public void ShiftPerspective() { OrbitCamera oc = shiftCamera.GetComponent <OrbitCamera>(); if (!isThirdPerson) { // Switching to third person mode, this will disable/enable the appropriate scripts oc.enabled = true; shiftCamera.transform.position = player.transform.position + thirdPerson; isThirdPerson = true; player.GetComponent <RelativeMovement>().enabled = true; player.GetComponent <FPSController>().enabled = false; // TODO - get crosshair to deactivate on third person mode //crosshair.SetActive(false); } else { // Switching to first person mode, this will disable/enable the appropriate scripts oc.enabled = false; shiftCamera.transform.position = player.transform.position; isThirdPerson = false; player.GetComponent <RelativeMovement>().enabled = false; player.GetComponent <FPSController>().enabled = true; //crosshair.SetActive(true); } }
public FKGameState(List <string> modelNames, List <Chunk> modelChunks) { m_RenderState = new RenderState(); m_RenderState.RenderType = RenderState.ENUM_RenderType.eRS_SimpleRender; m_CameraState = new CameraState(); m_CameraState.CameraType = CameraState.ENUM_CameraType.eCT_Static; m_RasterizerState = new RasterizerState { CullMode = CullMode.CullCounterClockwiseFace, FillMode = FillMode.WireFrame }; m_ModelNameList = modelNames; m_ModelChunkList = modelChunks; // 创建基本图元 m_DefaultGeoPrimitiveNameList = Utils.GetDefaultGeoPrimitiveNameList(); m_DefaultGeoPrimitiveList = new List <GeometricPrimitive>(); m_DefaultGeoPrimitiveList.Add(new CubePrimitive(GraphicsDevice())); m_DefaultGeoPrimitiveList.Add(new SpherePrimitive(GraphicsDevice())); m_DefaultGeoPrimitiveList.Add(new TorusPrimitive(GraphicsDevice())); m_DefaultGeoPrimitiveList.Add(new TeapotPrimitive(GraphicsDevice())); // 设置默认对象 m_nCurrentGeoPrimitiveIndex = 0; m_nCurrentChunkIndex = int.MaxValue; m_WorldMatrix = Matrix.Identity; // 重计算 m_Camera = new OrbitCamera(Program.s_GameInstance); m_Camera.Update(); }
void Start() { // Initialization ApplicationManager.s_instance.ChangeMouseMode((int)ApplicationManager.MouseMode.Pointer); UIManager.s_instance.ToggleToolsActive(true, true, true, true); UIManager.s_instance.ToggleSidePanel(false, false); UIManager.s_instance.hintButton.gameObject.SetActive(false); orbitCam = sceneCamera.GetComponent <OrbitCamera>(); // Init Toggles toggles = new bool[15]; for (int i = 0; i < toggles.Length; i++) { toggles[i] = false; } toggles[(int)VToggles.WeighContainerOutside] = true; toggles[(int)VToggles.WeightOutside] = true; rightDoorOpenState = Animator.StringToHash("Base Layer.SMB_RightGlass_Open"); rightDoorClosedState = Animator.StringToHash("Base Layer.SMB_RightGlass_Closed"); foreach (ValidateStep step in moduleSteps) { step.InitToggles(); } // Start Module currentStep = -1; //GoToNextStep(); This is now being called by closing the intro popup window. }
public D3DApp(IntPtr handleIntPtr) { this.handleIntPtr = handleIntPtr; this.m4XMsaaState = false; this.swapChainBuffers = new Resource[SwapChainBufferCount]; this.frameResources = new List <FrameResource>(NumFrameResources); this.fenceEvents = new List <AutoResetEvent>(NumFrameResources); this.mainPassCb = PassConstants.Default; this.meshes = new List <Mesh>(); this.InitDirect3D(); this.commandObjects = new CommandObjects(device); this.swapChain = SwapChainObject.New(this.handleIntPtr, this.factory, this.commandObjects.GetCommandQueue, BackBufferFormat, SwapChainBufferCount, MsaaCount, MsaaQuality); this.descriptorHeapObjects = new DescriptorHeapObjects(device, SwapChainBufferCount, 1); this.rootSignature = RootSignatureObject.New(device); this.BuildMesh(); this.BuildFrameResources(); this.BuildConstantBuffers(); this.pso = PipelinesStateObject.New(device, rootSignature, MsaaCount, MsaaQuality, DepthStencilFormat, BackBufferFormat); this.FlushCommandQueue(); this.camera = new OrbitCamera(); }
