public void Run(OpsContext context, OpsStatement statement) { TexFormatArgs args = statement.Arguments as TexFormatArgs; ArrayList containers = statement.GetContent(context); OpsConsole.WriteLine("Changing texture formats to " + args.Format); foreach (OpsTexture container in containers) { if (container.Texture is Texture) { Texture oldTexture = container.Texture as Texture; SurfaceDescription sd = oldTexture.GetLevelDescription(0); container.Texture = OpsTextureHelper.CloneTexture(oldTexture, sd.Width, sd.Height, oldTexture.LevelCount, args.Format, Usage.None, Filter.Triangle | Filter.Dither | (container.SRGB?Filter.Srgb:0), Pool.Managed); } else if (container.Texture is VolumeTexture) { VolumeTexture oldTexture = container.Texture as VolumeTexture; VolumeDescription vd = oldTexture.GetLevelDescription(0); container.Texture = OpsTextureHelper.CloneVolume(oldTexture, vd.Width, vd.Height, vd.Depth, oldTexture.LevelCount, args.Format, Usage.None, Filter.Triangle | Filter.Dither | (container.SRGB?Filter.Srgb:0), Pool.Managed); } else if (container.Texture is CubeTexture) { CubeTexture oldTexture = container.Texture as CubeTexture; SurfaceDescription sd = oldTexture.GetLevelDescription(0); container.Texture = OpsTextureHelper.CloneCube(oldTexture, sd.Width, oldTexture.LevelCount, args.Format, Usage.None, Filter.Triangle | Filter.Dither | (container.SRGB?Filter.Srgb:0), Pool.Managed); } } }
public void Run(OpsContext context, OpsStatement statement) { TexResizeArgs args = statement.Arguments as TexResizeArgs; ArrayList containers = statement.GetContent(context); OpsConsole.WriteLine("Resizing textures to width:{0} height:{1} depth:{2}", args.Width, args.Height, args.Depth); foreach (OpsTexture container in containers) { if (container.Texture is Texture) { Texture oldTexture = container.Texture as Texture; SurfaceDescription sd = oldTexture.GetLevelDescription(0); if (args.Width == -1) { args.Width = sd.Width; } if (args.Height == -1) { args.Height = sd.Height; } int mips = OpsTextureHelper.NumMips(args.Width, args.Height, 1); container.Texture = OpsTextureHelper.CloneTexture(oldTexture, args.Width, args.Height, mips, sd.Format, Usage.None, args.Filter | (container.SRGB ? Filter.Srgb : 0), Pool.Managed); } else if (container.Texture is VolumeTexture) { VolumeTexture oldTexture = container.Texture as VolumeTexture; VolumeDescription vd = oldTexture.GetLevelDescription(0); if (args.Width == -1) { args.Width = vd.Width; } if (args.Height == -1) { args.Height = vd.Height; } if (args.Depth == -1) { args.Depth = vd.Depth; } int mips = OpsTextureHelper.NumMips(args.Width, args.Height, args.Depth); container.Texture = OpsTextureHelper.CloneVolume(oldTexture, args.Width, args.Height, args.Depth, mips, vd.Format, Usage.None, args.Filter | (container.SRGB ? Filter.Srgb : 0), Pool.Managed); } else if (container.Texture is CubeTexture) { CubeTexture oldTexture = container.Texture as CubeTexture; SurfaceDescription sd = oldTexture.GetLevelDescription(0); if (args.Width == -1) { args.Width = sd.Width; } int mips = OpsTextureHelper.NumMips(args.Width, args.Width, 1); container.Texture = OpsTextureHelper.CloneCube(oldTexture, args.Width, mips, sd.Format, Usage.None, args.Filter | (container.SRGB ? Filter.Srgb : 0), Pool.Managed); } } }
