/// <summary> /// 将屏幕(投影)坐标 转换成 真实世界坐标 /// </summary> /// <param name="projPos">投影坐标</param> /// <returns>真实世界坐标</returns> public Vector3 ConvertProjectiveToRealWorld(Vector3 projPos) { return(m_Wrapper.ConvertProjectiveToRealWorld(projPos)); }
/// <summary> /// 将屏幕(投影)坐标 转换成 真实世界坐标 /// </summary> /// <param name="projPos">投影坐标</param> /// <returns>真实世界坐标</returns> public Vector3 ConvertProjectiveToRealWorld(Vector3 projPos) { return(m_Wrapper.ConvertProjectiveToRealWorld(projPos)); }