private void Awake() { flyCamera = Camera.main.GetComponent <FlyCamera> (); flyCamera.enabled = false; orbitCamera = Camera.main.GetComponent <OrbitCamera> (); orbitCamera.enabled = true; }
/// <summary> /// Initializes a new instance of the <see cref="HoloStudio" /> class. /// </summary> public HoloStudio() { // Creates a graphics manager. This is mandatory. _graphicsDeviceManager = new GraphicsDeviceManager(this); // Setup the relative directory to the executable directory // for loading contents with the ContentManager Content.RootDirectory = "Content"; // Initialize input keyboard system _keyboardManager = new KeyboardManager(this); Services.AddService(_keyboardManager); // Add service for tweaking _tweakableManager = new TweakableManager(this); Services.AddService(_tweakableManager); _tweakableManager.TextColor = Color.Yellow; CenterX = 0; CenterY = 0; CenterZ = 1; Radius = 1; _orbitCamera = new OrbitCamera(); _orbitCamera.Radius = 1.0f; _orbitCamera.Speed = 2.0f; _orbitCamera.ZoomSpeed = 0.1f; Floor = -1; Ceiling = 2; }
public void ShiftPerspective() { OrbitCamera oc = shiftCamera.GetComponent <OrbitCamera>(); if (!isThirdPerson) { //Debug.Log("Shifted to third person"); oc.enabled = true; shiftCamera.transform.position = player.transform.position + thirdPerson; //shiftCamera.transform.rotation = Quaternion.Euler(0, 0, 0)*Quaternion.Euler(0,0,0); isThirdPerson = true; player.GetComponent <RelativeMovement>().enabled = true; player.GetComponent <FPSController>().enabled = false; // TODO - get crosshair to deactivate on third person mode //crosshair.SetActive(false); } else { //Debug.Log("Shifted to first person"); oc.enabled = false; shiftCamera.transform.position = player.transform.position; isThirdPerson = false; player.GetComponent <RelativeMovement>().enabled = false; player.GetComponent <FPSController>().enabled = true; //crosshair.SetActive(true); } }
public override void _Ready() { _camera = (OrbitCamera)GetNode <OrbitCamera>(Camera); _rigidBody = this; _collider = GetNode <CollisionShape>("CollisionShape"); Radius = _collider.Scale.x / 2; }
private void HandleRotation() { var cameraComponent = OrbitCamera.GetComponent <Camera>(); if (Input.GetKey(MoveLeft)) { cameraComponent.transform.Rotate(0, TrueSpinRate, 0); } else if (Input.GetKey(MoveRight)) { cameraComponent.transform.Rotate(0, -TrueSpinRate, 0); } if (Input.GetKey(MoveForward)) { cameraComponent.transform.Rotate(TrueSpinRate, 0, 0); } else if (Input.GetKey(MoveBackward)) { cameraComponent.transform.Rotate(-TrueSpinRate, 0, 0); } if (Input.GetKey(MoveUp)) { cameraComponent.transform.Rotate(0, 0, -TrueSpinRate); } else if (Input.GetKey(MoveDown)) { cameraComponent.transform.Rotate(0, 0, TrueSpinRate); } }
protected override void OnLoad() { base.OnLoad(); _frameTimeText = "Frame Time: "; _fontRenderer = new FontRenderer(ClientSize.X, ClientSize.Y); _shader = Shader.Load("Color", 2, "Assets/Shaders/color.vert", "Assets/Shaders/color.frag"); _shader.Use(); _shader.SetupUniforms(new string[] { "model", "viewproj", "color" }); _projection = Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(45.0f), (float)ClientSize.X / (float)ClientSize.Y, 0.1f, 1000.0f); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.CullFace); GL.CullFace(CullFaceMode.Back); debugDraw = new DebugDraw(); _plane = new Plane(10, 10, 2.0f); _plane.Load(); _camera = new OrbitCamera(new Vector3(0.0f, 20.0f, 0.0f), new Vector3(5.0f, 0.0f, 5.0f)); }
