/// <summary> /// provides the configuration window for each scene and saves the user input scene configuration in /// <see cref="SceneConfManager"/> the SceneConfManager. /// </summary> void drawSceneConfiguration() { GUILayout.BeginArea(new Rect(10, 10, 250, 250)); GUILayout.Label("Scene Configuration"); GUILayout.Label("Configuration for " + sceneName + " :"); bt = (OptionsBuildTarget)EditorGUILayout.EnumPopup("BuildTarget :", bt); btg = (OptionsTargetGroup)EditorGUILayout.EnumPopup("BuildTargetGroup :", btg); assignVIU = GUILayout.Toggle(assignVIU, "VIU"); assignGvR = GUILayout.Toggle(assignGvR, "Google VR"); assignWaveSDK = GUILayout.Toggle(assignWaveSDK, "Wave SDK"); if (GUILayout.Button("Save Config")) { getBuildTarget(bt); getBuildTargetGroupOtion(btg); SceneData sceneData = new SceneData(); sceneData.sceneName = sceneName; sceneData.buildtarget = buildTargetName; sceneData.buildtargetGroup = buildTargetGroupName; sceneData.viu = assignVIU; sceneData.gvr = assignGvR; sceneData.wavevr = assignWaveSDK; SceneConfManager.addSceneData(sceneData); this.Close(); //SceneConfig.sceneConfigs = new SceneData[] { sceneData }; //Debug.Log("SceneConfigs saved: " + SceneConfig); //string saveFile = JsonUtility.ToJson(sceneData, true); //Debug.Log(JsonUtility.ToJson(SceneConfig, true)); //saveIntoJson(saveFile); } GUILayout.EndArea(); }
/// <summary> /// set the user input buildtarget /// </summary> /// <param name="bt"><see cref="BuildTarget"/>buildtarget</param> void getBuildTarget(OptionsBuildTarget bt) { switch (bt) { case OptionsBuildTarget.Android: buildTargetName = "Android"; break; case OptionsBuildTarget.StandaloneWindows64: buildTargetName = "StandaloneWindows64"; break; } }
/// <summary> /// /// </summary> private void showCreateConfiguration() { GUILayout.BeginArea(new Rect(0, 0, 250, 250)); GUILayout.Label("Create Configuration:"); configName = EditorGUILayout.TextField("Config. Name:", configName); description = EditorGUILayout.TextField("Description: ", description); projectName = EditorGUILayout.TextField("Product Name: ", projectName); GUILayout.EndArea(); GUILayout.BeginArea(new Rect(0, 80, 250, 250)); index = EditorGUILayout.Popup( "Choose Scene:", index, allScenesPath); GUILayout.EndArea(); GUILayout.BeginArea(new Rect(0, 100, 250, 250)); bt = (OptionsBuildTarget)EditorGUILayout.EnumPopup("BuildTarget :", bt); btg = (OptionsTargetGroup)EditorGUILayout.EnumPopup("Platform :", btg); assignVIU = GUILayout.Toggle(assignVIU, "VIU"); assignGvR = GUILayout.Toggle(assignGvR, "Google VR"); assignWaveSDK = GUILayout.Toggle(assignWaveSDK, "Wave SDK"); assignMiddleVR = GUILayout.Toggle(assignMiddleVR, "MiddleVR"); if (GUI.Button(new Rect(0, 200, 50, 25), "Save")) { PlatformData platformData = new PlatformData(); platformData.configurationName = configName; platformData.description = description; platformData.projectName = projectName; platformData.sceneName = allScenesPath[index]; getBuildTarget(bt); getBuildTargetGroupOption(btg); platformData.buildtarget = buildTargetName; platformData.buildtargetGroup = buildTargetGroupName; platformData.viu = assignVIU; platformData.gvr = assignGvR; platformData.wavevr = assignWaveSDK; platformData.middleVR = assignMiddleVR; //PlatformDataManager.updatePlatformDataByIndex(storedIndex, platformData); //PlatformDataManager.updatePlatformDataByData(platformData.configurationName, platformData); PlatformDataManager.updatePlatformData(platformData); this.Close(); } if (GUI.Button(new Rect(50, 200, 50, 25), "Cancel")) { this.Close(); } GUILayout.EndArea(); }
/// <summary> /// /// </summary> public void init() { if (!updateOnce) { this.platformData = new PlatformData(); this.platformData = PlatformDataManager.getPlatformDataFromIndex(this.index); this.projectName = platformData.projectName; this.description = platformData.description; this.configName = platformData.configurationName; this.assignVIU = platformData.viu; this.assignGvR = platformData.gvr; this.assignWaveSDK = platformData.wavevr; this.assignMiddleVR = platformData.middleVR; if (platformData.buildtargetGroup == "Android") { btg = OptionsTargetGroup.Android; } if (platformData.buildtargetGroup == "Standalone") { btg = OptionsTargetGroup.Standalone; } if (platformData.buildtarget == "Android") { bt = OptionsBuildTarget.Android; } if (platformData.buildtarget == "StandaloneWindows64") { bt = OptionsBuildTarget.StandaloneWindows64; } updateOnce = true; } }