private void StartFlee() { state = Mission1State.Flee; Opponent.SwitchMovement(OpponentState.Approaching); PastDistances = new Queue <float>(100); PopupText.ShowText("Flee!"); UI.UpdateQuest(2, MaxQuest); UI.SetGoalText("Flee from the target", string.Format("Distance remaining: {0:0.00}", 5f)); }
private void StartHit3() { Opponent.SwitchMovement(OpponentState.CircleMovement); PopupText.ShowText("3x hits!", 1); state = Mission2State.Hit5; UI.UpdateQuest(1, MaxQuest); Controller.DummyAttack = true; UI.SetGoalText("Hit target with melee weapon", string.Format("{0} / {1}", meleeHits, 3)); }
private void StartShoot5() { rangedHits = 0; Opponent.SwitchMovement(OpponentState.Stationary); PopupText.ShowText("5x hits!", 1); state = Mission3State.Shoot5; UI.UpdateQuest(1, MaxQuest); Controller.DummyAttack = true; UI.SetGoalText("Hit target with ranged weapon", string.Format("{0} / {1}", rangedHits, 5)); }
private void StartBeatIt() { Opponent.SwitchMovement(OpponentState.MortarFiring); PopupText.ShowText("Beat it!", 1); state = Mission5State.BeatIt; UI.UpdateQuest(2, MaxQuest); Controller.DummyAttack = false; UI.SetGoalText("Beat opponent", string.Format("Health remaining: {0:0.00}", Controller.OpponentHealth.Health > 0 ? Controller.OpponentHealth.Health : 0)); }