public void Update() { if (OrbitCamera?.GetComponent <Camera>() == null) { return; } if (FirstUpdate) { var cameraComponent = OrbitCamera.GetComponent <Camera>(); OriginalPosition = OrbitCamera.target.position; OriginalRotation = cameraComponent.transform.rotation; DefaultDistance = OrbitCamera.distance; if (FOV > 0) { cameraComponent.fieldOfView = FOV; } DefaultFOV = cameraComponent.fieldOfView; Console.WriteLine("Setting FOV: " + cameraComponent.fieldOfView); FirstUpdate = false; } HandleHotkeys(); if (Input.GetKey(Modifier)) { HandleRotation(); } else { HandleMovement(); } }
private void HandleMovement() { var pos = OrbitCamera.target.position; var rot = OrbitCamera.transform.rotation; if (Input.GetKey(MoveLeft)) { pos += rot * Vector3.left * TrueMoveRate; } else if (Input.GetKey(MoveRight)) { pos += rot * Vector3.right * TrueMoveRate; } if (Input.GetKey(MoveForward)) { pos += rot * Vector3.forward * TrueMoveRate; } else if (Input.GetKey(MoveBackward)) { pos += rot * Vector3.back * TrueMoveRate; } if (Input.GetKey(MoveUp)) { pos += Vector3.up * TrueMoveRate; } else if (Input.GetKey(MoveDown)) { pos += Vector3.down * TrueMoveRate; } OrbitCamera.SetTargetPos(pos); }
void Awake() { DragPieceIndex = -1; PieceSnapping.enabled = false; cameraTransform = GameCamera.transform; cameraControl = GameCamera.GetComponent <OrbitCamera>(); ActivatePieceSnapping(); }
void Start() { if (freeCamera == null && character.isLocalPlayer) { freeCamera = GameObject.Instantiate(FreeCamera, this.transform.position, Quaternion.identity); } ViewUpdate(); }
public void OnPlayerAuthorized() { if (freeCamera == null) { freeCamera = GameObject.Instantiate(FreeCamera, this.transform.position, Quaternion.identity); freeCamera.Target = this.transform.root.gameObject; } ViewUpdate(); }
// Use this for initialization void Start() { mainCamera = Camera.main.GetComponent <OrbitCamera>(); towerCenter = new GameObject("Center"); towerCenter.transform.parent = transform; towerCenter.AddComponent <CenterMaintainer>(); BuildTower(); }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.IsFullScreen = false; m_cam = new OrbitCamera(this); Content.RootDirectory = "Content"; }
void Awake() { GluingPieces = new List <GameObject>(); glue.enabled = false; selectedPieceIndex = 0; selectedPiecePreviousPosition = Vector3.zero; cameraTransform = GameCamera.transform; orbitCameraControl = GameCamera.GetComponent <OrbitCamera>(); panCameraControl = GameCamera.GetComponent <PanCamera>(); distancePadding = 2.2f; }
public MainForm() { InitializeComponent(); _world = Matrix.CreateWorld(Vector3.Zero, Vector3.Forward, Vector3.Up); _camera = new OrbitCamera(); _camera.cameraAngleX = -90f; _robot = new NArticulatedPlanar(spinningTriangleControl.Services, new Vector3(100, 0, 0), 2, _world, _camera); }
public override void InitializeGUI() { if (base._mIsLoaded) { return; } base._mIsLoaded = true; _mMainUI = this.gameObject.transform; _mMainUI.parent = Globals.Instance.MGUIManager.MGUICamera.transform; _mMainUI.localPosition = new Vector3(0, 0, 800); base.GUILevel = 25; RegisterInfoChange(); taskConfig = Globals.Instance.MDataTableManager.GetConfig <TaskConfig>(); UIEventListener.Get(RoleInfo.gameObject).onClick += OnClickPlayerInfoBtn; OrbitCamera camera = Globals.Instance.MSceneManager.mMainCamera.transform.parent.GetComponent <OrbitCamera>(); camera.enabled = true; mPlayerDate = Globals.Instance.MGameDataManager.MActorData; mLastLineDay = mPlayerDate.starData.nLineDay; mFaintState = mPlayerDate.BasicData.CountryID; UIEventListener.Get(ButtonClothShop.gameObject).onClick += OnClickButtonFuzhaungdian; UIEventListener.Get(ButtonChangeCloth.gameObject).onClick += OnClickButtonHuanzhuang; UIEventListener.Get(KTPlay.gameObject).onClick += OnClickKTPlay; UIEventListener.Get(ButtonRanking.gameObject).onClick += OnClickButtonRanking; UIEventListener.Get(ButtonMemory.gameObject).onClick += OnClickButtonMemory; UIEventListener.Get(TrainingBtn.gameObject).onClick += OnClickTrainingBtn; UIEventListener.Get(JobBtn.gameObject).onClick += OnClickJobBtn; UIEventListener.Get(TravelBtn.gameObject).onClick += OnClickTravelBtn; UIEventListener.Get(RestBtn.gameObject).onClick += OnClickRestBtn; UIEventListener.Get(GotoBtn.gameObject).onClick += OnClickGotoBtn; UIEventListener.Get(AutomaticBtn.gameObject).onClick += OnClickAutomaticBtn; UIEventListener.Get(FastBtn.gameObject).onClick += OnClickFastBtn; UIEventListener.Get(SuperFansBtn.gameObject).onClick += OnClickSuperFansBtn; UIEventListener.Get(ChestBtn.gameObject).onClick += OnClickChestBtn; UIEventListener.Get(PromotionalGiftBtn.gameObject).onClick += OnClickPromotionalGiftBtn; UIEventListener.Get(FollowBtn.gameObject).onClick += OnClickFollowBtn; UIEventListener.Get(BorrowTrainingBtn.gameObject).onClick += OnClickTrainingBtn; UIEventListener.Get(BorrowJobBtn.gameObject).onClick += OnClickJobBtn; UIEventListener.Get(BorrowStarPathBtn.gameObject).onClick += OnClickBorrowStarPathBtn; UIEventListener.Get(BorrowExitBtn.gameObject).onClick += OnClickBorrowExitBtn; UIEventListener.Get(AddTimeBorrowingBtn.gameObject).onClick += OnClickAddTimeBorrowingBtn; UpdateMainTask(); UpdateMainTime(); FaintTreatment(mFaintState); Globals.Instance.MTeachManager.NewDateChangeEvent(mPlayerDate.starData.nLineDay); }
public void Start() { if (cam == null) { cam = FindObjectOfType <OrbitCamera>(); } if (target == null) { target = this.transform; } }
void windowsPlatformInputs() { if (Input.GetMouseButton(0)) { OrbitCamera oCamera = mainCamera.GetComponent <OrbitCamera>(); if (oCamera.enabled) { oCamera.horizonalAngle += Input.GetAxis("Mouse X") * 5; oCamera.verticalAngle -= Input.GetAxis("Mouse Y") * 5; } } }
void Start() { freeCam = GetComponent <FreeCamera>(); orbitCam = GetComponent <OrbitCamera>(); SetOrbitCamera(false); if (GameDataController.Instance != null) { DisableCameraMovement(true); } }
void mobilePlatformInputs() { Camera mainCameraComponent = mainCamera.GetComponent <Camera>(); Touch[] fingers = Input.touches; if (mainCameraComponent.isOrthoGraphic) { if (Input.touchCount == 1) { Touch touch_0 = fingers[0]; Vector3 currentFingerPosition = getViewPositionFromTouch(mainCameraComponent, touch_0.position); if (Input.touchCount != fingerCountPrevious) { cameraStartPoint = mainCamera.transform.localPosition; firstTouchPoint_0 = currentFingerPosition; } Vector3 delta = firstTouchPoint_0 - currentFingerPosition; mainCamera.transform.localPosition = cameraStartPoint + delta; } else if (Input.touchCount == 2) { Touch touch_0 = fingers[0]; Touch touch_1 = fingers[1]; Vector3 vp_0 = getViewPositionFromTouch(mainCameraComponent, touch_0.position); Vector3 vp_1 = getViewPositionFromTouch(mainCameraComponent, touch_1.position); if (Input.touchCount != fingerCountPrevious) { firstTouchPoint_0 = vp_0; firstTouchPoint_1 = vp_1; } float firstDeltaDistance = Mathf.Abs((firstTouchPoint_0 - firstTouchPoint_1).magnitude); float currentDeltaDistance = Mathf.Abs((vp_0 - vp_1).magnitude); mainCameraComponent.orthographicSize = mainCameraComponent.orthographicSize * (firstDeltaDistance / currentDeltaDistance); } } else { if (Input.touchCount == 1) { Touch touch_0 = fingers[0]; OrbitCamera oCamera = mainCamera.GetComponent <OrbitCamera>(); if (oCamera.enabled) { oCamera.horizonalAngle += touch_0.deltaPosition.x; oCamera.verticalAngle -= touch_0.deltaPosition.y; } } } }
