public void DrawThreeDimensionalFunc(Transition Transitor, Camera camera, Graphics g) { g.Clear(BackgroundColor); double v0 = 0; double x0 = XLowerBound.Cacluate(ref v0); double y0 = YLowerBound.Cacluate(ref v0); double xdist = XHigherBound.Cacluate(ref v0) - x0; double ydist = YHigherBound.Cacluate(ref v0) - y0; double xstep = xdist / XFragmentationDepth; double ystep = ydist / YFragmentationDepth; DrawCube(Transitor, camera, g); }
public double CacltopX() { double v0 = 0; return(XHigherBound.Cacluate(ref v0)); }
private double CY(double t) { return(CYFunc.Cacluate(ref t)); }
public double CacllowY() { double v0 = 0; return(YLowerBound.Cacluate(ref v0)); }
private double CX(double t) { return(CXFunc.Cacluate(ref t)); }