void ActivateOrb(Orb orb) { // Make sure orb hasn't been recalled already if (orb == null) { return; } orb.gameObject.SetActive(true); FindObjectOfType <CameraFollow>().ShakeScreen(0.3f, 0.1f, orb.transform.position); AlertNpcsInRange(orb.transform.position); orb.SetActive(); }
private void ContinueToCapture() { ToggleUI(false); Orb.SetActive(true); }
private void TurnOptionsOff() { Options.SetActive(false); OrbCounter.SetActive(false); Orb.SetActive(false); }