void Start() { ApplicationManager.s_instance.ChangeMouseMode((int)ApplicationManager.MouseMode.Pointer); UIManager.s_instance.ToggleToolsActive(true, true, true, true); UIManager.s_instance.ToggleSidePanel(true, false); UIManager.s_instance.hintButton.gameObject.SetActive(false); //HACK remove this line //UIManager.s_instance.nextButton.gameObject.SetActive( true ); submoduleManager = BasePracticeSubmodule.s_instance; orbitCam = sceneCamera.GetComponent <OrbitCamera>(); currentStepIndex = -1; }
private void Start() { if (instance != null) { Destroy(this); } else { instance = this; playerControl = GameObject.Find("Player").GetComponent <PlayerControl>(); orbitCamera = GameObject.Find("Main Camera").GetComponent <OrbitCamera>(); } }
private void OnSceneFinishedLoading(Scene scene, LoadSceneMode mode) { // switch UI MainMenuUI.SetActive(false); SceneUI.SetActive(true); InitializeWorld(); _orbitCamera = FindObjectOfType <OrbitCamera>(); _orbitCamera.Initialize(WorldApi); // start new scene in camera mode ChangeMode((int)GameMode.Camera); }
void Start() { inputLock = false; //カメラコンポーネントの取得 flyThroughCamera = this.gameObject.GetComponent <FlyThroughCamera>(); pinchZoomCamera = this.gameObject.GetComponent <PinchZoomCamera>(); orbitCamera = this.gameObject.GetComponent <OrbitCamera>(); //初期値を保存 defaultPos = this.gameObject.transform.position; ResetInput(); }
public MinimapRenderer(int width, int height, WorldManager world, Texture2D colormap) { ColorMap = colormap; RenderWidth = width; RenderHeight = height; RenderTarget = new RenderTarget2D(GameState.Game.GraphicsDevice, RenderWidth, RenderHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); World = world; Camera = new OrbitCamera(World, new Vector3(0, 0, 0), new Vector3(0, 0, 0), 2.5f, 1.0f, 0.1f, 1000.0f) { Projection = global::DwarfCorp.Camera.ProjectionMode.Orthographic }; }
public virtual void LateUpdate() { if (this.target) { this.x = this.x + ((Input.GetAxis("Mouse X") * this.xSpeed) * 0.02f); this.y = this.y - ((Input.GetAxis("Mouse Y") * this.ySpeed) * 0.02f); this.y = OrbitCamera.ClampAngle(this.y, this.yMinLimit, this.yMaxLimit); Quaternion rotation = Quaternion.Euler(this.y, this.x, 0); Vector3 targetPos = this.target.position + this.targetOffset; Vector3 direction = rotation * -Vector3.forward; float targetDistance = this.AdjustLineOfSight(targetPos, direction); this.currentDistance = Mathf.SmoothDamp(this.currentDistance, targetDistance, ref this.distanceVelocity, this.closerSnapLag * 0.3f); this.transform.rotation = rotation; this.transform.position = targetPos + (direction * this.currentDistance); } }
public override void InitializeGUI() { if (_mIsLoaded) { return; } _mIsLoaded = true; base.GUILevel = 4; camera = Globals.Instance.MSceneManager.mMainCamera.transform.parent.GetComponent <OrbitCamera>(); camera.enabled = false; Globals.Instance.MSceneManager.mMainCamera.enabled = false; Globals.Instance.MSceneManager.mTaskCamera.enabled = false; Globals.Instance.MSoundManager.PlaySceneSound("Loading"); }
void drawCamera(OrbitCamera aCamera) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.Space(); GUILayout.Label("Unit Camera Variables"); EditorGUILayout.EndHorizontal(); aCamera.target = (Transform)EditorGUILayout.ObjectField("Target", aCamera.target, typeof(Transform), true); //Y Min max Limits EditorGUILayout.BeginHorizontal(); GUILayout.Label("Y Limits:",GUILayout.MinWidth(150.0f)); GUILayout.Label("Min"); aCamera.yMinLimit = EditorGUILayout.FloatField(aCamera.yMinLimit); GUILayout.Label("Max"); aCamera.yMaxLimit = EditorGUILayout.FloatField(aCamera.yMaxLimit); EditorGUILayout.EndHorizontal(); aCamera.maxDistance = EditorGUILayout.FloatField("Max Distance", aCamera.maxDistance); aCamera.zoomSpeed = EditorGUILayout.FloatField("Zoom Speed", aCamera.zoomSpeed); aCamera.xRotationInputName = EditorGUILayout.TextField("X Rotation Input", aCamera.xRotationInputName); aCamera.yRotationInputName = EditorGUILayout.TextField("Y Rotation Input", aCamera.yRotationInputName); aCamera.zoomInputName = EditorGUILayout.TextField("Zoom Input", aCamera.zoomInputName); }