public void Run(OpsContext context, OpsStatement statement) { ShadeArgs args = statement.Arguments as ShadeArgs; ConstantTable constantTable = SetupDevice(context, args); EffectHandle hTarget = constantTable.GetConstant(null, "Target"); ArrayList containers = statement.GetContent(context); OpsConsole.WriteLine("Shading textures with \"{0}\"", args.File); foreach (OpsTexture container in containers) { if (hTarget != null) { context.Device.SetTexture( constantTable.GetSamplerIndex(hTarget), container.Texture); } if (container.Texture is Texture) { Texture oldTexture = container.Texture as Texture; Texture newTexture = OpsTextureHelper.CloneTexture(oldTexture, Usage.None, Pool.Managed); for (int mip = 0; mip < oldTexture.LevelCount; mip++) { SurfaceDescription sd = oldTexture.GetLevelDescription(mip); CheckFormatValid(sd.Format); Surface rt = context.Device.CreateRenderTarget(sd.Width, sd.Height, sd.Format, MultiSampleType.None, 0, true); context.Device.SetRenderTarget(0, rt); ShadeVertex[] vb = new ShadeVertex[] { ShadeVertex.ForTexture(-1.0f, -1.0f, sd.Width, sd.Height), ShadeVertex.ForTexture(1.0f, -1.0f, sd.Width, sd.Height), ShadeVertex.ForTexture(-1.0f, 1.0f, sd.Width, sd.Height), ShadeVertex.ForTexture(1.0f, 1.0f, sd.Width, sd.Height), }; context.Device.BeginScene(); context.Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, vb); context.Device.EndScene(); context.Device.SetRenderTarget(0, context.Device.GetBackBuffer(0, 0, BackBufferType.Mono)); SurfaceLoader.FromSurface(newTexture.GetSurfaceLevel(mip), rt, Filter.None | (container.SRGB?Filter.SrgbOut:0), 0); } oldTexture.Dispose(); container.Texture = newTexture; } else if (container.Texture is VolumeTexture) { VolumeTexture oldTexture = container.Texture as VolumeTexture; VolumeTexture newTexture = OpsTextureHelper.CloneVolume(oldTexture, Usage.None, Pool.Managed); for (int mip = 0; mip < oldTexture.LevelCount; mip++) { VolumeDescription vd = oldTexture.GetLevelDescription(mip); CheckFormatValid(vd.Format); Surface sliceRT = context.Device.CreateRenderTarget(vd.Width, vd.Height, vd.Format, MultiSampleType.None, 0, true); for (int slice = 0; slice < vd.Depth; slice++) { context.Device.SetRenderTarget(0, sliceRT); ShadeVertex[] vb = new ShadeVertex[] { ShadeVertex.ForVolume(-1.0f, -1.0f, slice, vd.Width, vd.Height, vd.Depth), ShadeVertex.ForVolume(1.0f, -1.0f, slice, vd.Width, vd.Height, vd.Depth), ShadeVertex.ForVolume(-1.0f, 1.0f, slice, vd.Width, vd.Height, vd.Depth), ShadeVertex.ForVolume(1.0f, 1.0f, slice, vd.Width, vd.Height, vd.Depth), }; context.Device.BeginScene(); context.Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, vb); context.Device.EndScene(); context.Device.SetRenderTarget(0, context.Device.GetBackBuffer(0, 0, BackBufferType.Mono)); OpsTextureHelper.LoadVolumeSliceFromSurface(newTexture, mip, slice, Filter.None | (container.SRGB?Filter.SrgbOut:0), sliceRT); } sliceRT.Dispose(); } oldTexture.Dispose(); container.Texture = newTexture; } else if (container.Texture is CubeTexture) { CubeTexture oldTexture = container.Texture as CubeTexture; CubeTexture newTexture = OpsTextureHelper.CloneCube(oldTexture, Usage.None, Pool.Managed); for (int mip = 0; mip < oldTexture.LevelCount; mip++) { SurfaceDescription sd = oldTexture.GetLevelDescription(mip); CheckFormatValid(sd.Format); Surface rt = context.Device.CreateRenderTarget(sd.Width, sd.Height, sd.Format, MultiSampleType.None, 0, true); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.PositiveX, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.PositiveY, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.PositiveZ, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.NegativeX, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.NegativeY, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.NegativeZ, mip, sd.Width, container.SRGB); } oldTexture.Dispose(); container.Texture = newTexture; } } }