 100f;

            if (player.Mana < player.MaxMana * perc)
            {
                return;
            }
            if (target == null)
            {
                return;
            }
            if (config.Item("useqH", true).GetValue <bool>() && Q.IsReady())
            {
                var miniPred =
                    MinionManager.GetMinions(
                        Orbwalking.GetRealAutoAttackRange(player), MinionTypes.All, MinionTeam.NotAlly)
                    .FirstOrDefault(
                        minion =>
                        minion.Health > 5 &&
                        HealthPrediction.GetHealthPrediction(
                            minion,
                            (int)(player.AttackCastDelay * 1000) - 100 + Game.Ping / 2 +
                            1000 * (int)player.Distance(minion) / (int)Orbwalking.GetMyProjectileSpeed()) < 0);
                var priortarg = orbwalker.GetTarget();
                var canHArass = priortarg != null && !(priortarg is AIHeroClient);
                if (canHArass || (!canHArass && miniPred == null))
                {
                    if (Program.IsSPrediction)
                    {
                        Q.SPredictionCast(target, HitChance.High);
                    }
                    else
                    {
                        var targQ = Q.GetPrediction(target);
                        if (Q.Range - 100 > targQ.CastPosition.Distance(player.Position) &&
                            targQ.Hitchance >= HitChance.High)
                        {
                            Q.Cast(targQ.CastPosition);
                        }
                    }
                }
            }
            if (config.Item("usewH", true).GetValue <bool>() && W.IsReady())
            {
                if (Program.IsSPrediction)
                {
                    W.SPredictionCast(target, HitChance.High);
                }
                else
                {
                    var tarPered = W.GetPrediction(target);
                    if (W.Range - 80 > tarPered.CastPosition.Distance(player.Position) &&
                        tarPered.Hitchance >= HitChance.High)
                    {
                        W.Cast(tarPered.CastPosition);
                    }
                }
            }
        }