// Use this for initialization private void Start() { // if( Application.isEditor ) { m_HideCursor = false; } // if( m_TouchButtonParent == null ) { Debug.LogError( "The TouchButtonParent has not assigned.", this ); return; } else { m_TouchButtons = m_TouchButtonParent.GetComponentsInChildren<TouchButton>( true ); if( m_TouchButtons != null && m_TouchButtons.Length > 0 ) { foreach( var btn in m_TouchButtons ) { btn.OnClicked = this.OnClicked; } } else { Debug.LogWarning( "The TouchButtons is Null or Length is Zero.", this ); } // CustomSpring[] springs = m_TouchButtonParent.GetComponentsInChildren<CustomSpring>( true ); if( springs != null && springs.Length > 0 ) { foreach( var spring in springs ) { spring.OnHover = this.OnTouchButtonHover; } } else { Debug.LogWarning( "The CustomSprings is Null or Length is Zero.", this ); } } // if( m_CloseButton == null ) { Debug.LogError("The 'CloseButton' has not assigned!"); return; } // if (m_SpriteHandLeft == null) { Debug.LogError("The 'SpriteHandLeft' has not assigned!"); return; } if (m_SpriteHandRight == null) { Debug.LogError("The 'SpriteHandRight' has not assigned!"); return; } if ( m_SpriteCursorLoading == null ) { Debug.LogError("The 'SpriteCursorLoading' has not assigned!"); return; } // // if( m_Camera == null ) m_Camera = Camera.main; // if( m_Camera == null ) { Debug.LogError( "The Camera has not assigned.", this ); return; } // if( m_CameraDestination == null ) { Debug.LogError( "The CameraDestination has not assigned.", this ); return; } // if( m_OrbitCamera == null ) m_OrbitCamera = m_Camera.GetComponent<OrbitCamera>(); // if( m_OrbitCamera == null ) { Debug.LogError( "The OrbitCamera has not assigned.", this ); return; } // if( m_CameraMovePath == null || m_CameraMovePath.Length <= 0 ) { Debug.LogError( "The CameraMovePath has not assigned or Length is Zero.", this ); return; } // if( m_CameraLookPath == null || m_CameraLookPath.Length <= 0 ) { Debug.LogError( "The CameraLookPath has not assigned or Length is Zero.", this ); return; } // if( m_CameraLookTarget == null ) { Debug.LogError( "The CameraLookTarget has not assigned.", this ); return; } // if( m_SceneMask == null ) { Debug.LogError( "The SceneMask has not assigned.", this ); return; } // if(CKinect.KinectServices.Instance == null) { CKinect.KinectServices.Create(m_SpriteHandLeft,m_SpriteHandRight,m_SpriteCursorLoading); } else if(CKinect.CursorController.Instance != null) { CKinect.CursorController.Instance.SpriteHandLeft = m_SpriteHandLeft; CKinect.CursorController.Instance.SpriteHandRight = m_SpriteHandRight; CKinect.CursorController.Instance.SpriteCursorLoading = m_SpriteCursorLoading; } if( m_UserVisualPanel == null ) m_UserVisualPanel = UserManager.Instance.UserVisaulPanel; // if( m_UserVisualPanel == null ) { Debug.LogError( "The UserVisualPanel has not assigned.", this ); return; } UserManager.Instance.OnLockUser = this.OnLockUser; // m_OrbitCamera.enabled = false; // m_OrbitCameraDistance = (m_CameraDestination.position - m_OrbitCamera.LookAt.position).magnitude; // m_CameraOriginLocation = new GameObject().transform; m_CameraOriginLocation.position = m_Camera.transform.position; m_CameraOriginLocation.rotation = m_Camera.transform.rotation; // HasInteractive = true; // m_CloseButton.SetActive( false ); // if( m_HideCursor ) Screen.showCursor = !m_HideCursor; // StartCoroutine( DelayInit() ); }
/// <summary> /// Creates the terrain that is immediately around the player's spawn point. /// If loading from a file, loads the existing terrain from a file. /// </summary> public void GenerateInitialChunks() { gameFile = null; bool fileExists = !string.IsNullOrEmpty(ExistingFile); // If we already have a file, we need to load all the chunks from it. // This is preliminary stuff that just makes sure the file exists and can be loaded. if (fileExists) { LoadingMessage = "Loading " + ExistingFile; gameFile = new GameFile(ExistingFile, true); Sky.TimeOfDay = gameFile.Data.Metadata.TimeOfDay; WorldOrigin = gameFile.Data.Metadata.WorldOrigin; WorldScale = gameFile.Data.Metadata.WorldScale; ChunkWidth = gameFile.Data.Metadata.ChunkWidth; ChunkHeight = gameFile.Data.Metadata.ChunkHeight; if (gameFile.Data.Metadata.OverworldFile != null && gameFile.Data.Metadata.OverworldFile != "flat") { LoadingMessage = "Loading world " + gameFile.Data.Metadata.OverworldFile; Overworld.Name = gameFile.Data.Metadata.OverworldFile; DirectoryInfo worldDirectory = Directory.CreateDirectory(DwarfGame.GetGameDirectory() + ProgramData.DirChar + "Worlds" + ProgramData.DirChar + Overworld.Name); OverworldFile overWorldFile = new OverworldFile( worldDirectory.FullName + ProgramData.DirChar + "world." + OverworldFile.CompressedExtension, true); Overworld.Map = overWorldFile.Data.CreateMap(); Overworld.Name = overWorldFile.Data.Name; WorldWidth = Overworld.Map.GetLength(1); WorldHeight = Overworld.Map.GetLength(0); } else { LoadingMessage = "Generating flat world.."; Overworld.CreateUniformLand(Game.GraphicsDevice); } GameID = gameFile.Data.GameID; } else { GameID = Random.Next(0, 1024); } ChunkGenerator = new ChunkGenerator(VoxelLibrary, Seed, 0.02f, ChunkHeight/2.0f) { SeaLevel = SeaLevel }; Vector3 globalOffset = new Vector3(WorldOrigin.X, 0, WorldOrigin.Y) * WorldScale; if(fileExists) { globalOffset /= WorldScale; } // If the file exists, we get the camera's pose from the file. // Otherwise, we set it to a pose above the center of the world (0, 0, 0) // facing down slightly. Camera = fileExists ? gameFile.Data.Camera : new OrbitCamera(0, 0, 10f, new Vector3(ChunkWidth, ChunkHeight - 1.0f, ChunkWidth) + globalOffset, new Vector3(0, 50, 0) + globalOffset, MathHelper.PiOver4, AspectRatio, 0.1f, GameSettings.Default.VertexCullDistance); Drawer3D.Camera = Camera; // Creates the terrain management system. ChunkManager = new ChunkManager(Content, (uint) ChunkWidth, (uint) ChunkHeight, (uint) ChunkWidth, Camera, GraphicsDevice, Tilesheet, TextureManager.GetTexture(ContentPaths.Terrain.terrain_illumination), TextureManager.GetTexture(ContentPaths.Gradients.sungradient), TextureManager.GetTexture(ContentPaths.Gradients.ambientgradient), TextureManager.GetTexture(ContentPaths.Gradients.torchgradient), ChunkGenerator, WorldSize.X, WorldSize.Y, WorldSize.Z); // Trying to determine the global offset from overworld coordinates (pixels in the overworld) to // voxel coordinates. globalOffset = ChunkManager.ChunkData.RoundToChunkCoords(globalOffset); globalOffset.X *= ChunkWidth; globalOffset.Y *= ChunkHeight; globalOffset.Z *= ChunkWidth; // If there's no file, we have to offset the camera relative to the global offset. if(!fileExists) { WorldOrigin = new Vector2(globalOffset.X, globalOffset.Z); Camera.Position = new Vector3(0, 10, 0) + globalOffset; Camera.Target = new Vector3(0, 10, 1) + globalOffset; Camera.Radius = 0.01f; Camera.Phi = -1.57f; } // If there's no file, we have to initialize the first chunk coordinate if(gameFile == null) { ChunkManager.GenerateInitialChunks(Camera, ChunkManager.ChunkData.GetChunkID(new Vector3(0, 0, 0) + globalOffset), ref LoadingMessage); } // Otherwise, we just load all the chunks from the file. else { LoadingMessage = "Loading Chunks from Game File"; ChunkManager.ChunkData.LoadFromFile(gameFile, ref LoadingMessage); } // If there's no file, for some reason we modify the camera position... // TODO: Figure out why the camera keeps needing to be reset. if(!fileExists) { Camera.Radius = 0.01f; Camera.Phi = -1.57f / 4.0f; Camera.Theta = 0.0f; } // Finally, the chunk manager's threads are started to allow it to // dynamically rebuild terrain ChunkManager.RebuildList = new ConcurrentQueue<VoxelChunk>(); ChunkManager.StartThreads(); }
// Use this for initialization void Start() { mainCamera = Camera.main.GetComponent<OrbitCamera>(); towerCenter = new GameObject("Center"); towerCenter.transform.parent = transform; towerCenter.AddComponent<CenterMaintainer>(); BuildTower(); }
// private void Awake() { // s_Instance = this; }
void Start() { //設定ファイルより入力タイプを取得 if(ApplicationSetting.Instance.GetBool("UseMouse")) win7touch = true; //カメラコンポーネントの取得 flyThroughCamera = this.gameObject.GetComponent<FlyThroughCamera>(); orbitCamera = this.gameObject.GetComponent<OrbitCamera>(); //ズーム位置のルートを設定する pinchZoomRoot = new GameObject(this.gameObject.name + " PinchZoom Root"); pinchZoomRoot.transform.position = this.gameObject.transform.position; pinchZoomRoot.transform.rotation= this.gameObject.transform.rotation; pinchZoomRoot.transform.localScale = this.gameObject.transform.localScale; pinchZoomRoot.transform.parent = this.gameObject.transform.parent; this.gameObject.transform.parent = pinchZoomRoot.transform; //初期値を保存 switch(zoomType) { case PINCH_ZOOM_TYPE.POSITION_Z: defaultZoom = this.gameObject.transform.localPosition.z; break; case PINCH_ZOOM_TYPE.FOV: defaultZoom = this.gameObject.camera.fieldOfView; break; case PINCH_ZOOM_TYPE.ORTHOSIZE: defaultZoom = this.gameObject.camera.orthographicSize; break; default: break; } //ピンチセンターへのズーム設定 if(zoomToPinchCenter) { Camera[] cameras = this.gameObject.camera.GetComponentsInChildren<Camera>(); foreach(Camera cam in cameras) { CameraShifter cameraShifter = cam.gameObject.GetComponent<CameraShifter>(); if(cameraShifter == null) cameraShifter = cam.gameObject.AddComponent<CameraShifter>(); cameraShifter.calcAlways = true; cameraShifterListForZtoPC.Add(cameraShifter); } } ResetInput(); }
public ActionTest(OrbitCamera oc) { _oc = oc; }
void Start() { inputLock = false; //カメラコンポーネントの取得 flyThroughCamera = this.gameObject.GetComponent<FlyThroughCamera>(); pinchZoomCamera = this.gameObject.GetComponent<PinchZoomCamera>(); orbitCamera = this.gameObject.GetComponent<OrbitCamera>(); //初期値を保存 defaultPos = this.gameObject.transform.position; ResetInput(); }
// Use this for initialization private void Start() { // if( m_ButtonClose == null ) { Debug.LogError( "The ButtonClose has not assigned.", this ); return; } // if( m_ButtonLighting == null ) { Debug.LogError( "The ButtonLighting has not assigned.", this ); return; } // m_Menu = this.GetComponent<Menu>(); // if( m_Menu == null ) { Debug.LogError( "This GameObject has not assigned Component:'Menu'.", this ); return; } // m_Menu.OnOpen += this.OnMenuOpen; m_Menu.OnOpened += this.OnMenuOpened; // if( m_OrbitCamera == null ) m_OrbitCamera = Camera.main.GetComponent<OrbitCamera>(); // if( m_OrbitCamera == null ) { Debug.LogError( "The OrbitCamera has not assigned.", this ); return; } // StartCoroutine( DelayInit() ); }